Civ VI on sale – up to 60% off!

By | June 21, 2018

Civ6 Box Art

The Steam summer sale has begun and Civ VI is included!

  • Regular & Deluxe versions are 60% off.
  • First six DLC’s are bundled together @ 47% off, or can be purchased individually @ 33% off each.
  • Rise & Fall is 25% off.

https://store.steampowered.com/app/289070/Sid_Meiers_Civilization_VI/

 

ModCast Episode 77: “Really Latch On”

By | June 17, 2018

ModCast Hold on tight. The seventy-seventh episode, and tenth season premiere, of [url=http://thepolycast.net/modcast]ModCast[/url] entitled “[url=http://thepolycast.net/modcast/season10.php#mcepisode77]Really Latch On[/url]”, is now netcasting. Lead co-host [url=https://forums.civfanatics.com/members/rob-r8xft.20480]Rob “Rob (R8XFT)” Riley[/url] is joined by fellow regular co-host [url=https://forums.civfanatics.com/members/vicevirtuoso.243485]”vicevirtuoso”[/url] in this 35m50s outing.

The summary of topics is as follows:

– [i]00m28s[/i] | [b]Artist Sketchpad[/b]
A runthrough of new civilizations for [i]Civilization VI[/i]: “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1387897065]CIVITAS Normandy[/url]” by Chimpan’G, “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1390884073]Merrick’s Palmyra[/url]” by Merrick and “[url=https://steamcommunity.com/profiles/76561198057028321/myworkshopfiles/?appid=289070]Sengoku Monogatari[/url]” by Homusubi.
– [i]07m07s[/i] | [b]Code Corner[/b]
The appeal of “Renaming Cities” by CeilingCat (recorded for [url=http://thepolycast.net/modcast/season9.php#mcepisod73]Episode 73[/url]), the usefulness of “Better Reports” (10m56s; recorded for [url=http://thepolycast.net/modcast/season10.php#mcepisod76]Episode 76[/url]) and the allure of “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1346992881]Starting Free Cities[/url]” by HandyVac (13m24s; recorded for [url=http://thepolycast.net/modcast/season10.php#mcepisod76]Episode 76[/url]).
– [i]16m16s[/i] | [b]Modding Spotlight[/b]
Vicevirtuoso on his anime works in [i]Civilization VI[/i] to date.
– [i]25m47s[/i] | [b]Miscellaneous[/b]
What [i]Civilization V[/i] MOD the panelists would like to see brought into [i]VI[/i].

[u]ModCast[/u] is the first spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url]; fellow sibling [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] focuses on [i]Civ[/i] multiplay.

PolyCast Episode 310 Topics List

By | June 14, 2018

PolyCast This Saturday, June 16th, 2018 is to see the [url=https://www.youtube.com/user/thepolycast/live]twelfth recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s twelfth season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+310+Recording&iso=20180616T12&p1=188&ah=2]timezone converter[/url]), Episode 310’s topics list is set as follows:

[b]Forum Talk[/b]
– Does [i]Civilization VI[/i] ‘Front Load’ Too Much?
[url]https://forums.civfanatics.com/threads/does-civ-%E2%80%9Cfront-load%E2%80%9D-too-much.633200[/url]
– On Legacy Policy Cards
[url]https://forums.civfanatics.com/threads/legacy-policy-cards.632912[/url]
– Time for a Custom Civ Option?
[url]https://forums.civfanatics.com/threads/is-it-time-for-a-custom-civ-option.633442[/url]
– Next Patch to Fall When, and Its Priorities
[url]https://forums.civfanatics.com/threads/when-do-you-expect-next-patch-fall-and-what-could-be-its-priorities.633394[/url]
– On Analytics Software Inclusion
[url]https://forums.civfanatics.com/threads/fyi-civ6-contains-red-shell-analytics-software.633277[/url]

