Gods and Kings: Units

Units under the Gods and Kings expansion. For units with the expansion disabled, please see this page.

Image Unit Civ CS RS Moves Range Cost Cost Resource Tech Obsolete Tech Era Upgrade
( Cost)
Notes
Warrior 8 2 40 200 Metal
Casting
Ancient Swordsman (80)
Jaguar Aztec 8 2 40 200 Metal
Casting
Ancient Swordsman (80) Heals 20 hp when it kills an enemy, +33% combat strength in forests & jungles, Moves at double rate through forests & jungles
Maori Warrior Polynesia 8 2 40 200 Metal
Casting
Ancient Swordsman (80) Decreases combat strength of adjacent enemies by 10%
Scout 5 2 25 140 Scientific
Theory
Ancient Ignores terrain cost
Archer 5 7 2 2 40 200 Archery Construction Ancient Composite Bowman (80)
Bowman Babylon 7 9 2 2 40 200 Archery Construction Ancient Composite Bowman (80)
Slinger Inca 4 7 2 2 40 200 Archery Construction Ancient Composite Bowman (80) If an available tile is behind has an 80% chance to withdraw to that tile when attacked by melee
Atlatlist Maya 5 7 2 2 36 180 Agriculture Construction Ancient Composite Bowman (85)
Trireme 10 4 45 220 Sailing Astronomy Ancient Caravel (160) May not enter ocean tiles
Dromon Byzantium 8 10 4 2 56 260 Sailing Astronomy Ancient Galleass (95) May not enter ocean tiles
Quinquereme Carthage 13 4 45 220 Sailing Astronomy Ancient Caravel (160) May not enter ocean tiles
Chariot Archer 6 10 4 2 56 260 1 Horse The Wheel Chivalry Ancient Knight (135)
War Chariot Egypt 6 10 5 2 56 260 The Wheel Chivalry Ancient Knight (135)
Horse Archer Huns 7 10 4 2 56 310 The Wheel Chivalry Ancient Knight (135)
War Elephant India 9 11 3 2 70 310 The Wheel Chivalry Ancient Knight (110)
Spearman 11 2 56 260 Bronze
Working
Civil Service Ancient Pikeman (75)
Pictish Warrior Celts 11 2 56 260 Bronze
Working
Civil Service Ancient Pikeman (75) Earns faith for each kill, +20% combat bonus in foreign lands, No movement cost to pillage
Hoplite Greece 13 2 56 260 Bronze
Working
Civil Service Ancient Pikeman (75)
Battering Ram Huns 10 2 75 320 Bronze
Working
Physics Ancient Trebuchet (100) May only attack cities, Cover 1 promotion
Immortal Persia 12 2 56 260 Bronze
Working
Civil Service Ancient Pikeman (75) Heals at double rate
Horseman 12 4 75 390 1 Horse Horseback
Riding
Chivalry Classical Knight (100)
Cataphract Byzantium 15 3 75 390 1 Horse Horseback
Riding
Chivalry Classical Knight (100) Gains defensive bonuses
African Forest Elephant Carthage 14 3 100 480 Horseback
Riding
Chivalry Classical Knight (50) Increased Great General Spawn Rate, Decreases combat strength of adjacent enemies by 10%
Companion Cavalry Greece 14 5 75 390 1 Horse Horseback
Riding
Chivalry Classical Knight (100)
Catapult 7 8 2 2 75 390 Mathematics Physics Classical Trebuchet (100)
Ballista Rome 8 10 2 2 75 390 Mathematics Physics Classical Trebuchet (100)
Composite Bowman 7 11 2 2 75 320 Construction Machinery Classical Crossbowman (100)
Swordsman 14 2 75 390 1 Iron Iron Working Steel Classical Longswordsman (100)
Mohawk Warrior Iroquois 14 2 75 390 Iron Working Gunpowder Classical Longswordsman (100) 33% combat strength in forests and jungles
Legion Rome 17 2 75 390 1 Iron Iron Working Gunpowder Classical Longswordsman (100) Can build roads
Pikeman 16 2 90 370 Civil Service Metallurgy Medieval Lancer (200)
