Civilization VI: Improvements

ANCIENT Era
Barbarian Camp Farm
Mine Quarry
Fishing Boats Pasture
Plantation Camp
Goody Hut Colossal Head
Great Wall Kurgan
Roman Fort Sphinx
Stepwell Ziggurat
MEDIEVAL Era
Lumber Mill
RENAISSANCE Era
Fort Chateau
Mission
MODERN Era
Oil Well Airstrip
Beach Resort
ATOMIC Era
Offshore Oil Rig Missile Silo

ANCIENT Era

Barbarian Camp

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Defense Modifier: 0
Fortification: 0
Dispersal Gold: 50
Requires River?: No
Tiles Required: 1
Buildable?: No
Buildable Outside Territory?: No
Buildable On frontier?: No
Buildable In Line?: No
Required Terrains: Desert | Tundra | Plains | Grass | Snow | Desert Hills | Tundra Hills | Plains Hills | Grass Hills | Snow Hills
Allowable Features: Forest | Jungle | Marsh

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Farm

Yield Change: Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Defense Modifier: 0
Fortification: 0
Dispersal Gold: 0
Requires River?: No
Tiles Required: 2
Buildable?: Yes
Buildable Outside Territory?: No
Buildable On frontier?: No
Buildable In Line?: No
Required Terrains: Plains | Grass | Plains Hills | Grass Hills
Allowable Features: Floodplains
Required Resource: Rice | Wheat

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Mine

Yield Change: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
Defense Modifier: 0
Fortification: 0
Dispersal Gold: 0
Requires River?: No
Tiles Required: 1
Buildable?: Yes
Buildable Outside Territory?: No
Buildable On frontier?: No
Buildable In Line?: No
Required Technology: Mining
Required Terrains: Grass Hills | Plains Hills | Desert Hills | Tundra Hills | Snow Hills
Required Resource: Copper | Diamonds | Jade | Mercury | Salt | Silver | Aluminum | Coal | Iron | Niter | Uranium

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Quarry

Yield Change: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
Defense Modifier: 0
Fortification: 0
Dispersal Gold: 0
Requires River?: No
Tiles Required: 1
Buildable?: Yes
Buildable Outside Territory?: No
Buildable On frontier?: No
Buildable In Line?: No
Required Technology: Mining
Required Resource: Gypsum | Marble | Stone

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Fishing Boats

Yield Change: Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Defense Modifier: 0
Fortification: 0
Dispersal Gold: 0
Requires River?: No
Tiles Required: 2
Buildable?: Yes
Buildable Outside Territory?: No
Buildable On frontier?: No
Buildable In Line?: No
Required Technology: Sailing
Required Resource: Crabs | Fish | Pearls | Whales

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Pasture

Yield Change: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
Defense Modifier: 0
Fortification: 0
Dispersal Gold: 0
Requires River?: No
Tiles Required: 2
Buildable?: Yes
Buildable Outside Territory?: No
Buildable On frontier?: No
Buildable In Line?: No
Required Technology: Animal Husbandry
Required Resource: Cattle | Sheep | Horses

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Plantation

Yield Change: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
Defense Modifier: 0
Fortification: 0
Dispersal Gold: 0
Requires River?: No
Tiles Required: 2
Buildable?: Yes
Buildable Outside Territory?: No
Buildable On frontier?: No
Buildable In Line?: No
Required Technology: Irrigation
Required Resource: Bananas | Citrus | Cocoa | Coffee | Cotton | Dyes | Incense | Silk | Spices | Sugar | Tea | Tobacco | Wine

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Camp

Yield Change: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
Defense Modifier: 0
Fortification: 0
Dispersal Gold: 0
Requires River?: No
Tiles Required: 2
Buildable?: Yes
Buildable Outside Territory?: No
Buildable On frontier?: No
Buildable In Line?: No
Required Technology: Animal Husbandry
Required Resource: Deer | Furs | Ivory | Truffles

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Goody Hut

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Defense Modifier: 0
Fortification: 0
Dispersal Gold: 0
Requires River?: No
Tiles Required: 1
Buildable?: No
Buildable Outside Territory?: No
Buildable On frontier?: No
Buildable In Line?: No
Required Terrains: Desert | Tundra | Plains | Grass | Snow | Desert Hills | Tundra Hills | Plains Hills | Grass Hills | Snow Hills
Allowable Features: Forest | Jungle | Marsh

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Colossal Head

Yield Change: Food: – | Gold: – | Production: – | Faith: 2 | Culture: – | Science: –
Defense Modifier: 0
Fortification: 0
Dispersal Gold: 0
Requires River?: No
Tiles Required: 1
Buildable?: Yes
Buildable Outside Territory?: No
Buildable On frontier?: No
Buildable In Line?: No
Required Terrains: Desert | Tundra | Plains | Grass | Desert Hills | Tundra Hills | Plains Hills | Grass Hills

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Great Wall

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Defense Modifier: 4
Fortification: 2
Dispersal Gold: 0
Requires River?: No
Tiles Required: 1
Buildable?: Yes
Buildable Outside Territory?: No
Buildable On frontier?: Yes
Buildable In Line?: Yes
Required Technology: Masonry
Required Terrains: Desert | Tundra | Plains | Grass | Snow | Desert Hills | Tundra Hills | Plains Hills | Grass Hills | Snow Hills

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Kurgan

Yield Change: Food: – | Gold: 1 | Production: – | Faith: 1 | Culture: – | Science: –
Defense Modifier: 0
Fortification: 0
Dispersal Gold: 0
Requires River?: No
Tiles Required: 1
Buildable?: Yes
Buildable Outside Territory?: No
Buildable On frontier?: No
Buildable In Line?: No
Required Technology: Animal Husbandry
Required Terrains: Desert | Tundra | Plains | Grass | Snow

