| Civilization |
Leader |
Bonuses |
Unique Unit |
Worker Unit |
| America |
Lincoln
 |
Starting: Begin the game with a Great Person
Ancient: 2% interest on gold
Medieval: Rush units at half-price
Industrial: +1 food from plains
Modern: Factories provide 3x production |
Tank becomes Sherman Tank, Bomber becomes Flying Fortress, Fighter becomes Mustang Fighter |
 |
| Arabia |
Saladin
 |
Starting: Begin with knowledge of Religion
Ancient: +50% caravan gold
Medieval: Free Mathematics technology
Industrial: +1 attack for Horsemen and Knights
Modern: 2% interest on gold in treasury |
none |
 |
| Aztec |
Montezuma
 |
Starting: Aztecs begin with a wealth of gold
Ancient: Units heal after winning in combat
Medieval: Temples provide +3 science
Industrial: Half-price roads
Modern: +50% gold production |
Warrior become Jaguar Warrior |
 |
| China |
Mao
 |
Starting: Chinese begin with knowledge of Writing
Ancient: New cities have +1 population
Medieval: Receive knowledge of Literacy tech
Industrial: Half-price Libraries
Modern: Cities not affected by Anarchy |
none |
 |
| England |
Elizabeth
 |
Starting: Begin with knowledge of Monarchy
Ancient: +1 Longbow Archer defense
Medieval: +1 Naval combat
Industrial: +1 hammer on hills
Modern: Naval support doubled |
Archer becomes Longbow Archer, Bomber becomes Lancaster Bomber, Fighter becomes Spitfire Fighter |
 |
| Egypt |
Cleopatra
 |
Starting: Begin the game with a Wonder
Ancient: +1 food and trade from desert regions
Medieval: Receive knowledge of Irrigation
Industrial: +1 Rifleman movement
Modern: +50% caravan gold |
none |
 |
| France |
Napoleon
 |
Starting: Begin the game with a Cathedral
Ancient: Receive knowledge of Pottery
Medieval: Half-price roads
Industrial: +2 attack for Cannons
Modern: +1 movement for Riflemen |
Catapult becomes Trebuchet, Artillery becomes Howitzer |
 |
| Germany |
Bismark
 |
Starting: Automatic upgrades for Elite units
Ancient: Warriors begin as Veterans
Medieval: +1 production from forest
Industrial: Half cost barracks
Modern: 2% interest on gold in treasury |
Tank becomes Panzer Tank, Artillery becomes 85mm Gun, Bomber becomes Heinkel Bomber, Fighter becomes ME109 Fighter |
 |
| Greece |
Alexander
 |
Starting: Begin with a courthouse
Ancient: Knowledge of Democracy
Medieval: More Great People
Industrial: Half cost library
Modern: +1 food from sea tiles |
Galley becomes Trireme, Pikeman becomes Hoplite |
 |
| India |
Gandhi
 |
Starting: Begin with access to all resources
Ancient: Cities not affected by Anarchy
Medieval: Free Religion tech
Industrial: Half-price Settlers
Modern: Half-price Courthouse |
none |
 |
| Japan |
Tokugawa
 |
Starting: Knowledge of Ceremonial Burial
Ancient: +1 food from Sea Regions
Medieval: +1 Samurai Knight attack
Industrial: Cities not affected by Anarchy
Modern: Defensive units receive Loyalty upgrade |
Knight becomes Samurai Knight, Pikeman becomes Ashigaru Pikemen, Bomber becomes Val Bomber, Fighter becomes Zero Fighter |
 |
| Mongolia |
Genghis Khan
 |
Starting: +50% trade from captured cities
Ancient: Barbarian villages join
Medieval: +1 Cavalry movement
Industrial: +2 food from mountainous regions
Modern: Free Communism tech |
Horseman becomes Keshik
 |
 |
| Rome |
Julius Caesar  |
Starting: Begin with knowledge of Code of Laws and a Republic government
Ancient: Half price roads
Medieval: Half cost wonders
Industrial: More great people
Modern: New cities start with +1 population |
Warrior becomes Legion |
 |
| Russia |
Catherine
 |
Starting: Russians begin with more of the map visible
Ancient: +1 food from plains
Medieval: Defensive units receive the Loyalty upgrade
Industrial: Half-price Riflemen
Modern: Half-price Spies |
Horseman becomes Cossack Horseman, Tank becomes T34 Tank |
 |
| Spain |
Isabella
 |
Starting: Begin with knowledge of Navigation
Ancient: Doubled exploration cash
Medieval: +1 Naval combat
Industrial: +50% gold production
Modern: +1 production from hills |
Knight becomes Conquistador |
 |
| Zulu |
Shaka
 |
Starting: Zulus can overrun their enemies more easily
Ancient: +1 Warrior movement
Medieval: Cities grow faster
Industrial: +50% gold production
Modern: Half-price Riflemen |
Warrior becomes Impi Warrior |
 |