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Gods and Kings: Buildings
By vexing at 2012-06-28 21:22
Image Building Civ   Yields   Help Text gold Gold Upkeep production Cost gold Cost Technology Requires
Palace +3 production +3 gold +3 science +1 culture +2.5 strength Indicates this City is the capital Capital of the empire. connected Connecting other Cities to the capital Capital by Road will produce additional gold Gold. +3 production Production, +3 research Science, +3 gold Gold 0 0 0
Cathedral +1 happy +3 culture +1 faith 0 200 faith 0
Monastery +2 culture +2 faith Each source of Incense and Wine worked by this City produce +1 peace Faith and +1 culture Culture. 0 150 faith 0
Mosque +1 happy +2 culture +3 faith 0 200 faith 0
Pagoda +2 happy +2 culture +2 faith 0 200 faith 0
Monument +2 culture The Monument increases the culture Culture of a city, speeding the growth of the city's territory and the civilization's acquisition of Social Policies. 1 40 280
Stele Ethiopia +2 culture +2 faith 1 40 280
Granary +2 food Each source of Wheat Bananas and Deer worked by this City produce +1 food Food. 1 60 340 Pottery
Shrine +1 faith 1 40 250 Pottery
Pyramid The Maya +2 science +2 faith 1 40 250 Pottery
Stone Works +1 happy +1 production Each source of Marble and Stone worked by this City produce +1 production Production. City must have at least one of these resources improved with a Quarry. City must not be in Plains. 1 75 320 Calendar
Library +1 research Science for every 2 citizen Citizens in this City. 1 75 400 Writing
Paper Maker China +2 gold +1 research Science for every 2 citizen Citizens in this City. +2gold Gold. 0 75 400 Writing
Circus +2 happy City must have an improved source of Horses or Ivory nearby. 0 75 400 Trapping
Water Mill +2 food +1 production City must be built next to a River. 2 75 400 The Wheel River
Floating Gardens The Aztecs +15% food +2 food +1 production +15% food Food. Each worked Lake tile provides +2 food Food. City must be built next to a River or Lake. 1 75 400 The Wheel Fresh Water
Walls +5 strength +50 hp Walls increase a city's Defense Strength by 5 and Hit Points by 50, making the city more difficult to capture. Walls are quite useful for cities located along a civilization's frontier. 0 75 400 Masonry
Walls of Babylon Babylon +6 strength +100 hp The Walls of Babylon increase the damage output of all the city's ranged attacks and increase the city's defense. 0 65 360 Masonry
Barracks +15 XP for all Units. 1 75 400 Bronze Working
Krepost Russia +15 XP for all Units. culture Culture and gold Gold costs of acquiring new tiles reduced by 25% in this city. 1 75 400 Bronze Working
Lighthouse +1 food Food from Ocean Tiles. Each source of Fish worked by this City produces +1 food Food. City must be built on the coast. 1 75 400 Optics Water
Stable +15% production Production when building Mounted Units. Each source of Horses Sheep and Cattle worked by this City produce +1 production Production. City must have at least one of these resources improved with a Pasture. 1 100 500 Horseback Riding
Courthouse Eliminates extra unhappy Unhappiness from an occupied Occupied City. 4 100 600 Mathematics
Colosseum +2 happy The Colosseum increases a civilization's happy Happiness. It cannot provide more Happiness than there are citizen Citizens in a city. 1 100 500 Construction
Temple +2 faith 2 100 500 Philosophy Shrine
Burial Tomb Egypt +2 happy +2 faith Requires no gold Gold maintenance. Should this city be captured, the amount of gold Gold plundered by the enemy is doubled. 0 100 500 Philosophy Shrine
Mud Pyramid Mosque Songhai +2 culture +2 faith Requires no gold Gold maintenance. 0 100 500 Philosophy Shrine
Amphitheater +3 culture 2 100 500 Drama and Poetry Monument
Market +25% gold +2 gold The Market significantly increases a city's output of gold Gold. 0 100 500 Currency
Bazaar Arabia +25% gold +2 gold Provides 1 extra copy of each improved luxury resource near this City. Each source of Oil and each Oasis provides +2 gold Gold. 0 100 500 Currency
Mint Each source of Gold and Silver worked by this City produces +2 gold Gold. City must have at least one of these resources mined nearby. 0 100 500 Currency
Aqueduct 40% of food Food is carried over after a new citizen Citizen is born. 1 100 400 Engineering
Garden +25% greatperson Great People generation in this City. City must be built next to a River or Lake. 1 120 580 Theology Fresh Water
Workshop +10% production +2 production The Workshop speeds a city's production Production. 2 120 580 Metal Casting
