|
Palace |
|
+3 +3 +3 +1 +2.5 |
Indicates this City is the Capital of the empire. Connecting other Cities to the Capital by Road will produce additional Gold. +3 Production, +3 Science, +3 Gold |
0 |
0 |
0 |
|
|
|
Cathedral |
|
+1 +3 +1 |
|
0 |
200  |
0 |
|
|
|
Monastery |
|
+2 +2 |
Each source of Incense and Wine worked by this City produce +1 Faith and +1 Culture. |
0 |
150  |
0 |
|
|
|
Mosque |
|
+1 +2 +3 |
|
0 |
200  |
0 |
|
|
|
Pagoda |
|
+2 +2 +2 |
|
0 |
200  |
0 |
|
|
|
Monument |
|
+2 |
The Monument increases the Culture of a city, speeding the growth of the city's territory and the civilization's acquisition of Social Policies. |
1 |
40 |
280 |
|
|
|
Stele |
Ethiopia |
+2 +2 |
|
1 |
40 |
280 |
|
|
|
Granary |
|
+2 |
Each source of Wheat Bananas and Deer worked by this City produce +1 Food. |
1 |
60 |
340 |
Pottery |
|
|
Shrine |
|
+1 |
|
1 |
40 |
250 |
Pottery |
|
|
Pyramid |
The Maya |
+2 +2 |
|
1 |
40 |
250 |
Pottery |
|
|
Stone Works |
|
+1 +1 |
Each source of Marble and Stone worked by this City produce +1 Production. City must have at least one of these resources improved with a Quarry. City must not be in Plains. |
1 |
75 |
320 |
Calendar |
|
|
Library |
|
|
+1 Science for every 2 Citizens in this City. |
1 |
75 |
400 |
Writing |
|
|
Paper Maker |
China |
+2 |
+1 Science for every 2 Citizens in this City. +2 Gold. |
0 |
75 |
400 |
Writing |
|
|
Circus |
|
+2 |
City must have an improved source of Horses or Ivory nearby. |
0 |
75 |
400 |
Trapping |
|
|
Water Mill |
|
+2 +1 |
City must be built next to a River. |
2 |
75 |
400 |
The Wheel |
River |
|
Floating Gardens |
The Aztecs |
+15% +2 +1 |
+15% Food. Each worked Lake tile provides +2 Food. City must be built next to a River or Lake. |
1 |
75 |
400 |
The Wheel |
Fresh Water |
|
Walls |
|
+5 +50 hp |
Walls increase a city's Defense Strength by 5 and Hit Points by 50, making the city more difficult to capture. Walls are quite useful for cities located along a civilization's frontier. |
0 |
75 |
400 |
Masonry |
|
|
Walls of Babylon |
Babylon |
+6 +100 hp |
The Walls of Babylon increase the damage output of all the city's ranged attacks and increase the city's defense. |
0 |
65 |
360 |
Masonry |
|
|
Barracks |
|
|
+15 XP for all Units. |
1 |
75 |
400 |
Bronze Working |
|
|
Krepost |
Russia |
|
+15 XP for all Units. Culture and Gold costs of acquiring new tiles reduced by 25% in this city. |
1 |
75 |
400 |
Bronze Working |
|
|
Lighthouse |
|
|
+1 Food from Ocean Tiles. Each source of Fish worked by this City produces +1 Food. City must be built on the coast. |
1 |
75 |
400 |
Optics |
Water |
|
Stable |
|
|
+15% Production when building Mounted Units. Each source of Horses Sheep and Cattle worked by this City produce +1 Production. City must have at least one of these resources improved with a Pasture. |
1 |
100 |
500 |
Horseback Riding |
|
|
Courthouse |
|
|
Eliminates extra Unhappiness from an Occupied City. |
4 |
100 |
600 |
Mathematics |
|
|
Colosseum |
|
+2 |
The Colosseum increases a civilization's Happiness. It cannot provide more Happiness than there are Citizens in a city. |
1 |
100 |
500 |
Construction |
|
|
Temple |
|
+2 |
|
2 |
100 |
500 |
Philosophy |
Shrine |
|
Burial Tomb |
Egypt |
+2 +2 |
Requires no Gold maintenance. Should this city be captured, the amount of Gold plundered by the enemy is doubled. |
0 |
100 |
500 |
Philosophy |
Shrine |
|
Mud Pyramid Mosque |
Songhai |
+2 +2 |
Requires no Gold maintenance. |
0 |
100 |
500 |
Philosophy |
Shrine |
|
Amphitheater |
|
+3 |
|
2 |
100 |
500 |
Drama and Poetry |
Monument |
|
Market |
|
+25% +2 |
The Market significantly increases a city's output of Gold. |
0 |
100 |
500 |
Currency |
|
|
Bazaar |
Arabia |
+25% +2 |
Provides 1 extra copy of each improved luxury resource near this City. Each source of Oil and each Oasis provides +2 Gold. |
0 |
100 |
500 |
Currency |
|
|
Mint |
|
|
Each source of Gold and Silver worked by this City produces +2 Gold. City must have at least one of these resources mined nearby. |
0 |
100 |
500 |
Currency |
|
|
Aqueduct |
|
|
40% of Food is carried over after a new Citizen is born. |
1 |
100 |
400 |
Engineering |
|
|
Garden |
|
|
+25% Great People generation in this City. City must be built next to a River or Lake. |
1 |
120 |
580 |
Theology |
Fresh Water |
|
Workshop |
|
+10% +2 |
The Workshop speeds a city's Production. |
2 |
120 |
580 |
Metal Casting |
|
|
Longhouse |
The Iroquois |
+2 |
+1 Production from each worked Forest tile. |
2 |
100 |
500 |
Metal Casting |
|
|
Forge |
|
|
