Civilization IV has 41 World Wonders (including the seven religious shrines) and 14 National Wonders. Like in Civ3, World Wonders may be built by only one civilization and National Wonders (also known as small wonders) may be built by every civilization. The effects of small wonders are usually more city-specific and you can build at most two small wonders per city. There is no restriction on the number of World Wonders you can build in a city. Each time you finish building a World Wonder, there is a short movie clip showing the wonder being built.
Civilization IV also introduced a new class of buildings called Projects. A few examples are the Apollo Program and The Internet. The main difference between projects and wonders is that projects cannot be rushed in any way, while wonders can be rushed (by forest chopping, gold, etc). Projects are classified into World Projects and Team Projects.
NOTE: Clicking on the thumbnail for a wonder will display a larger picture. The wonder costs assume normal game speed. Information in this section is correct as of Beyond the Sword, version 3.13.
Graphic |
Great Wonder |
Effects |
 |
Angkor Wat
Cost: 500 (Double Production Speed w/ Stone)
Culture: 8
Great People Points: 2
Requires: Philosophy
Expires: Computers
|
+1 hammer from Priest in all cities.
Can turn 3 citizens into Priest
City more likely to generate Great Prophet
Can only be built on Medieval and earlier starts
|
 |
Apostolic Palace
Cost: 400
Culture: 4
Great People Points: 2
Requires: Theology and State Religion in City
Expires: Mass Media
|
Allows Apostolic Palace elections
Guarantees eligibility for voting
City more likely to generate Great Prophet
Requires Diplomatic Victory and 3 or more teams
Can only be built on Industrial and earlier starts
|
 |
Broadway
Cost: 800
Culture: none
Great People Points: 2
Requires: Electricity
|
+50% culture in this city; +1
Provides Hit Musicals
City more likely to generate Great Artist
|
 |
Chichen Itza
Cost: 500 (Double Production Speed w/ Stone)
Culture: 6
Great People Points: 2
Requires: Code of Laws
Expires: Rifling
|
+25% defense in all your cities
City more likely to generate Great Prophet
Can only be built on Medieval and earlier starts
|
 |
Cristo Redentor
Cost: 1000 (Double Production Speed for Spiritual Leaders)
Culture: 5
Great People Points: 2
Requires: Radio |
No anarchy when changing civics and religion.
City more likely to generate Great Engineer
|
 |
Hollywood
Cost: 1000
Culture: none
Great People Points: 2
Requires: Mass Media
|
+50% culture in this city; +1
Provides Hit Movies
City more likely to generate Great Artist
|
 |
Shwedagon Paya
Cost: 450 (Double Production Speed w/ Gold)
Culture: 8
Great People Points: 2
Requires: Aesthetics and Meditation
|
Enables all Religion civics.
City more likely to generate Great Prophet
Can only be built on Renaissance and earlier starts
|
 |
Rock N Roll
Cost: 800
Culture: none
Great People Points: 2
Requires: Radio
|
+50% culture in this city
+1 
Provides Hit Singles
City more likely to generate Great Artist
|
 |
Notre Dame
Cost: 550 (Double Production Speed w/ Stone)
Culture: 10
Great People Points: 2
Requires: Engineering
|
+1 in all cities on this continent
City more likely to generate Great Artist
Can only be built on Medieval and earlier starts
|
 |
Stonehenge
Cost: 120 (Double Production Speed w/ Stone)
Culture: 8
Great People Points: 2
Requires: Mysticism
Expires: Astronomy
|
Free Monument in every city
Centers world map
City more likely to generate Great Prophet
Can only be built on Medieval and earlier starts
|
 |
The Church of the Nativity
Culture: 4
Great People Points: 1
