We got another developer diary from the new Paradox game Millennia! This time the diary is about the economy in the game. The devs explain that many things are managed on a regional level, similar to the cities of civ, like food and health, whereas others are managed more on a global level. In total where will be 130 different types of resources, which can be used to satisfy 9 different needs of your population. Various factors like the better technology and national spirits will also influence the efficacy.
The Civilization IV Hall of Fame has been updated – 29 games were accepted since the previous update.
Congratulations to shulec for the highest score of the update with a Small, Epic, Monarch, Space Colony game for 193,742 points. ajw2255 was the most active player during this update, submitting 8 games.
Only 2 players were brave enough to take on Deity this update: ajw2255 – 2650 BC, Duel, Marathon, Deity, Conquest game for 51,328 points.
fizbankovi – 1920 AD, Standard, Normal, Deity, Domination game for 57,933 points.
fizbankovi – 1949 AD, Standard, Normal, Deity, Domination game for 64,712 points.
New Number One Entries:
A number of players gained number one positions:
ajw2255 with a 1776 AD, Tiny, Epic, Prince, Espionage game for 32,327 points. ajw2255 with a 1869 AD, Small, Marathon, Noble, Espionage game for 38,485 points. Gr8scott with a 1680 BC, Large, Normal, Chieftain, Conquest game for 61,049 points.
Congratulations to ajw2255 on becoming a Quattromaster (BTS).
And we are now at the 11th dev diary for Ara: History Untold. In this episode the devs talk about the game engine used in Ara, thatthis game studio actually started in a basement, that they saw the need for their own engine to better use the existing hardware (like multiple CPUs) so that more complex games could be made, and that Ara actually needs this optimizations due to the many things going on in this game. Check it out, and discuss it with us here.
The 81st installment of the FreeCiv Longturn game series set to start in a few days. Longturn is a 20 year old FreeCiv sub-community running one-turn-per-day games, where unlike a regular multiplayer game, their server is always running and players only need to log in once per day at their leisure. Usually the number of players is 10-30+ and the games last up to 4 months or so. In order to play, you must sign in AND CONFIRM on their site before the game starts! Signing up late puts you in a reserve row to take over possible idle players.
Mohawk Games, the developers of Old World, have released the latest update for their game. This update makes the lower difficulty levels easier, including a new beginners difficulty level, balance changes, combat improvements, and Kush is now available on the middle eastern map too.
Retro fans will be interested to read about this game: Mythical Conquests is a turn-based 4X in a fantasy setting, which according to its own description draws inspiration from Civ and Age of Wonders. The setting is in a fantasy world, but you do the usual 4X things of expanding your cities, researching new technologies, and fighting battles. The graphics and sound give a nice retro feeling, and the system requirements are accordingly low. If you feel curious about testing, there is a playable demo available on Steam. Come and join us here for a discussion about Mythical Conquests.
And also for Civ4 we get a mid-month GOTM! In this case you play as Saladin of the Arabs on a rocky medium sea level fractal map on Prince level. The starting position is challenging, and you will not find any good huts within 8 tiles around it. You have until December 15 to master this challenge.
The developers of Millennia have run a Q&A on their official discord, and they are now reporting back the results. Some of the questions relate back to Civ, e.g.
Question: Will the terrain change with ages? Like finding new ores in civ. And are they influenced by the kind of age? Like the age of plague making fresh water more important
Answer: There are Goods that are revealed as the game progresses or when certain Ages are entered into (or certain National Spirits are selected).
Some relate back in general to 4X games, not that specific to Civ, e.g.
Question: Are there “wonders” like in other 4x games i.e. big projects or buildings requiring large investments of resources for a large return, typically embodying some historical wonder like the Colossus of Rhodes or the Library of Alexandria?
Answer: Wonders exists, but in a different way than in other 4X games. A wonder potentially comes from the empire Innovation system, that grants them (the Colossus of Rhodes is one of these). We also have “megaprojects” which are more involved multi-stage constructions – the Space Race is a megaproject, for example.