[b]Research Lab[/b]
– Bring Back Corporations, Vassal States and Introducing Trade Nodes to [i]CivVI[/i]
[url]https://forums.civfanatics.com/threads/bringing-back-corporations-vassal-states-and-introducing-trade-notes-to-civ-vi.633112[/url]
– Weapon Trading
[url]https://forums.civfanatics.com/threads/weapon-trading.632662[/url]
– “After Rise & Fall” Suggestions Series
[url]https://www.reddit.com/r/civ/comments/7txub2/after_rise_fall_pt1_resources_and_energy[/url]
[url]https://www.reddit.com/r/civ/comments/7u6qpm/after_rise_fall_pt2_envoys_and_diplomacy[/url]
[url]https://www.reddit.com/r/civ/comments/7uekih/after_rise_fall_pt3_city_works[/url]
[url]https://www.reddit.com/r/civ/comments/7ueli2/after_rise_fall_pt3_governments[/url]
[url]https://www.reddit.com/r/civ/comments/7vcolr/after_rise_fall_pt5_buffs_to_civs_vassals_and[/url]

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

PolyCast Episode 309: “Stepping Stones”

By | June 10, 2018

PolyCast Watch your step. The three hundred-and-ninth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode309]Stepping Stones[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guest [url=http://www.ustream.tv/user/CanusAlbinus]Martin “Martin Alvito” Alvito[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]01m47s[/i] | [b]News[/b]
Following the most lead time between announcement and release in recent [i]Civilization[/i] series history, the Spring 2018 patch for the game’s sixth iteration [url=https://civilization.com/news/entries/civilization-vi-rise-and-fall-spring-2018-update-release-date]has[/url] [url=https://forums.civfanatics.com/threads/spring-patch-notes.632218]arrived[/url] with many an addition, balancing, bug fixing and more.
– [i]31m02s[/i] | [b]Forum Talk[/b]
Pushing for late-game science yields [url=https://forums.civfanatics.com/threads/ice-tiles-should-provide-science-in-late-game.632510]from ice tiles[/url] leads to an off-shoot conversation about conceptualizing the game map as a sphere and the impact it would have on city placement and unit pathing (34m06s).
– [i]45m32s[/i] | [b]Miscellaneous[/b]
[i]Civilization VI[/i] developer is [url=https://www.linkedin.com/jobs/view/online-services-engineer-at-firaxis-games-629680887]looking for[/url] an “Online Services Engineer”: part of future [i]Civ[/i] development or not?

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Hot with cold, sneezing collateral damage and unexpected phrasings.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

HOF Civ5 Update

By | June 5, 2018
The Civilization V Hall of Fame has been updated. 26 games were accepted since the previous update.
Congratulations to zlither for the highest Firaxis score of the update with a Settler, Domination, Marathon, Duel, Great Plains, Huns (Attila) [BNW] game for 50200 points.
Sclb was the most active player during this update, submitting 4 games.nyika13 was the most active player during this update, submitting 4 games.
Only 1 player was brave enough to take on Deity this updat:
blatc – 1300 AD, Turn 190, 4450 points, Deity, Science, Standard, Standard, Great Plains, Babylon (Nebuchadnezzar II) [BNW]
Gauntlet Results:
G-Minor CXLXVIII – Science, Prince, Small, Fractal, Quick, Songhai (Askia)
1st dinanipedro – 1725 AD T-170
2nd zlither – 1858 AD T-199
3rd aafritz17 – 1902 AD T221
** New Gauntlets Starting **
G-Minor CXLXIX – Culture, Chieftain, Standard, Ice Age, Standard, Russia (Catherine)

TurnCast Episode 97: “Ignorance Is Bliss”

By | June 3, 2018

TurnCast Forget it. Regular players [url=http://apolyton.net/member.php/2-DanQ” title=”Click for Profile]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua” title=”Click for Profile]”Makahlua”[/url], [url=http://www.civplayers.com/index.php?section=profile&user=139]Steve “WarningU2” Warner[/url] and [url=http://www.youtube.com/user/GrimVek]Matthieu “GrimVek”[/url] are joined alongside fellow co-operative [i]Civilization VI[/i] multiplaying gamers in the ninety-seventh episode of [u]TurnCast[/u] ([u]TC[/u]). Entitled “[url=http://thepolycast.net/turncast/season8.php#tcepisode97]Ignorance Is Bliss[/url]”, it carries a runtime is 09m59s. Snippets include but are not limited to have faith, in head, be nice, thought muted and look down.