+15% Production when building Land Units. Each source of Iron worked by this City produces +1 Production. City must have a mined source of Iron nearby. |
1 |
120 |
580 |
Metal Casting |
|
|
Harbor |
|
|
Forms a Trade Route with the Capital over water (if they're not already connected by land). +1 Production from Sea Resources worked by this City. City must be built on the coast. |
3 |
120 |
580 |
Compass |
Water |
|
University |
|
+33% |
+2 Science from Jungle tiles worked by this City. City must have a Library. |
2 |
160 |
660 |
Education |
Library |
|
Wat |
Siam |
+33% +3 |
+2 Science from Jungle tiles worked by this City. City must have a Library. |
2 |
160 |
660 |
Education |
Library |
|
Castle |
|
+7 +25 hp |
City must have Walls. |
0 |
160 |
720 |
Chivalry |
Walls |
|
Mughal Fort |
India |
+2 +7 +25 hp |
Provides Gold after Flight is researched. City must have Walls. |
0 |
150 |
680 |
Chivalry |
Walls |
|
Armory |
|
|
+15 XP for all Units. City must have a Barracks or Krepost. |
1 |
160 |
720 |
Steel |
Barracks |
|
Observatory |
|
+50% |
City must be built next to a Mountain. |
0 |
200 |
780 |
Astronomy |
|
|
Opera House |
|
+4 |
|
2 |
200 |
740 |
Acoustics |
Amphitheater |
|
Ceilidh Hall |
The Celts |
+3 +4 |
|
2 |
200 |
740 |
Acoustics |
Amphitheater |
|
Bank |
|
+25% |
City must have a Market. |
0 |
200 |
780 |
Banking |
Market |
|
Satrap's Court |
Persia |
+2 +25% +2 |
City must have a Market. |
0 |
200 |
780 |
Banking |
Market |
|
Constabulary |
|
|
Reduces enemy spy stealing rate by 25%. |
1 |
160 |
720 |
Banking |
|
|
Theatre |
|
+3 |
It cannot provide more Happiness than there are Citizens in a city. City must have a Colosseum. |
2 |
200 |
740 |
Printing Press |
Colosseum |
|
Seaport |
|
|
+1 Production and Gold from Sea Resources worked by this City. +15% Production when building Naval Units. City must be built on the coast. |
2 |
250 |
1000 |
Navigation |
Harbor Water |
|
Windmill |
|
+2 |
+10% Production when constructing Buildings. City must not be built on Hills. |
2 |
250 |
1000 |
Economics |
|
|
Coffee House |
Austria |
+5% +2 |
+25% Great People generation in this City. |
2 |
250 |
1000 |
Economics |
|
|
Arsenal |
|
+9 +25 hp |
City must have a Castle or Mughal Fort. |
0 |
300 |
1150 |
Metallurgy |
Castle |
|
Museum |
|
+5 |
|
3 |
300 |
920 |
Archaeology |
Opera House |
|
Public School |
|
+3 |
+1 Science for every 2 Citizens in this City. City must have a University. |
3 |
300 |
920 |
Scientific Theory |
University |
|
Factory |
|
+10% +4 |
Requires 1 Coal. |
3 |
360 |
1050 |
Industrialization |
Workshop |
|
Military Academy |
|
|
+15 XP for all Units. City must have an Armory. |
1 |
300 |
920 |
Military Science |
Armory |
|
Hospital |
|
+5 |
The Hospital is an Industrial-era building. It's useful when you want to create a large city, fast. |
2 |
360 |
1050 |
Biology |
Aqueduct |
|
Hydro Plant |
|
|
+1 Production in every tile next to a River. Requires 1 Aluminum. City must be built next to a River. |
3 |
360 |
1050 |
Electricity |
River |
|
Stock Exchange |
|
+33% |
City must have a Bank. |
0 |
360 |
1210 |
Electricity |
Bank |
|
Police Station |
|
|
Reduces enemy spy stealing rate by 25%. City must have a Constabulary. |
1 |
300 |
1150 |
Electricity |
Constabulary |
|
Stadium |
|
+4 |
It cannot provide more Happiness than there are Citizens in a city. City must have a Theatre. |
2 |
500 |
1350 |
Refrigeration |
Theatre |
|
Broadcast Tower |
|
+3 |
+33% Culture in this City. City must have a Museum. |
3 |
500 |
1350 |
Radio |
Museum |
|
Military Base |
|
+12 +25 hp |
City must have an Arsenal. |
0 |
500 |
1690 |
Replaceable Parts |
Arsenal |
|
Research Lab |
|
+50% +4 |
City must have a Public School. |
3 |
500 |
1350 |
Plastics |
Public School |
|
Medical Lab |
|
|
25% of Food is carried over after a new Citizen is born (effect stacks with Aqueduct). |
3 |
500 |
1350 |
Penicillin |
Hospital |
|
Solar Plant |
|
+15% +5 |
City must be built on or next to Desert and must not contain a Nuclear Plant. City must have a Factory. |
3 |
500 |
1350 |
Ecology |
Factory |
|
Recycling Center |
|
|
Provides 2 Aluminum. Maximum of 5 of these buildings in your empire. |
3 |
500 |
1350 |
Ecology |
|
|
Nuclear Plant |
|
+15% +5 |
Requires 1 Uranium. City must not contain a Solar Plant. |
3 |
500 |
1350 |
Nuclear Fission |
Factory |
|
Bomb Shelter |
|
|
Reduces population loss from nuclear attack by 75%. |
1 |
300 |
920 |
Telecom- munications |
|
|
Spaceship Factory |
|
+3 |
+50% Production when building Spaceship Parts. Requires 1 Aluminum. City must have a Factory. |
3 |
360 |
1050 |
Robotics |
Factory |