Civilization VI: Resources

ANCIENT Era
Bananas Cattle
Copper Crabs
Deer Fish
Rice Sheep
Stone Wheat
Citrus Cocoa
Coffee Cotton
Diamonds Dyes
Furs Gypsum
Incense Ivory
Jade Marble
Mercury Pearls
Salt Silk
Silver Spices
Sugar Tea
Tobacco Truffles
Whales Wine
Cinnamon Cloves
Horses Iron
RENAISSANCE Era
Niter
INDUSTRIAL Era
Toys Coal
Antiquity Site
MODERN Era
Oil
ATOMIC Era
Jeans Cosmetics
Aluminum Uranium
Shipwreck
INFORMATION Era
Perfume

ANCIENT Era

Bananas

Yield Change: Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Type: Bonus
Allowable Features: Jungle
Revealed By: (Always Visible)
Required Technology to Harvest: Resource Bananas
Required Improvement to Harvest: Plantation
Effects of Improvements: Plantation: Food: 1 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –

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Cattle

Yield Change: Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Type: Bonus
Allowable Terrains: Grass
Revealed By: (Always Visible)
Required Technology to Harvest: Resource Cattle
Required Improvement to Harvest: Pasture
Effects of Improvements: Pasture: Food: 1 | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
Required for Buildings: Great Zimbabwe

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Copper

Yield Change: Food: – | Gold: 2 | Production: – | Faith: – | Culture: – | Science: –
Type: Bonus
Allowable Terrains: Desert Hills | Grass Hills | Plains Hills | Snow Hills | Tundra Hills
Revealed By: (Always Visible)
Required Technology to Harvest: Resource Copper
Required Improvement to Harvest: Mine
Effects of Improvements: Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –

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Crabs

Yield Change: Food: – | Gold: 2 | Production: – | Faith: – | Culture: – | Science: –
Type: Bonus
Allowable Terrains: Coast
Revealed By: (Always Visible)
Required Technology to Harvest: Resource Crabs
Required Improvement to Harvest: Fishing Boats
Effects of Improvements: Fishing Boats: Food: 1 | Gold: 2 | Production: – | Faith: – | Culture: – | Science: –

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Deer

Yield Change: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
Type: Bonus
Allowable Terrains: Tundra | Tundra Hills
Allowable Features: Forest
Revealed By: (Always Visible)
Required Technology to Harvest: Resource Deer
Required Improvement to Harvest: Camp
Effects of Improvements: Camp: Food: – | Gold: 1 | Production: 1 | Faith: – | Culture: – | Science: –

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Fish

Yield Change: Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Type: Bonus
Allowable Terrains: Coast
Revealed By: (Always Visible)
Required Technology to Harvest: Resource Fish
Required Improvement to Harvest: Fishing Boats
Effects of Improvements: Fishing Boats: Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: –

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Rice

Yield Change: Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Type: Bonus
Allowable Terrains: Grass
Allowable Features: Marsh
Revealed By: (Always Visible)
Required Technology to Harvest: Resource Rice
Required Improvement to Harvest: Farm
Effects of Improvements: Farm: Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: –

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Sheep

Yield Change: Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Type: Bonus
Allowable Terrains: Desert Hills | Grass Hills | Plains Hills | Tundra Hills
Revealed By: (Always Visible)
Required Technology to Harvest: Resource Sheep
Required Improvement to Harvest: Pasture
Effects of Improvements: Pasture: Food: 1 | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –

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Stone

Yield Change: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
Type: Bonus
Allowable Terrains: Grass | Grass Hills
Revealed By: (Always Visible)
Required Technology to Harvest: Resource Stone
Required Improvement to Harvest: Quarry
Effects of Improvements: Quarry: Food: – | Gold: – | Production: 2 | Faith: – | Culture: – | Science: –
Required for Buildings: Stonehenge

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Wheat

Yield Change: Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Type: Bonus
Allowable Terrains: Plains
Allowable Features: Floodplains
Revealed By: (Always Visible)
Required Technology to Harvest: Resource Wheat
Required Improvement to Harvest: Farm
Effects of Improvements: Farm: Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: –

