ModCast Episode 77: “Really Latch On”

By | June 17, 2018

ModCast Hold on tight. The seventy-seventh episode, and tenth season premiere, of ModCast entitled “Really Latch On“, is now netcasting. Lead co-host Rob “Rob (R8XFT)” Riley is joined by fellow regular co-host ”vicevirtuoso” in this 35m50s outing.

The summary of topics is as follows:

00m28s | Artist Sketchpad
A runthrough of new civilizations for Civilization VI: “CIVITAS Normandy” by Chimpan’G, “Merrick’s Palmyra” by Merrick and “Sengoku Monogatari” by Homusubi.
07m07s | Code Corner
The appeal of “Renaming Cities” by CeilingCat (recorded for Episode 73), the usefulness of “Better Reports” (10m56s; recorded for Episode 76) and the allure of “Starting Free Cities” by HandyVac (13m24s; recorded for Episode 76).
16m16s | Modding Spotlight
Vicevirtuoso on his anime works in Civilization VI to date.
25m47s | Miscellaneous
What Civilization V MOD the panelists would like to see brought into VI.

ModCast is the first spin-off of the Civ strategy-centric PolyCast; fellow sibling TurnCast focuses on Civ multiplay.

DanQ

PolyCast Episode 310 Topics List

By | June 14, 2018

PolyCast This Saturday, June 16th, 2018 is to see the twelfth recording of Civilization strategy podcast PolyCast‘s twelfth season. Beginning at 12PM ET North America (timezone converter), Episode 310’s topics list is set as follows:

Forum Talk
– Does Civilization VI ‘Front Load’ Too Much?
https://forums.civfanatics.com/threads/does-civ-%E2%80%9Cfront-load%E2%80%9D-too-much.633200
– On Legacy Policy Cards
https://forums.civfanatics.com/threads/legacy-policy-cards.632912
– Time for a Custom Civ Option?
https://forums.civfanatics.com/threads/is-it-time-for-a-custom-civ-option.633442
– Next Patch to Fall When, and Its Priorities
https://forums.civfanatics.com/threads/when-do-you-expect-next-patch-fall-and-what-could-be-its-priorities.633394
– On Analytics Software Inclusion
https://forums.civfanatics.com/threads/fyi-civ6-contains-red-shell-analytics-software.633277

Research Lab
– Bring Back Corporations, Vassal States and Introducing Trade Nodes to CivVI
https://forums.civfanatics.com/threads/bringing-back-corporations-vassal-states-and-introducing-trade-notes-to-civ-vi.633112
– Weapon Trading
https://forums.civfanatics.com/threads/weapon-trading.632662
– “After Rise & Fall” Suggestions Series
https://www.reddit.com/r/civ/comments/7txub2/after_rise_fall_pt1_resources_and_energy
https://www.reddit.com/r/civ/comments/7u6qpm/after_rise_fall_pt2_envoys_and_diplomacy
https://www.reddit.com/r/civ/comments/7uekih/after_rise_fall_pt3_city_works
https://www.reddit.com/r/civ/comments/7ueli2/after_rise_fall_pt3_governments
https://www.reddit.com/r/civ/comments/7vcolr/after_rise_fall_pt5_buffs_to_civs_vassals_and

PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter and subscribe to its YouTube channel. Episode topics list is subject to change. Sibling show ModCast focuses on Civ modding, TurnCast on Civ multiplay.

DanQ

PolyCast Episode 309: “Stepping Stones”

By | June 10, 2018

PolyCast Watch your step. The three hundred-and-ninth episode of PolyCast, “Stepping Stones“, features regular co-hosts Daniel “DanQ” Quick, Stephanie “Makahlua”, Philip “TheMeInTeam” Bellew and Jason “MegaBearsFan” Grade with returning guest Martin “Martin Alvito” Alvito. It carries a runtime of 59m59s.

The summary of topics is as follows:

01m47s | News
Following the most lead time between announcement and release in recent Civilization series history, the Spring 2018 patch for the game’s sixth iteration has arrived with many an addition, balancing, bug fixing and more.
31m02s | Forum Talk
Pushing for late-game science yields from ice tiles leads to an off-shoot conversation about conceptualizing the game map as a sphere and the impact it would have on city placement and unit pathing (34m06s).
45m32s | Miscellaneous
Civilization VI developer is looking for an “Online Services Engineer”: part of future Civ development or not?

Intro/Outro | Assorted
Hot with cold, sneezing collateral damage and unexpected phrasings.

PolyCast is a bi-weekly audio production recording live every other Saturday throughout the year, in an ongoing effort to give the Civilization community an interactive voice; sibling show ModCast focuses on Civ modding, TurnCast on Civ multiplay.

