Civilization III has 65 Units. While many of these are the same as they were in Civilization II, each of the game’s sixteen civilizations now has a special unit that fits in a particular era. When one of your special unit wins a combat against another Civ, a Golden Age will be triggered and will last 20 turns, during which time your cities enjoy increased production and trade. Golden Ages occur only once per game.
- Special Units (16)
- Ground Units (27)
- Air Units (9)
- Naval Units (13)
- Play the World Expansion Pack Units
- Conquests Expansion Units
Legend:
A/D/M: Attack/Defend/Move
B/R/F: Bombard/Range/Firing Rate
Special Units (16):
Unit Graphic | Unit Name | Nationality | Replaces | Cost | A/D/M (B/R/F) | Requirements |
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Legionary | Roman | Swordsman | 30 | 3/3/1 | Iron |
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Hoplite | Greek | Spearman | 20 | 1/3/1 | – |
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Panzer | German | Tank | 100 | 16/8/3 | Oil, Rubber |
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Rider | Chinese | Knight | 70 | 4/3/3 | Horses, Iron |
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Samurai | Japanese | Knight | 70 | 4/4/2 | Iron |
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War Elephant | Indian | Knight | 70 | 4/3/2 | – |
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Jaguar Warrior | Aztec | Warrior | 10 | 1/1/2 | – |
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Mounted Warrior | Iroquois | Horseman | 30 | 3/1/2 | Horses |
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War Chariot | Egyptian | Chariot | 20 | 2/1/2 | Horses |
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Bowman | Babylonian | Archer | 20 | 2/2/1 | – |
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Cossack | Russian | Cavalry | 80 | 6/4/3 | Horses, Saltpeter |
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F15 | American | Jet Fighter | 100 | 8/4 (4/6/2) | Oil, Aluminum |
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Musketeer | French | Musket Man | 60 | 3/4/1 | Saltpeter |
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Immortal | Persian | Swordsman | 30 | 4/2/1 | Iron |
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Impi | Zulu | Spearman | 20 | 1/2/2 | – |
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Man-o-War | English | Frigate | 60 | 3/2/4 (3/1/2) | Iron, Saltpeter |
Ground Units: Foot (11)
Unit Graphic | Unit Name | Cost | A/D/M | Requirements |
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Warrior | 10 | 1/1/1 | – |
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Spearman | 20 | 1/2/1 | – |
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Pikeman | 30 | 1/3/1 | Iron |
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Archer | 20 | 2/1/1 | – |
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Longbowman | 40 | 4/1/1/ | – |
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Swordsman | 30 | 3/2/1 | Iron |
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Musket Man | 60 | 2/4/1 | Saltpeter |
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Rifleman | 80 | 4/6/1 | – |
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Infantry | 90 | 6/10/1 | Rubber |
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Paratrooper | 100 | 6/8/1 | Oil, Rubber |
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Marines | 100 | 8/6/1 | Rubber |
Ground Units: Mounted or Vehicle (7)
Unit Graphic | Unit Name | Cost | A/D/M | Requirements |
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Mech Infantry | 110 | 12/18/2 | Oil, Rubber |
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Chariot | 20 | 1/1/2 | Horses |
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Horseman | 30 | 2/1/2 | Horses |
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Knight | 70 | 4/3/2 | Horses, Iron |
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Cavalry | 80 | 6/3/3 | Horses, Saltpeter |
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Tank | 100 | 16/8/2 | Oil, Rubber |
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Modern Armor | 120 | 24/16/3 | Oil, Aluminum, Rubber |
Ground Units: Artillery (4)
All artillery units have 1 movement point.
Unit Graphic | Unit Name | Cost | B/R/F | Requirements |
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Catapult | 20 | 4/1/1 | – |
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Cannon | 40 | 8/1/2 | Iron, Saltpeter |
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Artillery | 80 | 12/2/2 | – |
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Radar Artillery | 120 | 16/2/2 | Aluminum |
Ground Units: Non-Combat (5):
Unit Graphic | Unit Name | Cost | A/D/M | Population Cost |
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Settler | 30 | 0/0/1 | 2 |
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Worker | 10 | 0/0/1 | 1 |
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Scout | 10 | 0/0/2 | – |
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Explorer | 20 | 0/0/2 | – |
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Great Leader | – | 0/0/3 | – |
Air Units (9) :
Unit Graphic | Unit Name | Cost | A/D | B/R/F | Carries | Requirements |
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Fighter | 80 | 4/2 | 2/4/1 | – | Oil |
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Jet Fighter | 100 | 8/4 | 2/6/1 | – | Oil, Aluminum |
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Stealth Fighter | 120 | 0/0 | 4/6/2 | – | Oil, Aluminum |
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Bomber | 100 | 0/2 | 8/6/3 | – | Oil |
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Stealth Bomber | 240 | 0/0 | 8/8/3 | – | Oil, Aluminum |
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Helicopter * | 80 | 0/2 | – | 1 | Oil, Rubber |
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Cruise Missile | 60 | 0/0 | 16/2/3 | – | Aluminum |
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Tactical Nuke | 300 | 0/0 | – | – | Aluminum, Uranium |
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ICBM | 600 | 0/0 | – | – | Aluminum, Uranium |
* Helicopter’s range is 4.
Naval Units (13) :
Unit Graphic | Unit Name | Cost | A/D/M | B/R/F | Carries | Requirements |
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Galley | 30 | 1/1/3 | – | 2 | – |
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Caravel | 40 | 1/2/3 | – | 3 | – |
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Galleon | 60 | 1/2/4 | – | 4 | – |
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Transport | 100 | 1/4/5 | – | 8 | Oil |
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Privateer | 60 | 2/1/3 | – | – | Iron, Saltpeter |
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Frigate | 60 | 2/2/4 | 2/1/2 | – | Iron, Saltpeter |
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Ironclad | 80 | 4/4/4 | 4/1/2 | – | Coal, Iron |
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Submarine | 100 | 8/4/3 | – | – | Oil |
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Nuclear Sub. | 120 | 6/4/3 | – | 1 | Uranium |
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Destroyer | 120 | 12/8/5 | 6/1/2 | – | Oil |
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AEGIS Cruiser | 160 | 12/10/5 | 4/2/2 | – | Aluminum, Uranium |
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Battleship | 200 | 18/12/5 | 8/2/2 | – | Oil |
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Carrier | 180 | 1/8/4 | – | 4 | Oil |
Related Links:
- Info about unit related game concepts are available in the Civilization III Info Center.
- If you want to see concept arts of units, please go to the Civ3 Game Arts section.