GOTM9 - Tables of Combat Results from the Kyoto Climax

GOTM9 Index



The Japan Campaign
- Introduction
- Planning
- Military orders
- Initial engagements
- Consolidate the opening
- Battle before Edo
- Combat tables
- Yokohama and Nara
- Osaka
- Kyoto’s fate
- The gambit
- The battle
- Combat tables
- Mopping up


List of updates to this article


Items below this point
are maintained seperately
from the Japan Campaign files
and may not always available.

Known Bugs and Glitches

- The Corona Bug
- The Scared2Death Bug


There are three separate tables containing the actual combat results from the 330AD battle to capture of the Japanese city of Kyoto.

First wave of forceful probing attacks
The redline slugfest attacks
The final wave and Battle Summary

The redline slugfest attacks
In this sequence we basically “burned up” four units to redline the Japanese defenders and kill off the lone lucky archer that had surprised and killed our elite swordsman in the opening move.

 

Japanese
Health

Unit
#

Egyptian
Health

Stroke
Count

Japanese
Wins

Egyptian
Wins

Retreat
Choice

Actual
Retreat

2nd Chariot stroke 1

2 / 4

1

3 / 4

35

24

 

 

 

2nd Chariot stroke 2

1 / 4

1

3 / 4

36

 

12

 

 

2nd Chariot stroke 3

1 / 4

1

2 / 4

37

25

 

 

 

2nd Chariot stroke 4

1 / 4

1

1 / 4

38

26

 

 

 

coin toss - attack

1 / 4

1

0

39

27

 

4

0 (2)

spearman promotes

2 / 5

1

 

 

 

 

 

 

3rd Chariot stroke 1

2 / 5

1

3 / 4

40

28

 

 

 

3rd Chariot stroke 2

1 / 5

1

3 / 4

41

 

13

 

 

3rd Chariot stroke 3

1 / 5

1

2 / 4

42

29

 

 

 

3rd Chariot stroke 4

1 / 5

1

1 / 4

43

30

 

 

 

coin toss - attack

1 / 5

1

0

44

31

 

5

0 (2)

4th Chariot stroke 1

2 / 4

4

3 / 4

45

32

 

 

 

4th Chariot stroke 2

1 / 4

4

3 / 4

46

 

14

 

 

4th Chariot stroke 3

1 / 4

4

2 / 4

47

33

 

 

 

4th Chariot stroke 4

1 / 4

4

1 / 4

48

34

 

 

 

coin toss - attack

1 / 4

4

0

49

35

 

6

0 (2)

vet archer defends

 

5

 

 

 

 

 

 

5th Chariot stroke 1

3 / 4

5

3 / 3

50

 

15

 

 

5th Chariot stroke 2

3 / 4

5

2 / 3

51

36

 

 

 

5th Chariot stroke 3

2 / 3

5

2 / 3

52

 

16

 

 

5th Chariot stroke 4

1 / 3

5

2 / 3

53

 

17

 

 

5th Chariot stroke 5

1 / 3

5

1 / 3

54

37

 

 

 

coin toss - attack

0

 

1 / 3

55

 

18

7

0 (2)

At this point in the battle, the archer has been eliminated and all the catapults have run out of ammunition. All four spearmen defenders remain at redlined health status with only one hit to go.

The next major sequence of moves was –

Finishing off the remaining Japanese towns

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