DanQ

HOF Civ5 Update

By | June 5, 2018
The Civilization V Hall of Fame has been updated. 26 games were accepted since the previous update.
Congratulations to zlither for the highest Firaxis score of the update with a Settler, Domination, Marathon, Duel, Great Plains, Huns (Attila) [BNW] game for 50200 points.
Sclb was the most active player during this update, submitting 4 games.nyika13 was the most active player during this update, submitting 4 games.
Only 1 player was brave enough to take on Deity this updat:
blatc – 1300 AD, Turn 190, 4450 points, Deity, Science, Standard, Standard, Great Plains, Babylon (Nebuchadnezzar II) [BNW]
Gauntlet Results:
G-Minor CXLXVIII – Science, Prince, Small, Fractal, Quick, Songhai (Askia)
1st dinanipedro – 1725 AD T-170
2nd zlither – 1858 AD T-199
3rd aafritz17 – 1902 AD T221
** New Gauntlets Starting **
G-Minor CXLXIX – Culture, Chieftain, Standard, Ice Age, Standard, Russia (Catherine)
Denniz

TurnCast Episode 97: “Ignorance Is Bliss”

By | June 3, 2018

TurnCast Forget it. Regular players Daniel “DanQ” Quick, ”Makahlua”, Steve “WarningU2” Warner and Matthieu “GrimVek” are joined alongside fellow co-operative Civilization VI multiplaying gamers in the ninety-seventh episode of TurnCast (TC). Entitled “Ignorance Is Bliss“, it carries a runtime is 09m59s. Snippets include but are not limited to have faith, in head, be nice, thought muted and look down.

TurnCast is the third spin-off of the Civ strategy-centric PolyCast on which Quick and Makahlua serve as regular co-hosts; fellow sibling ModCast focusing on Civ modding was the first.

DanQ

PolyCast Episode 309 Topics List

By | May 31, 2018

PolyCast This Saturday, June 02nd, 2018 is to see the eleventh recording of Civilization strategy podcast PolyCast‘s twelfth season. Beginning at 12PM ET North America (timezone converter), Episode 309’s topics list is set as follows:

Forum Talk
– Do People Actually Like Eurekas/Inspirations? (Civilization VI)
https://forums.civfanatics.com/threads/do-people-actually-like-eurekas-inspirations.632904
– It’s About the Map “Until It Isn’t”
https://forums.civfanatics.com/threads/civ-is-about-the-map-until-it-isn%E2%80%99t.632332
– Time to Retire “Tall vs. Wide” to “Peace vs. War”?
https://forums.civfanatics.com/threads/time-to-retire-tall-vs-wide-for-peace-vs-war.632933

Research Lab
– Mediating a Settlement
https://forums.civfanatics.com/threads/mediating-a-settlement.632975
– Is It Time to Rethink How Border Expansion Works?
https://forums.civfanatics.com/threads/is-it-time-to-rethink-how-border-expansion-works.632783
– “After Rise & Fall” Suggestions Series
https://www.reddit.com/r/civ/comments/7txub2/after_rise_fall_pt1_resources_and_energy
https://www.reddit.com/r/civ/comments/7u6qpm/after_rise_fall_pt2_envoys_and_diplomacy
https://www.reddit.com/r/civ/comments/7uekih/after_rise_fall_pt3_city_works
https://www.reddit.com/r/civ/comments/7ueli2/after_rise_fall_pt3_governments
https://www.reddit.com/r/civ/comments/7vcolr/after_rise_fall_pt5_buffs_to_civs_vassals_and

PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter and subscribe to its YouTube channel. Episode topics list is subject to change. Sibling show ModCast focuses on Civ modding, TurnCast on Civ multiplay.

DanQ

PolyCast Episode 308: “Managing Expectations”

By | May 27, 2018

PolyCast Cautiously moving forward. The three hundred-and-eighth episode of PolyCast, “Managing Expectations“, features regular co-hosts Stephanie “Makahlua”, Philip “TheMeInTeam” Bellew and Jason “MegaBearsFan” Grade with returning guest ”CanusAlbinus” and first-time guest Simon “The Buzzing”. It carries a runtime of 59m59s.

The summary of topics is as follows:

01m47s | News
Following the most lead time between announcement and release in recent Civilization series history, the Spring 2018 patch for the game’s sixth iteration has arrived with many an addition, balancing, bug fixing and more.
31m02s | Forum Talk
Pushing for late-game science yields from ice tiles leads to an off-shoot conversation about conceptualizing the game map as a sphere and the impact it would have on city placement and unit pathing (34m06s).
45m32s | Miscellaneous
Civilization VI developer is looking for an “Online Services Engineer”: part of future Civ development or not?

Intro/Outro | Assorted
Stopping before starting, pinpointing responsibility and claiming knowledge.

PolyCast is a bi-weekly audio production recording live every other Saturday throughout the year, in an ongoing effort to give the Civilization community an interactive voice; sibling show ModCast focuses on Civ modding, TurnCast on Civ multiplay.

DanQ

Civ IV HOF Discussion

By | May 25, 2018

The Civilization IV Hall of Fame has been updated – 15 games were accepted since the previous update.

Congratulations to Anysense for the highest Firaxis score of the update with a Large, Normal, Deity, Space Colony game for 510,358 points.

enKage was the most active player during this update, submitting 5 games.

Only 2 players were brave enough to take on Deity this update:

Anysense – 1380 AD, Large, Normal, Deity, Space Colony game for 510,358 points.
Anysense – 820 AD, Standard, Normal, Deity, Conquest game for 428,025 points.
Pedro78 – 2240 BC, Duel, Normal, Deity, Conquest game for 40,407 points.

A number of players gained number one positions on harder difficulty levels:

Anysense with a 1380 AD, Large, Normal, Deity, Space Colony game for 510,358 points.
Anysense with a 820 AD, Standard, Normal, Deity, Conquest game for 428,025 points.

A number of players gained a composite table High Score (i.e. Any Condition):
Anysense with a 1380 AD, Large, Normal, Deity, game for 510,358 points.

>> Civ IV HOF
>> Discussion Thread

NobleZarkon