Landsknecht Germany 16 2 45 220 Civil Service Metallurgy Medieval Lancer (290)
Galleass 16 17 3 2 100 400 Compass Navigation Medieval Frigate (180) May not enter ocean tiles
Knight 20 4 120 460 1 Horse Chivalry Military
Science
Medieval Cavalry (220)
Camel Archer Arabia 17 21 4 2 120 460 1 Horse Chivalry Military
Science
Medieval Cavalry (220)
Keshik Mongol 15 16 5 2 120 460 1 Horse Chivalry Military
Science
Medieval Cavalry (220)
Naresuan’s Elephant Siam 25 3 120 460 Chivalry Military
Science
Medieval Cavalry (220)
Mandekalu Cavalry Songhai 20 4 110 430 1 Horse Chivalry Military
Science
Medieval Cavalry (240) No penalty vs cities
Conquistador Spain 20 4 135 500 1 Horse Chivalry Military
Science
Medieval Cavalry (190) No penalty vs cities, 2 extra sight, Can settle
Crossbowman 13 18 2 2 120 460 Machinery Industrial-
ization
Medieval Gatling Gun (220)
Chu-Ko-Nu China 13 14 2 2 120 460 Machinery Industrial-
ization
Medieval Gatling Gun (220) Double attack promotion
Longbowman England 13 18 2 2 120 460 Machinery Industrial-
ization
Medieval Gatling Gun (220) +1 range promotion
Trebuchet 12 14 2 2 120 460 Physics Chemistry Medieval Cannon (140)
Hwach’a Korea 11 26 2 2 120 460 Physics Chemistry Medieval Cannon (140)
Longswordsman 21 2 120 460 1 Iron Steel Gunpowder Medieval Musketman (70)
Berserker Denmark 21 3 120 550 1 Iron Steel Metallurgy Medieval Musketman (70) Amphibious promotion
Samurai Japan 21 2 120 460 1 Iron Steel Metallurgy Medieval Musketman (70) Shock promotion
Caravel 20 4 120 600 Astronomy Steam Power Renaissance Ironclad (270)
Turtle Ship Korea 36 4 120 600 Astronomy Replaceable
Parts
Renaissance Ironclad (270) May not enter ocean tiles
Musketman 24 2 150 540 Gunpowder Rifling Renaissance Rifleman (160)
Minuteman America 24 2 150 540 Gunpowder Rifling Renaissance Rifleman (160) Ignores terrain cost, drill promotion
Musketeer France 28 2 150 540 Gunpowder Rifling Renaissance Rifleman (160)
Janissary Ottoman 24 2 150 540 Gunpowder Rifling Renaissance Rifleman (160) Fully heals when it kills a unit, +25% combat strength when attacking
Tercio Spain 26 2 160 570 Gunpowder Rifling Renaissance Rifleman (140) 50% bonus vs mounted
Frigate 25 28 5 2 185 770 1 Iron Navigation Electronics Renaissance Battleship (390)
Ship of the Line England 30 35 5 2 170 720 1 Iron Navigation Electronics Renaissance Battleship (420)
Privateer 25 5 150 650 Navigation Combustion Renaissance Destroyer (460) Captures enemy ships, Coastal raiders 1 promotion
Sea Beggar Netherlands 25 5 150 650 Navigation Combustion Renaissance Destroyer (460) Captures enemy ships, Coastal raiders 1+2 and supply promotions
Lancer 25 4 185 640 1 Horse Metallurgy Combined
Arms
Renaissance Anti-Tank Gun (240)
Sipahi Ottoman 25 5 185 640 1 Horse Metallurgy Combined
Arms
Renaissance Anti-Tank Gun (240) Pillaging costs no movement points
Hakkapeliitta Sweden 25 4 185 640 1 Horse Metallurgy Combined
Arms
Renaissance Anti-Tank Gun (240) Extra +15% combat bonus from great general, Transfers movement points if stacked with great general
Cannon 14 20 2 2 185 640 Chemistry Dynamite Renaissance Artillery (140)
Gatling Gun 36 36 2 1 225 740 Industrial-
ization
Ballistics Industrial Machine Gun (260)
Rifleman 34 2 225 740 Rifling Replaceable
Parts
Industrial Great War Infantry (200)
