As I find new game play
skills that I can document and support with graphics, save files, and other
cool stuff, I will include them in this index. The tools are placed in one of
the major categories below and then listed alphabetically by the major
City Production and
Using the city display page through the next
cities left and right arrows
This tool gives
you access to respond to changes in technology or enemy unit movements even
before your next movement turn actually begins.
Pop Slamming to increase production
output for religious Civilizations
variation on legitimate pop rushing that gives religious civilizations an
added tool to beat corruption.
Short Rushing production output
This game skill
uses some tricks to partially rush production to save cash/people while
speeding production and reducing wasted shields.
General Game Tools
Understanding distance and movement in the Orthogonal Civ3 world
learning to move orthogonally (often diagonally) to find the shortest
distance in the Civ3 world.
Worker tasks optimization
A few examples of
getting the maximum work done in the shortest time with the fewest possible
Barbarian farming for fun, profit, and fame
of selectively letting barbarian camps appear just so you can harvest the
benefits of extra gold and extra unit promotions.
Making use of the Retreat ability for fast units
The ability of fast
units (movement > 1) to retreat from many combat events can radically
alter the outcome of battle if you know how to plan for and integrate the
ability into your plans.
Loading, unloading, moving, ferrying, and “Ship Hopping” with naval
The ability to
preserve and maximize movement of land units by using naval transport units
wisely can double your military effectiveness when water is a part of the
Reconnaissance and exploration
with advancing units
Use more of the
movement points available to advancing units to expand your view of the
Other related topics:
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