PCGamesN Investigates Civilization VI Modding

By | February 26, 2020

With the provoking title “Civilization VI modders are losing interest over its uncertain future”, PCGamesN’s Robert Zak reports on the state of modding for Civilization VI, with considerable contributions by CivFanatics forum participants and modders. The article examines the good and the bad of the current modding situation from great graphics capabilities to frustration at not knowing if the DLL source code will ever be released. Some discussion for the article occurred in this forum thread.

WillowBrook

PolyCast 353: Back to Console School

By | February 13, 2020

The three hundred-and-fifty-third episode of PolyCast, “The Road Goes Ever On“, features regular co-hosts Stephanie “Makahlua”, Philip “TheMeInTeam”, and Jason “MegaBearsFan” Grade with guest co-host DanQ and discusses the following:

Senate
– 00h03m25s | Districts and their Discontents
– 00h28m30s | Technology and Civic Trees
– 00h42m26s | Wars and Loyalty
– 01h20m26s | Grievances and Warmonger Penalties

PolyCast is a bi-weekly audio production recording live every other Saturday at 12 Noon US Eastern Time throughout the year, in an ongoing effort to give the Civilization community an interactive voice; sibling show ModCast focuses on Civ modding.

The next live recording is scheduled for February 22, 2020.

CanusAlbinus

Napoléon I – Released for Civ2 ToTPP

By | February 11, 2020

Tootall and Knighttime have released a new scenario for the Civ2 Test of Time Patch Project: Napoléon I. It is available for download at The Scenario League.

This scenario follows the campaigns of Napoleon from the War of the Third Coalition in 1805 through his eventual defeat in 1815. Can you do better than the brilliant strategist?

Napoléon I takes significant advantage of lua event scripting. Please see the video below for more details, or visit the scenario’s creation thread here. Note that this scenario requires the Civ2 Test of Time Patch Project to play.

JPetroski

Over the Reich – Released for Civ2 ToTPP

By | February 10, 2020

John Petroski and Prof. Garfield have released a new scenario for the Civ2 Test of Time Patch Project: Over the Reich.

The scenario details the Allied combined bomber offensive against Germany from 1942-1945 and features ambitious use of lua events. Aircraft payloads and munitions, firestorms, reactive attacks, radar, and a working weather system are just a few of many new and innovative features to explore.

Post-release support and download link can be found in this thread. Please note that this scenario requires the Test of Time Patch Project to play.

The Luftwaffe scrambles to fight off yet another Allied bombing raid on Berlin.
JPetroski

PolyCast 352: The Road Goes Ever On

By | February 5, 2020

The three hundred-and-fifty-second episode of PolyCast, “The Road Goes Ever On“, features regular co-hosts CanusAlbinus, Stephanie “Makahlua”, Philip “TheMeInTeam”, and Jason “MegaBearsFan” Grade with guest co-host DanQ and discusses the following:

News
– 00h01m23s |  Canus Gives a Short Statement about Their Health

Forum Talk
– 00h02m58s |  The Twelve Days of Civmas, as Told by CivFanatics Forums
– 00h08m38s |  Choosing a Favorite Civilization

Senate
– 00h19m57s |  Are Relics Worth the Effort
– 00h30m14s |  How do You Systematically Improve at Civilization
– 00h42m95s |  Analysis of a Start Location.

PolyCast is a bi-weekly audio production recording live every other Saturday at 12 Noon US Eastern Time throughout the year, in an ongoing effort to give the Civilization community an interactive voice; sibling show ModCast focuses on Civ modding. 

The next live recording is scheduled for February 8, 2020.

CanusAlbinus

PolyCast 351: Console School

By | January 20, 2020

The three hundred-and-fifty-first episode of PolyCast, “Console School“, features regular co-hosts CanusAlbinus, Stephanie “Makahlua”, Philip “TheMeInTeam”, and Jason “MegaBearsFan” Grade and discusses the following:

Topics
– This episode is dedicated to the new consolve players of Civilization VI. The discussion should be used as a primer for the basic understanding of the game.
00h01m52s |  Basic Tips and How to Win
00h17m06s |  Unit Movement Rules
00h21m50s |  How Barbarians Work
00h30m23s |  City Placement Tips
00h50m37s |  Wars

PolyCast is a bi-weekly audio production recording live every other Saturday at 12 Noon US Eastern Time throughout the year, in an ongoing effort to give the Civilization community an interactive voice; sibling show ModCast focuses on Civ modding. 

Further information about the future of PolyCast can be found in the Civilization VI General Discussions Thread for this Episode.

CanusAlbinus