Norwegian Ski Infantry Denmark 34 2 225 740 Rifling Replaceable
Parts
Industrial Great War Infantry (200) Moves at double rate through snow and tundra
Mehal Sefari Ethiopia 34 2 200 680 Rifling Replaceable
Parts
Industrial Great War Infantry (250) Bonus fighting near capital, Drill 1 promotion
Carolean Sweden 34 2 225 740 Rifling Replaceable
Parts
Industrial Great War Infantry (200) Heals every turn
Cavalry 34 4 225 740 1 Horse Military
Science
Combustion Industrial Landship (260)
Hussar Austria 34 5 225 740 1 Horse Military
Science
Combustion Industrial Landship (260) +5% bonus per flank
Cossack Russia 34 4 225 740 1 Horse Military
Science
Combustion Industrial Landship (260) +33% bonus vs damaged units
Ironclad 50 3 250 800 1 Coal Steam Power Combustion Industrial Destroyer (260) Double movement in coast”250
Artillery 21 28 2 3 250 800 Dynamite Industrial Rocket Artillery (360)
Submarine 35 60 5 3 325 980 Refrigeration Tele-
communications
Modern Nuclear Submarine (210)
Great War Infantry 50 2 320 960 Replaceable
Parts
Plastics Modern Infantry (120)
Foreign Legion France 50 2 320 960 Replaceable
Parts
Plastics Modern Infantry (120) +20% bonus in foreign lands
Triplane 35 2 5 325 980 1 Oil Flight Radar Modern Fighter (110)
Great War Bomber 50 2 6 325 980 1 Oil Flight Radar Modern Bomber (110)
Infantry 70 2 375 1090 Plastics Mobile Tactics Modern Mechanized Infantry (10)
Carrier 50 5 375 1090 Electronics Modern
Battleship 55 65 5 3 375 1090 1 Oil Electronics Modern
Anti-Aircraft Gun 50 2 2 375 1090 Ballistics Rocketry Modern Mobile SAM (110)
Machine Gun 60 60 2 1 350 1030 Ballistics Modern Mechanized Infantry (60)
Destroyer 55 6 375 1090 Combustion Modern
Landship 60 4 350 1030 1 Oil Combustion Combined
Arms
Modern Tank (60)
Marine 65 2 400 1140 Penicillin Atomic Amphibious promotion, Extra sight while embarked
Bomber 65 2 10 375 1090 1 Oil Radar Atomic Stealth Bomber (110)
Fighter 45 2 8 375 1090 1 Oil Radar Atomic Jet Fighter (110)
Paratrooper 65 2 375 1090 Radar Atomic Can paradrop
B17 America 70 2 10 375 1090 1 Oil Radar Atomic Stealth Bomber (110) Siege 1 promotion, Evasion promotion
Zero Japan 45 2 8 375 1090 1 Oil Radar Atomic Jet Fighter (110) Bonus vs fighters
Tank 70 5 375 1090 1 Oil Combined
Arms
Atomic Modern Armor (110)
Anti-Tank Gun 50 2 300 920 Combined
Arms
Atomic Helicopter Gunship (260)
Panzer Germany 80 6 375 1090 1 Oil Combined
Arms
Atomic Modern Armor (110)
Atomic Bomb 2 10 600 1550 1 Uran. Nuclear Fission Atomic
Mobile SAM 65 3 2 425 1190 Rocketry Atomic
Rocket Artillery 45 60 2 3 425 1190 1 Alum. Rocketry Atomic No setup before firing
Helicopter Gunship 60 6 425 1190 1 Alum. Computers Atomic Ignores terrain cost, can not capture cities, can go on mountains and ice
Nuclear Submarine 50 85 6 3 425 1190 Tele-
communications
Information
Mechanized Infantry 90 3 375 1090 Mobile Tactics Information
Nuclear Missile 2 12 1000 2270 2 Uran. Advanced
Ballistics
Information
Guided Missile 60 2 8 150 540 Advanced
Ballistics
Information
Missile Cruiser 80 100 7 3 425 1190 Robotics Information
Jet Fighter 75 2 10 425 1190 1 Alum. Lasers Information
Modern Armor 100 5 425 1190 1 Alum. Lasers Information Giant Death Robot (10)
Giant Death Robot 150 5 425 1190 1 Uran. Nuclear Fusion Information
Stealth Bomber 85 2 20 425 1190 1 Alum. Stealth Information