Wonders of the World are as important as ever. Civ3 has most of the Wonders in Civ2, plus several new ones. Some old wonders function in new ways. There is a brand new set of Wonders called "Small Wonders". While Great Wonders can be constructed only once in the world, Small Wonders can be built by every civilization. Another difference is that Great Wonders can be made obsolete by new technologies, Small Wonders cannot.
An interesting feature is Great Wonders are associated with one or more of the Civilization strengths. If the attributes of the Wonders you’ve completed match your Civ’s strengths, you will trigger a Golden Age.
There are 24 Great Wonders and 10 Small Wonders.
Great Wonders (24):
Graphic | Great Wonder | Attributes | Benefits |
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Great Wall
Cost: 200 Requires: Construction |
Militaristic & Industrious | Doubles effects of city walls and attack strength vs. barbarians. |
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SETI Program
Cost: 1000 Requires: Computers |
Expansionist | Doubles science output of city |
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Lighthouse
Cost: 400 Expires: Magnetism |
Expansionist & Commercial | +1 ship movement. Galleys can travel safely at sea. |
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Colossus
Cost: 200 Expire: Flight |
Expansionist & Religious | +1 commerce in any square already producing commerce in that city. |
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Great Library
Cost: 400 Expire: Education |
Scientific | Civilization receives any civilization advance already discovered by 2 other known civs for free. |
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Hanging Gardens
Cost: 300 Expire: Steam Power |
Industrious | Makes 3 unhappy citizens content in its city and one unhappy citizen content in your other cities. |
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Oracle
Cost: 300 |
Religious | Doubles the effect of all temples. |
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Pyramid
Cost: 400 Culture: 4 |
Industrious & Religious | Acts as a granary in all your cities on the same continent. |
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United Nations
Cost: 1000 Requires: Fission |
Commercial | Enables diplomatic victory. |
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Hoover Dam
Cost: 800 Expires: Never |
Industrious | Acts as a Hydro Plant in all your cities on that continent. |
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Sistine Chapel
Cost: 600 |
Religious | Doubles the effect of Cathedrals. |
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Leonardo’s Workshop
Cost: 600 Culture: 2 |
Militaristic | Halves the upgrade cost of units. |
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Theory of Evolution
Cost: 600 Requires: Scientific Method |
Scientific | Gives 2 free techs.Known as Darwin’s Voyage in Civ2. |
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Art of War
Cost: 600 Expire: Never |
Militaristic | Provides benefits of a Barracks in all your cities on that continent. |
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Copernicus’ Observatory
Cost: 400 |
Expansionist | Doubles science output in that city. |
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Magellan’s Voyage
Cost: 400 Culture: 3 |
Expansionist & Commercial | Movement of all naval units is increased by 1. |
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Shakespeare’s Theatre
Cost: 400 Requires: Free Artistry |
– | Makes 8 unhappy citizens in that city content. |
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Smith’s Trading Co.
Cost: 600 Expire: Never |
Commercial | Free maintenance for Marketplaces, Banks, Harbors, and Airports. |
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Longevity
Cost: 1000 |
Scientific | Population increases by 2 instead of 1 when the food box is filled. |
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Manhattan Project
Cost: 800 Culture: 2 |
Militaristic & Industrious | Allows construction of nuclear weapons by all civilizations. |
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Bach’s Cathedral
Cost: 600 Requires: Music Theory |
Religious | Decreases the number of unhappy people by 2 in each city on the same continent. |
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Cure for Cancer
Cost: 1000 Expire: Never |
Scientific | Makes one unhappy citizen content in all your cities. |
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Universal Suffrage
Cost: 800 |
Militaristic | Reduces war weariness in all your cities. |
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Newton’s University
Cost: 400 Culture: 6 |
Scientific | Doubles science output of city |
Related Links:
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A Guide to Great Wonders and How to Use Them by TheDarkPhantom
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Detailed info about Wonders of the World related game concepts are available in the Civilization III Info Center.