[u]TurnCast[/u] is the third spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url] on which Quick and Makahlua serve as regular co-hosts; fellow sibling [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focusing on [i]Civ[/i] modding was the first.

PolyCast Episode 309 Topics List

By | May 31, 2018

PolyCast This Saturday, June 02nd, 2018 is to see the [url=https://www.youtube.com/user/thepolycast/live]eleventh recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s twelfth season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+308+Recording&iso=20180519T12&p1=188&ah=2]timezone converter[/url]), Episode 309’s topics list is set as follows:

[b]Forum Talk[/b]
– Do People Actually Like Eurekas/Inspirations? ([i]Civilization VI[/i])
[url]https://forums.civfanatics.com/threads/do-people-actually-like-eurekas-inspirations.632904[/url]
– It’s About the Map “Until It Isn’t”
[url]https://forums.civfanatics.com/threads/civ-is-about-the-map-until-it-isn%E2%80%99t.632332[/url]
– Time to Retire “Tall vs. Wide” to “Peace vs. War”?
[url]https://forums.civfanatics.com/threads/time-to-retire-tall-vs-wide-for-peace-vs-war.632933[/url]

[b]Research Lab[/b]
– Mediating a Settlement
[url]https://forums.civfanatics.com/threads/mediating-a-settlement.632975[/url]
– Is It Time to Rethink How Border Expansion Works?
[url]https://forums.civfanatics.com/threads/is-it-time-to-rethink-how-border-expansion-works.632783[/url]
– “After Rise & Fall” Suggestions Series
[url]https://www.reddit.com/r/civ/comments/7txub2/after_rise_fall_pt1_resources_and_energy[/url]
[url]https://www.reddit.com/r/civ/comments/7u6qpm/after_rise_fall_pt2_envoys_and_diplomacy[/url]
[url]https://www.reddit.com/r/civ/comments/7uekih/after_rise_fall_pt3_city_works[/url]
[url]https://www.reddit.com/r/civ/comments/7ueli2/after_rise_fall_pt3_governments[/url]
[url]https://www.reddit.com/r/civ/comments/7vcolr/after_rise_fall_pt5_buffs_to_civs_vassals_and[/url]

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

PolyCast Episode 308: “Managing Expectations”

By | May 27, 2018

PolyCast Cautiously moving forward. The three hundred-and-eighth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode308]Managing Expectations[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guest [url=http://www.ustream.tv/user/CanusAlbinus]”CanusAlbinus”[/url] and first-time guest [url=https://www.youtube.com/channel/UClgw97CS5Wksv0oF_AMCy6g]Simon “The Buzzing”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]01m47s[/i] | [b]News[/b]
Following the most lead time between announcement and release in recent [i]Civilization[/i] series history, the Spring 2018 patch for the game’s sixth iteration [url=https://civilization.com/news/entries/civilization-vi-rise-and-fall-spring-2018-update-release-date]has[/url] [url=https://forums.civfanatics.com/threads/spring-patch-notes.632218]arrived[/url] with many an addition, balancing, bug fixing and more.
– [i]31m02s[/i] | [b]Forum Talk[/b]
Pushing for late-game science yields [url=https://forums.civfanatics.com/threads/ice-tiles-should-provide-science-in-late-game.632510]from ice tiles[/url] leads to an off-shoot conversation about conceptualizing the game map as a sphere and the impact it would have on city placement and unit pathing (34m06s).
– [i]45m32s[/i] | [b]Miscellaneous[/b]
[i]Civilization VI[/i] developer is [url=https://www.linkedin.com/jobs/view/online-services-engineer-at-firaxis-games-629680887]looking for[/url] an “Online Services Engineer”: part of future [i]Civ[/i] development or not?

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Stopping before starting, pinpointing responsibility and claiming knowledge.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.