Requires: Christian Holy City and Great Prophet
|
+1 gold per city with Christianity
Spreads Christianity
Can turn 3 citizens into Priest
City more likely to generate Great Prophet
|
 |
The Colossus
Cost: 250 (Double Production Speed w/ Copper)
Culture: 6
Great People Points: 2
Requires: Metal Casting, Forge, and coastal city
Expires: Astronomy
|
+1 commerce for water tiles in all cities
City more likely to generate Great Merchant
Can only be built on Classical and earlier starts
|
 |
The Dai Miao
Culture: 4
Great People Points: 1
Requires: Taoist Holy City and Great Prophet
|
+1 gold per city with Taoism
Spreads Taoism
Can turn 3 citizens into Priest
City more likely to generate Great Prophet
|
 |
The Eiffel Tower
Cost: 1250 (Double Production Speed w/ Iron)
Culture: 6
Great People Points: 2
Requires: Radio, forge
|
Free Broadcast Tower in every city
City more likely to generate Great Merchant
|
 |
The Great Library
Cost: 350 (Double Production Speed w/ Marble)
Culture: 8
Great People Points: 2
Requires: Literature and library
Expires: Scientific Method
|
+2 Free Scientists
City more likely to generate Great Scientist
Can only be built on Classical and earlier starts
|
 |
The Great Lighthouse
Cost: 200
Culture: 6
Great People Points: 2
Requires: Sailing, Masonry, Lighthouse, and coastal city
Expires: Corporation
|
+2 trade routes in all coastal cities
City more likely to generate Great Merchant
Can only be built on Classical and earlier starts
|
 |
The Great Wall
Cost: 150 (Double Production Speed w/ Stone)
Culture: 2
Great People Points: 2
Requires: Masonry
|
Prevents barbarians from entering borders on the continent.
+100% Great General emergence inside borders.
City more likely to generate Great Spy
Can only be built on Classical and earlier starts
|
 |
The Hagia Sophia
Cost: 550 (Double Production Speed w/ Marble)
Culture: 8
Great People Points: 2
Requires: Theology
Expires: Steam Power
|
Workers build improvements 50% faster
City more likely to generate Great Engineer
Can only be built on Medieval and earlier starts
|
 |
The Hanging Gardens
Cost: 300 (Double Production Speed w/ Stone)
Culture: 6
Great People Points: 2
Requires: Mathematics and Aqueduct
|
+1 health in all cities
+1 population in all cities
City more likely to generate Great Engineer
Can only be built on Classical and earlier starts
|
 |
The Kashi Vishwanath
Culture: 4
Great People Points: 1
Requires: Hindu Holy City and Great Prophet
|
+1 gold per city with Hinduism
Spreads Hinduism
Can turn 3 citizens into Priest
City more likely to generate Great Prophet
|
 |
The Kong Miao
Culture: 4
Great People Points: 1
Requires: Confucian Holy City and Great Prophet
|
+1 gold per city with Confucianism
Spreads Confucianism
Can turn 3 citizens into Priest
City more likely to generate Great Prophet
|
 |
The Kremlin
Cost: 800 (Double Production Speed w/ Stone)
Culture: none
Great People Points: 2
Requires: Communism
Expires: Fiber Optics
|
-33% hurry production cost
Can turn 2 citizens into Spies
City more likely to generate Great Spy
|
 |
The Mahabodhi
Culture: 4
Great People Points: 1
Requires: Buddhist Holy City and Great Prophet
|
+1 gold per city with Buddhism
Spreads Buddhism
Can turn 3 citizens into Priest
City more likely to generate Great Prophet
|
 |
The Masjid Al-Haram
Culture: 4
Great People Points: 1
Requires: Islamic Holy City and Great Prophet
|
+1 gold per city with Islam
Spreads Islam
Can turn 3 citizens into Priest
City more likely to generate Great Prophet
|
 |
The Mausoleum of Maussollos
Cost: 450 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Calendar
|
Increases length of Golden Ages by 50%.
