Civilization IV: National Wonders

Civilization IV has 41 World Wonders (including the seven religious shrines) and 14 National Wonders. Like in Civ3, World Wonders may be built by only one civilization and National Wonders (also known as small wonders) may be built by every civilization. The effects of small wonders are usually more city-specific and you can build at most two small wonders per city. There is no restriction on the number of World Wonders you can build in a city. Each time you finish building a World Wonder, there is a short movie clip showing the wonder being built.

Civilization IV also introduced a new class of buildings called Projects. A few examples are the Apollo Program and The Internet. The main difference between projects and wonders is that projects cannot be rushed in any way, while wonders can be rushed (by forest chopping, gold, etc). Projects are classified into World Projects and Team Projects.


National Wonders (14):

NOTE: Most national wonders require several of a certain city improvement. For example, in order to build Globe Theatre on a standard size map, you need to have built 6 theatres. The bigger the map size, the higher the number required. All of the following numbers below assume a standard size map at normal game speed. The information is accurate as of Beyond the Sword, version 3.13.

Graphic National Wonder Effects
Forbidden Palace Forbidden Palace

Cost: 200
Culture: 4
Great People Points: 1
Requires: 6 courthouses and 8 cities

Reduces maintenance in nearby cities

City more likely to generate Great Spy

Globe Theatre Globe Theatre

Cost: 300
Culture: 6
Great People Points: 1
Requires: Drama and 6 theatres

No from this city.
Can turn 3 citizens into artist

City more likely to generate Great Artist

Hermitage Hermitage

Cost: 300 (Double Production Speed w/ Marble)
Culture: none
Great People Points: 1
Requires: Nationalism

+100% culture in this city

City more likely to generate Great Artist

Heroic Epic Heroic Epic

Cost: 200 (Double Production Speed w/ Marble)
Culture: 4
Great People Points: 1
Requires: Literature, Barracks, and a unit of level 4 experience

+100% military unit production in this city

City more likely to generate Great Artist
Can only be built on Renaissance and earlier starts

Ironworks Ironworks

Cost: 700
Unhealthy: 2
Great People Points: 1
Requires: Steel and 6 forges

+50% hammers with Coal
+50% hammers with Iron
Can turn 3 citizens into Engineer

City more likely to generate Great Engineer

Moai Statues Moai Statues

Cost: 250 (Double Production Speed w/ Stone)
Culture: 2
Great People Points: 1
Requires: Sailing

+1 hammer on water tiles in this city

City more likely to generate Great Prophet

Mount Rushmore Mt. Rushmore

Cost: 500 (Double Production Speed w/ Stone)
Culture: 4
Great People Points: 1
Requires: Fascism

-25% War in all cities

City more likely to generate Great Artist

National Epic National Epic

Cost: 250 (Double Production Speed w/ Marble)
Culture: 4
Great People Points: 1
Requires: Literature and a Library

+100% Great People birth rate in this city

City more likely to generate Great Artist
Can only be built on Renaissance and earlier starts

National Park National Park

Cost: 300
Culture: 3
Great People Points: 1
Requires: Biology

No unhealthiness in this city from population

Removes access to coal for this city

+1 free specialist for each forest preserve in this city’s tiles

City more likely to generate Great Scientist

Oxford University Oxford University

Cost: 400 (Double Production Speed w/ Stone)
Culture: 4
Great People Points: 1
Requires: Education and 6 universities

+100% research in this city
Can turn 3 citizens into Scientist

City more likely to generate Great Scientist

Palace Palace

Cost: 160
Culture: 2
Happy: +1
Requires: at least 6 cities

Makes this city the capital
Reduces maintenance in nearby cities
Yields 8 commerce and 4 espionage points

Red Cross Red Cross

Cost: 600
Culture: 2
Great People Points: 1
Requires: Medicine and 6 hospitals

Free Medic I promotion for units built in this city

City more likely to generate Great Scientist

Wall Street Wall Street

Cost: 600
Great People Points: 1
Requires: Corporation and 6 banks

+100% gold in this city

Can turn 3 citizens into Merchant
City more likely to generate Great Merchant

West Point West Point

Cost: 800 (Double Production Speed w/ Stone)
Great People Points: 1
Requires: Military Tradition and a unit of level 6 experience

New units receive +4 experience points

City more likely to generate Great Spy

 

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