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Citrus

Yield Change: Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Type: Luxury
Happiness: 4
Allowable Terrains: Grass | Plains
Revealed By: (Always Visible)
Required Improvement to Harvest: Plantation
Effects of Improvements: Plantation: Food: 2 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –

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Cocoa

Yield Change: Food: – | Gold: 3 | Production: – | Faith: – | Culture: – | Science: –
Type: Luxury
Happiness: 4
Allowable Features: Jungle
Revealed By: (Always Visible)
Required Improvement to Harvest: Plantation
Effects of Improvements: Plantation: Food: – | Gold: 4 | Production: – | Faith: – | Culture: – | Science: –

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Coffee

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: 1 | Science: –
Type: Luxury
Happiness: 4
Allowable Terrains: Grass
Allowable Features: Jungle
Revealed By: (Always Visible)
Required Improvement to Harvest: Plantation
Effects of Improvements: Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –

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Cotton

Yield Change: Food: – | Gold: 3 | Production: – | Faith: – | Culture: – | Science: –
Type: Luxury
Happiness: 4
Allowable Terrains: Grass | Plains
Allowable Features: Floodplains
Revealed By: (Always Visible)
Required Improvement to Harvest: Plantation
Effects of Improvements: Plantation: Food: – | Gold: 4 | Production: – | Faith: – | Culture: – | Science: –

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Diamonds

Yield Change: Food: – | Gold: 3 | Production: – | Faith: – | Culture: – | Science: –
Type: Luxury
Happiness: 4
Allowable Terrains: Desert Hills | Grass Hills | Plains Hills | Tundra Hills
Allowable Features: Jungle
Revealed By: (Always Visible)
Required Improvement to Harvest: Mine
Effects of Improvements: Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –

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Dyes

Yield Change: Food: – | Gold: – | Production: – | Faith: 1 | Culture: – | Science: –
Type: Luxury
Happiness: 4
Allowable Features: Forest | Jungle
Revealed By: (Always Visible)
Required Improvement to Harvest: Plantation
Effects of Improvements: Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –

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Furs

Yield Change: Food: 1 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
Type: Luxury
Happiness: 4
Allowable Terrains: Tundra
Allowable Features: Forest
Revealed By: (Always Visible)
Required Improvement to Harvest: Camp
Effects of Improvements: Camp: Food: – | Gold: 2 | Production: – | Faith: – | Culture: – | Science: –

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Gypsum

Yield Change: Food: – | Gold: 1 | Production: 1 | Faith: – | Culture: – | Science: –
Type: Luxury
Happiness: 4
Allowable Terrains: Desert Hills | Plains | Plains Hills | Tundra Hills
Revealed By: (Always Visible)
Required Improvement to Harvest: Quarry
Effects of Improvements: Quarry: Food: – | Gold: 1 | Production: 2 | Faith: – | Culture: – | Science: –

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Incense

Yield Change: Food: – | Gold: – | Production: – | Faith: 1 | Culture: – | Science: –
Type: Luxury
Happiness: 4
Allowable Terrains: Desert | Plains
Revealed By: (Always Visible)
Required Improvement to Harvest: Plantation
Effects of Improvements: Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –

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Ivory

Yield Change: Food: – | Gold: 1 | Production: 1 | Faith: – | Culture: – | Science: –
Type: Luxury
Happiness: 4
Allowable Terrains: Desert | Plains | Plains Hills
Allowable Features: Forest | Jungle
Revealed By: (Always Visible)
Required Improvement to Harvest: Camp
Effects of Improvements: Camp: Food: – | Gold: 2 | Production: 1 | Faith: – | Culture: – | Science: –

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Jade

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: 1 | Science: –
Type: Luxury
Happiness: 4
Allowable Terrains: Grass | Plains | Tundra
Revealed By: (Always Visible)
Required Improvement to Harvest: Mine
Effects of Improvements: Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –

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Marble

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: 1 | Science: –
Type: Luxury
Happiness: 4
Allowable Terrains: Grass | Grass Hills | Plains Hills
Revealed By: (Always Visible)
Required Improvement to Harvest: Quarry
Effects of Improvements: Quarry: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –

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Mercury

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: 1
Type: Luxury
Happiness: 4
Allowable Terrains: Plains
Revealed By: (Always Visible)
Required Improvement to Harvest: Mine
Effects of Improvements: Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –

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Pearls

Yield Change: Food: – | Gold: – | Production: – | Faith: 1 | Culture: – | Science: –
Type: Luxury
Happiness: 4
Allowable Terrains: Coast
Revealed By: (Always Visible)
Required Improvement to Harvest: Fishing Boats
Effects of Improvements: Fishing Boats: Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: –

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Salt

Yield Change: Food: 1 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
Type: Luxury
Happiness: 4
Allowable Terrains: Desert | Plains | Tundra
Revealed By: (Always Visible)
Required Improvement to Harvest: Mine
Effects of Improvements: Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –

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Silk

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: 1 | Science: –
Type: Luxury
Happiness: 4
Allowable Features: Forest
Revealed By: (Always Visible)
Required Improvement to Harvest: Plantation
Effects of Improvements: Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –

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Silver

Yield Change: Food: – | Gold: 3 | Production: – | Faith: – | Culture: – | Science: –
Type: Luxury
Happiness: 4
Allowable Terrains: Desert | Desert Hills | Tundra | Tundra Hills
Revealed By: (Always Visible)
Required Improvement to Harvest: Mine
Effects of Improvements: Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –

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Spices

Yield Change: Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Type: Luxury
Happiness: 4
Allowable Features: Forest | Jungle
Revealed By: (Always Visible)
Required Improvement to Harvest: Plantation
Effects of Improvements: Plantation: Food: 2 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –

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Sugar

Yield Change: Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Type: Luxury
Happiness: 4
Allowable Features: Floodplains | Marsh
Revealed By: (Always Visible)
Required Improvement to Harvest: Plantation
Effects of Improvements: Plantation: Food: 2 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –

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Tea

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: 1
Type: Luxury
Happiness: 4
Allowable Terrains: Grass | Grass Hills
Revealed By: (Always Visible)
Required Improvement to Harvest: Plantation
Effects of Improvements: Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –

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Tobacco

Yield Change: Food: – | Gold: – | Production: – | Faith: 1 | Culture: – | Science: –
Type: Luxury
Happiness: 4
Allowable Terrains: Grass | Plains
Allowable Features: Forest | Jungle
Revealed By: (Always Visible)
Required Improvement to Harvest: Plantation
Effects of Improvements: Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –

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Truffles

Yield Change: Food: – | Gold: 3 | Production: – | Faith: – | Culture: – | Science: –
Type: Luxury
Happiness: 4
Allowable Features: Forest | Jungle | Marsh
Revealed By: (Always Visible)
Required Improvement to Harvest: Camp
Effects of Improvements: Camp: Food: – | Gold: 4 | Production: – | Faith: – | Culture: – | Science: –

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Whales

Yield Change: Food: 1 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
Type: Luxury
Happiness: 4
Allowable Terrains: Coast
Revealed By: (Always Visible)
Required Improvement to Harvest: Fishing Boats
Effects of Improvements: Fishing Boats: Food: 2 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –

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Wine

Yield Change: Food: 1 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
Type: Luxury
Happiness: 4
Allowable Terrains: Grass | Plains
Allowable Features: Forest
Revealed By: (Always Visible)
Required Improvement to Harvest: Plantation
Effects of Improvements: Plantation: Food: 1 | Gold: 2 | Production: – | Faith: – | Culture: – | Science: –

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Cinnamon

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Type: Luxury
Happiness: 6
Special Notes: A free resource import can be gained from the City State of ZANZIBAR
Revealed By: (Special Circumstances)

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Cloves

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Type: Luxury
Happiness: 6
Special Notes: A free resource import can be gained from the City State of ZANZIBAR
Revealed By: (Special Circumstances)

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Horses

Yield Change: Food: 1 | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
Type: Strategic
Allowable Terrains: Grass | Plains
Required for Barbarians: Cavalry
Special Notes: A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Horses
Revealed By: (Always Visible)
Required Improvement to Harvest: Pasture
Effects of Improvements: Pasture: Food: 1 | Gold: – | Production: 2 | Faith: – | Culture: – | Science: –
Required for Units: Horseman | Cavalry