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Roman Fort

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Defense Modifier: 4
Fortification: 2
Dispersal Gold: 0
Requires River?: No
Tiles Required: 1
Buildable?: Yes
Buildable Outside Territory?: Yes
Buildable On frontier?: No
Buildable In Line?: No
Required Terrains: Desert | Tundra | Plains | Grass | Snow | Desert Hills | Tundra Hills | Plains Hills | Grass Hills | Snow Hills

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Sphinx

Yield Change: Food: – | Gold: – | Production: – | Faith: 1 | Culture: 1 | Science: –
Defense Modifier: 0
Fortification: 0
Dispersal Gold: 0
Requires River?: No
Tiles Required: 1
Buildable?: Yes
Buildable Outside Territory?: No
Buildable On frontier?: No
Buildable In Line?: No
Required Civic: Craftsmanship
Required Terrains: Desert | Tundra | Plains | Grass | Snow | Desert Hills | Tundra Hills | Plains Hills | Grass Hills | Snow Hills
Allowable Features: Floodplains

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Stepwell

Yield Change: Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Defense Modifier: 0
Fortification: 0
Dispersal Gold: 0
Requires River?: No
Tiles Required: 2
Buildable?: Yes
Buildable Outside Territory?: No
Buildable On frontier?: No
Buildable In Line?: No
Required Technology: Irrigation
Required Terrains: Desert | Tundra | Plains | Grass | Snow

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Ziggurat

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: 2
Defense Modifier: 0
Fortification: 0
Dispersal Gold: 0
Requires River?: No
Tiles Required: 1
Buildable?: Yes
Buildable Outside Territory?: No
Buildable On frontier?: No
Buildable In Line?: No
Required Terrains: Desert | Tundra | Plains | Grass | Snow

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MEDIEVAL Era

Lumber Mill

Yield Change: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
Defense Modifier: 0
Fortification: 0
Dispersal Gold: 0
Requires River?: No
Tiles Required: 1
Buildable?: Yes
Buildable Outside Territory?: No
Buildable On frontier?: No
Buildable In Line?: No
Required Technology: Machinery
Allowable Features: Forest

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RENAISSANCE Era

Fort

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Defense Modifier: 4
Fortification: 2
Dispersal Gold: 0
Requires River?: No
Tiles Required: 1
Buildable?: Yes
Buildable Outside Territory?: Yes
Buildable On frontier?: No
Buildable In Line?: No
Required Technology: Siege Tactics
Required Terrains: Desert | Tundra | Plains | Grass | Snow | Desert Hills | Tundra Hills | Plains Hills | Grass Hills | Snow Hills

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Chateau

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: 1 | Science: –
Defense Modifier: 0
Fortification: 0
Dispersal Gold: 0
Requires River?: Yes
Tiles Required: 1
Buildable?: Yes
Buildable Outside Territory?: No
Buildable On frontier?: No
Buildable In Line?: No
Required Civic: Humanism
Required Terrains: Desert | Tundra | Plains | Grass | Snow | Desert Hills | Tundra Hills | Plains Hills | Grass Hills | Snow Hills

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Mission

Yield Change: Food: – | Gold: – | Production: – | Faith: 1 | Culture: – | Science: –
Defense Modifier: 0
Fortification: 0
Dispersal Gold: 0
Requires River?: No
Tiles Required: 1
Buildable?: Yes
Buildable Outside Territory?: No
Buildable On frontier?: No
Buildable In Line?: No
Required Civic: Exploration
Required Terrains: Desert | Tundra | Plains | Grass | Snow | Desert Hills | Tundra Hills | Plains Hills | Grass Hills | Snow Hills

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MODERN Era

Oil Well

Yield Change: Food: – | Gold: – | Production: 2 | Faith: – | Culture: – | Science: –
Defense Modifier: 0
Fortification: 0
Dispersal Gold: 0
Requires River?: No
Tiles Required: 1
Buildable?: No
Buildable Outside Territory?: No
Buildable On frontier?: No
Buildable In Line?: No
Required Technology: Combustion
Required Terrains: Desert | Tundra | Plains | Grass | Snow | Desert Hills | Tundra Hills | Plains Hills | Grass Hills | Snow Hills
Required Resource: Oil

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Airstrip

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Defense Modifier: 0
Fortification: 0
Dispersal Gold: 0
Requires River?: No
Tiles Required: 1
Buildable?: Yes
Buildable Outside Territory?: Yes
Buildable On frontier?: No
Buildable In Line?: No
Required Technology: Flight
Required Terrains: Desert | Tundra | Plains | Grass | Snow

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Beach Resort

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Defense Modifier: 0
Fortification: 0
Dispersal Gold: 0
Requires River?: No
Tiles Required: 1
Buildable?: Yes
Buildable Outside Territory?: No
Buildable On frontier?: No
Buildable In Line?: No
Required Technology: Radio
Required Terrains: Desert | Plains | Grass

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ATOMIC Era

Offshore Oil Rig

Yield Change: Food: – | Gold: – | Production: 2 | Faith: – | Culture: – | Science: –
Defense Modifier: 0
Fortification: 0
Dispersal Gold: 0
Requires River?: No
Tiles Required: 1
Buildable?: No
Buildable Outside Territory?: No
Buildable On frontier?: No
Buildable In Line?: No
Required Technology: Plastics
Required Terrains: Coast | Ocean
Required Resource: Oil

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Missile Silo

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Defense Modifier: 0
Fortification: 0
Dispersal Gold: 0
Requires River?: No
Tiles Required: 1
Buildable?: Yes
Buildable Outside Territory?: No
Buildable On frontier?: No
Buildable In Line?: No
Required Technology: Rocketry
Required Terrains: Desert | Tundra | Plains | Grass | Snow

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