Civilization III: Units: Vanilla

Civilization III has 65 Units. While many of these are the same as they were in Civilization II, each of the game’s sixteen civilizations now has a special unit that fits in a particular era. When one of your special unit wins a combat against another Civ, a Golden Age will be triggered and will last 20 turns, during which time your cities enjoy increased production and trade. Golden Ages occur only once per game.

  1. Special Units (16)
  2. Ground Units (27)
  3. Air Units (9)
  4. Naval Units (13)
  5. Play the World Expansion Pack Units
  6. Conquests Expansion Units

Legend:

A/D/M: Attack/Defend/Move
B/R/F: Bombard/Range/Firing Rate

Special Units (16):

Unit Graphic Unit Name Nationality Replaces Cost A/D/M (B/R/F) Requirements
Legionary Roman Swordsman 30 3/3/1 Iron
Hoplite Greek Spearman 20 1/3/1
Panzer German Tank 100 16/8/3 Oil, Rubber
Rider Chinese Knight 70 4/3/3 Horses, Iron
Samurai Japanese Knight 70 4/4/2 Iron
War Elephant Indian Knight 70 4/3/2
Jaguar Warrior Aztec Warrior 10 1/1/2
Mounted Warrior Iroquois Horseman 30 3/1/2 Horses
War Chariot Egyptian Chariot 20 2/1/2 Horses
Bowman Babylonian Archer 20 2/2/1
Cossack Russian Cavalry 80 6/4/3 Horses, Saltpeter
F15 American Jet Fighter 100 8/4 (4/6/2) Oil, Aluminum
Musketeer French Musket Man 60 3/4/1 Saltpeter
Immortal Persian Swordsman 30 4/2/1 Iron
Impi Zulu Spearman 20 1/2/2
Man-o-War English Frigate 60 3/2/4 (3/1/2) Iron, Saltpeter

Ground Units: Foot (11)

Unit Graphic Unit Name Cost A/D/M Requirements
Warrior 10 1/1/1
Spearman 20 1/2/1
Pikeman 30 1/3/1 Iron
Archer 20 2/1/1
Longbowman 40 4/1/1/
Swordsman 30 3/2/1 Iron
Musket Man 60 2/4/1 Saltpeter
Rifleman 80 4/6/1
Infantry 90 6/10/1 Rubber
Paratrooper 100 6/8/1 Oil, Rubber
Marines 100 8/6/1 Rubber

Ground Units: Mounted or Vehicle (7)

Unit Graphic Unit Name Cost A/D/M Requirements
Mech Infantry 110 12/18/2 Oil, Rubber
Chariot 20 1/1/2 Horses
Horseman 30 2/1/2 Horses
Knight 70 4/3/2 Horses, Iron
Cavalry 80 6/3/3 Horses, Saltpeter
Tank 100 16/8/2 Oil, Rubber
Modern Armor 120 24/16/3 Oil, Aluminum, Rubber

Ground Units: Artillery (4)

All artillery units have 1 movement point.

Unit Graphic Unit Name Cost B/R/F Requirements
Catapult 20 4/1/1
Cannon 40 8/1/2 Iron, Saltpeter
Artillery 80 12/2/2
Radar Artillery 120 16/2/2 Aluminum

Ground Units: Non-Combat (5):

Unit Graphic Unit Name Cost A/D/M Population Cost
Settler 30 0/0/1 2
Worker 10 0/0/1 1
Scout 10 0/0/2
Explorer 20 0/0/2
Great Leader 0/0/3

Air Units (9) :

Unit Graphic Unit Name Cost A/D B/R/F Carries Requirements
Fighter 80 4/2 2/4/1 Oil
Jet Fighter 100 8/4 2/6/1 Oil, Aluminum
Stealth Fighter 120 0/0 4/6/2 Oil, Aluminum
Bomber 100 0/2 8/6/3 Oil
Stealth Bomber 240 0/0 8/8/3 Oil, Aluminum
Helicopter * 80 0/2 1 Oil, Rubber
Cruise Missile 60 0/0 16/2/3 Aluminum
Tactical Nuke 300 0/0 Aluminum, Uranium
ICBM 600 0/0 Aluminum, Uranium

* Helicopter’s range is 4.

Naval Units (13) :

Unit Graphic Unit Name Cost A/D/M B/R/F Carries Requirements
Galley 30 1/1/3 2
Caravel 40 1/2/3 3
Galleon 60 1/2/4 4
Transport 100 1/4/5 8 Oil
Privateer 60 2/1/3 Iron, Saltpeter
Frigate 60 2/2/4 2/1/2 Iron, Saltpeter
Ironclad 80 4/4/4 4/1/2 Coal, Iron
Submarine 100 8/4/3 Oil
Nuclear Sub. 120 6/4/3 1 Uranium
Destroyer 120 12/8/5 6/1/2 Oil
AEGIS Cruiser 160 12/10/5 4/2/2 Aluminum, Uranium
Battleship 200 18/12/5 8/2/2 Oil
Carrier 180 1/8/4 4 Oil

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