Civilization IV: Colonization: Professions

In Colonization, much of your population is made of Free Colonists.  However, when placed in a settlement, these colonists, as well as indentured servants, converted natives, and others, can take on any role available.  That is, colonists can take up one of the various professions in a settlement, from harvesting raw resources in nearby tiles to working in one of the many buildings that convert raw materials to finished goods.  Thus, there is a lot of flexibility in assigning roles to your colonists: one minute they can be focusing on mining silver from nearby mountains, and another minute they can distill sugar into rum.

With the right resources, these ordinary colonists can be turned into soldiers or dragoons to fight off the enemy, be it Europe or natives.  If a settlement has enough Guns resources (and potentially Horses, too, if you want to form a dragoon), you can convert previously-hard working colonists into soldiers in an instant.  To change the profession of any colonist while in the settlement screen, simply double-click the worker’s icon and choose from the list of options.  Alternatively, you can drag-and-drop the colonist from one area of the screen to another.

Note: There are 30 professions available, all listed below, and the table is accurate as of Colonization v1.00.


 Image Profession Role

 Resource Professions

Cotton Planter Can harvest cotton from surrounding tiles
Farmer Can harvest food from surrounding land tiles
Fisherman Can collect food from surrounding sea tiles
Fur Trapper Can collect furs from surrounding tiles
Lumberjack Can collect lumber from surrounding tiles
Ore Miner Can mine ore from surrounding tiles
Silver Miner Can mine silver from surrounding tiles
Sugar Planter Can collect sugar from surrounding tiles
Tobacco Planter Can harvest tobacco from surrounding tiles

 Building Professions

Blacksmith Can produce tools from ore
Carpenter Can produce hammers from lumber
Cigar Maker Can make cigars from tobacco
Coat Maker Can make coats from furs
Distiller Can make rum from sugar
Gunsmith Can produce guns from tools
Preacher Can produce crosses
Rancher Can produce horses from food
Statesman Can produce liberty bells
Student Can produce education points
Weaver Can produce cloth from cotton

 Unit Professions

Armed Brave Available only to natives 
Native can become an armed soldier
Armed Mounted Brave Available only to natives
Native can become an armed soldier on horseback
Brave Available only to natives
Serves as the default land unit
Colonist An unspecialized, defense-only unit
Dragoon Serves as the default mounted unit
Missionary Can establish missions in native settlements
Mounted Brave Available only to natives
Native can become a mounted unit
Pioneer Can improve the surrounding lands
Scout Can explore surrounding lands on horseback
Soldier Serves as the default footsoldier