Longhouse The Iroquois +2 production +1 production Production from each worked Forest tile. 2 100 500 Metal Casting
Forge +15% production Production when building Land Units. Each source of Iron worked by this City produces +1 production Production. City must have a mined source of Iron nearby. 1 120 580 Metal Casting
Harbor Forms a connected Trade Route with the capital Capital over water (if they're not already connected connected by land). +1 production Production from Sea Resources worked by this City. City must be built on the coast. 3 120 580 Compass Water
University +33% science +2 research Science from Jungle tiles worked by this City. City must have a Library. 2 160 660 Education Library
Wat Siam +33% science +3 culture +2 research Science from Jungle tiles worked by this City. City must have a Library. 2 160 660 Education Library
Castle +7 strength +25 hp City must have Walls. 0 160 720 Chivalry Walls
Mughal Fort India +2 culture +7 strength +25 hp Provides gold Gold after Flight is researched. City must have Walls. 0 150 680 Chivalry Walls
Armory +15 XP for all Units. City must have a Barracks or Krepost. 1 160 720 Steel Barracks
Observatory +50% science City must be built next to a Mountain. 0 200 780 Astronomy
Opera House +4 culture 2 200 740 Acoustics Amphitheater
Ceilidh Hall The Celts +3 happy +4 culture 2 200 740 Acoustics Amphitheater
Bank +25% gold City must have a Market. 0 200 780 Banking Market
Satrap's Court Persia +2 happy +25% gold +2 gold City must have a Market. 0 200 780 Banking Market
Constabulary Reduces enemy spy stealing rate by 25%. 1 160 720 Banking
Theatre +3 happy It cannot provide more happy Happiness than there are citizen Citizens in a city. City must have a Colosseum. 2 200 740 Printing Press Colosseum
Seaport +1 production Production and gold Gold from Sea Resources worked by this City. +15% production Production when building Naval Units. City must be built on the coast. 2 250 1000 Navigation Harbor Water
Windmill +2 production +10% production Production when constructing Buildings. City must not be built on Hills. 2 250 1000 Economics
Coffee House Austria +5% production +2 production +25% greatperson Great People generation in this City. 2 250 1000 Economics
Arsenal +9 strength +25 hp City must have a Castle or Mughal Fort. 0 300 1150 Metallurgy Castle
Museum +5 culture 3 300 920 Archaeology Opera House
Public School +3 science +1 research Science for every 2 citizen Citizens in this City. City must have a University. 3 300 920 Scientific Theory University
Factory +10% production +4 production Requires 1 Coal. 3 360 1050 Industrialization Workshop
Military Academy +15 XP for all Units. City must have an Armory. 1 300 920 Military Science Armory
Hospital +5 food The Hospital is an Industrial-era building. It's useful when you want to create a large city, fast. 2 360 1050 Biology Aqueduct
Hydro Plant +1 production Production in every tile next to a River. Requires 1 Aluminum. City must be built next to a River. 3 360 1050 Electricity River
Stock Exchange +33% gold City must have a Bank. 0 360 1210 Electricity Bank
Police Station Reduces enemy spy stealing rate by 25%. City must have a Constabulary. 1 300 1150 Electricity Constabulary
Stadium +4 happy It cannot provide more happy Happiness than there are citizen Citizens in a city. City must have a Theatre. 2 500 1350 Refrigeration Theatre
Broadcast Tower +3 culture +33% culture Culture in this City. City must have a Museum. 3 500 1350 Radio Museum
Military Base +12 strength +25 hp City must have an Arsenal. 0 500 1690 Replaceable Parts Arsenal
Research Lab +50% science +4 science City must have a Public School. 3 500 1350 Plastics Public School
Medical Lab 25% of food Food is carried over after a new citizen Citizen is born (effect stacks with Aqueduct). 3 500 1350 Penicillin Hospital
Solar Plant +15% production +5 production City must be built on or next to Desert and must not contain a Nuclear Plant. City must have a Factory. 3 500 1350 Ecology Factory
Recycling Center Provides 2 Aluminum. Maximum of 5 of these buildings in your empire. 3 500 1350 Ecology
Nuclear Plant +15% production +5 production Requires 1 Uranium. City must not contain a Solar Plant. 3 500 1350 Nuclear Fission Factory
Bomb Shelter Reduces population loss from nuclear attack by 75%. 1 300 920 Telecom-
munications
Spaceship Factory +3 production +50% production Production when building Spaceship Parts. Requires 1 Aluminum. City must have a Factory. 3 360 1050 Robotics Factory

 
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