City more likely to generate Great Artist
Can only be built on Medieval and earlier starts
|
 |
The Oracle
Cost: 150 (Double Production Speed w/ Marble)
Culture: 8
Great People Points: 2
Requires: Priesthood
|
1 free technology
City more likely to generate Great Prophet
Can only be built on Classical and earlier starts
|
 |
The Parthenon
Cost: 400 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Polytheism and Aesthetics
Expires: Scientific Method
|
+50% Great People birth rate in all cities.
City more likely to generate Great Artist
Can only be built on Classical and earlier starts
|
 |
The Pentagon
Cost: 1250
Culture: none
Great People Points: 2
Requires: Assembly Line
|
New units receive +2 experience points in all cities
City more likely to generate Great Spy
|
 |
The Pyramids
Cost: 500 (Double Production Speed w/ Stone)
Culture: 6
Great People Points: 2
Requires: Masonry
|
Enables all government civics
City more likely to generate Great Engineer
Can only be built on Classical and earlier starts
|
 |
The Sistine Chapel
Cost: 600 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Music
|
+2 culture per specialist in all cities
+5 culture from all State Religion buildings
City more likely to generate Great Artist
Can only be built on Renaissance and earlier starts
|
 |
The Space Elevator
Cost: 2000 (Double Production Speed w/ Aluminum)
Culture: none
Great People Points: 2
Requires: Satellites, Robotics, Space Race victory enabled, and maximum latitude of 30 degrees
|
+50% spaceship production in all cities.
City more likely to generate Great Scientist
|
 |
The Spiral Minaret
Cost: 550 (Double Production Speed w/ Stone)
Culture: 8
Great People Points: 2
Requires: Divine Right
Expires: Computers
|
+1 gold from all state religion buildings
City more likely to generate Great Prophet
Can only be built on Medieval and earlier starts
|
 |
The Statue of Liberty
Cost: 1500 (Double Production Speed w/ Copper)
Culture: 6
Great People Points: 2
Requires: Democracy and Forge
|
+1 free specialist in all cities on this continent
City more likely to generate Great Merchant
Can only be built on Renaissance and earlier starts
|
 |
The Statue of Zeus
Cost: 300 (Double Production Speed w/ Ivory)
Culture: 10
Great People Points: 2
Requires: Aesthetics and 3 Monuments
|
Enemies suffer +100% war weariness
City more likely to generate Great Artist
Can only be built on Ancient starts
|
 |
The Taj Mahal
Cost: 700 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Nationalism
|
Starts a Golden Age
City more likely to generate Great Artist
Can only be built on Renaissance and earlier starts
|
 |
The Temple of Solomon
Culture: 4
Great People Points: 1
Requires: Jewish Holy City and Great Prophet
|
+1 gold per city with Judaism
Spreads Judaism
Can turn 3 citizens into Priest
City more likely to generate Great Prophet
|
 |
The Three Gorges Dam
Cost: 1750
Culture: none
Great People Points: 2
Requires: Plastics and a city on a river
|
Provides power for all cities on this continent
City more likely to generate Great Engineer
|
 |
The Temple of Artemis
Cost: 350 (Double Production Speed w/ Marble)
Culture: 8
Great People Points: 2
Requires: Polytheism
Expires: Scientific Method
|
1 free priest
+100% yield for trade routes
City more likely to generate Great Merchant.
Can only be built on Classical and earlier starts.
|
 |
The United Nations
Cost: 1000
Culture: none
Great People Points: 2
Requires: Mass Media, at least 3 teams, and Diplomatic Victory enabled
|
Triggers United Nations elections
Guarantees eligibility for diplomatic votes
City more likely to generate Great Merchant
|
 |
University of Sankore
Cost: 550 (Double Production Speed w/ Stone)
Culture: 8
Great People Points: 2
Requires: Paper
Expires: Computers
|
+2 beakers from all State Religion buildings
City more likely to generate Great Scientist.
Can only be built on Renaissance and earlier starts.
|
 |
Versailles
Cost: 800 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Divine Right
|
Reduces maintenance in nearby cities
City more likely to generate Great Merchant
Can only be built on Industrial and earlier starts
|