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Iron

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: 1
Type: Strategic
Allowable Terrains: Desert Hills | Grass Hills | Plains Hills | Tundra Hills
Special Notes: A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Iron
Revealed By: Bronze Working
Required Improvement to Harvest: Mine
Effects of Improvements: Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
Boosts: Iron Working
Required for Units: Swordsman | Knight

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RENAISSANCE Era

Niter

Yield Change: Food: 1 | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
Type: Strategic
Allowable Terrains: Desert | Grass | Plains | Tundra
Allowable Features: Floodplains
Special Notes: A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Niter
Revealed By: Gunpowder
Required Improvement to Harvest: Mine
Effects of Improvements: Mine: Food: – | Gold: – | Production: 2 | Faith: – | Culture: – | Science: –
Boosts: Rifling
Required for Units: Musketman | Bombard

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INDUSTRIAL Era

Toys

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Type: Luxury
Happiness: 4
Special Notes: A free resource can be gained from the Great Person John Spilsbury
Revealed By: (Special Circumstances)

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Coal

Yield Change: Food: – | Gold: – | Production: 2 | Faith: – | Culture: – | Science: –
Type: Strategic
Allowable Terrains: Grass Hills | Plains Hills
Special Notes: A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Coal
Revealed By: Steam Power
Required Improvement to Harvest: Mine
Effects of Improvements: Mine: Food: – | Gold: – | Production: 3 | Faith: – | Culture: – | Science: –
Boosts: Steel
Required for Units: Ironclad | Battleship

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Antiquity Site

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Type: Artifact
Allowable Terrains: Desert | Desert Hills | Grass | Grass Hills | Plains | Plains Hills | Snow | Snow Hills | Tundra | Tundra Hills
Allowable Features: Floodplains | Forest | Jungle | Marsh | Oasis
Revealed By: Natural History

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MODERN Era

Oil

Yield Change: Food: – | Gold: – | Production: 3 | Faith: – | Culture: – | Science: –
Type: Strategic
Allowable Terrains: Coast | Desert | Snow | Tundra
Allowable Features: Marsh
Special Notes: A free resource can be gained from the Great Person John Rockefeller
The resource can be found by the Great Person James Young
A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Oil
Revealed By: Combustion
Required Improvement to Harvest: Oil Well | Offshore Oil Rig
Effects of Improvements: Oil Well: Food: – | Gold: – | Production: 5 | Faith: – | Culture: – | Science: –
Offshore Oil Rig: Food: – | Gold: – | Production: 5 | Faith: – | Culture: – | Science: –
Boosts: Plastics
Required for Units: Tank | Aircraft Carrier

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ATOMIC Era

Jeans

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Type: Luxury
Happiness: 4
Special Notes: A free resource can be gained from the Great Person Levi Strauss
Revealed By: (Special Circumstances)

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Cosmetics

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Type: Luxury
Happiness: 4
Special Notes: A free resource can be gained from the Great Person Helena Rubinstein
Revealed By: (Special Circumstances)

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Aluminum

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: 1
Type: Strategic
Allowable Terrains: Desert | Desert Hills
Special Notes: A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Aluminum
Revealed By: Advanced Flight
Required Improvement to Harvest: Mine
Effects of Improvements: Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
Boosts: Nanotechnology
Required for Units: Fighter | Bomber | Jet Fighter | Jet Bomber

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Uranium

Yield Change: Food: – | Gold: – | Production: 2 | Faith: – | Culture: – | Science: –
Type: Strategic
Allowable Terrains: Desert | Desert Hills | Grass | Grass Hills | Plains | Plains Hills | Snow | Snow Hills | Tundra | Tundra Hills
Allowable Features: Forest | Jungle
Special Notes: A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Uranium
Revealed By: Nuclear Fission
Required Improvement to Harvest: Mine
Effects of Improvements: Mine: Food: – | Gold: – | Production: 3 | Faith: – | Culture: – | Science: –
Required for Projects: Build Nuclear Device | Build Thermonuclear Device
Required for Units: Nuclear Submarine | Modern Armor

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Shipwreck

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Type: Artifact
Allowable Terrains: Coast
Revealed By: Cultural Heritage

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INFORMATION Era

Perfume

Yield Change: Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: –
Type: Luxury
Happiness: 6
Special Notes: A free resource can be gained from the Great Person Estee Lauder
Revealed By: (Special Circumstances)

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