PolyCast Episode 319: “What the Heck”

By | September 30, 2018

PolyCast There’s no singular response to that. The three hundred-and-nineteenth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode319]What the Heck[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guest [url=http://www.civplayers.com/index.php?section=profile&user=139]Steve “WarningU2” Warner[/url] and first-time guest [url=https://forums.civfanatics.com/members/scaramanga.104744]”Scarmanga”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]03m52s[/i] | [b]Open Mic[/b]
Feedback on show content, and a particular regular co-host, in [url=https://forums.civfanatics.com/threads/polycast-episode-318-the-point-of-no-return.636512]response to[/url] the show’s [url=http://thepolycast.net/polycast/season12.php#episode318]three-hundred-and-eighteenth[/url] episode.
– [i]12m32s[/i] | [b]Forum Talk[/b]
A [url=https://forums.civfanatics.com/threads/darker-dark-ages.631672]call for[/url] [i]Civilization VI[/i] Dark Ages that meaningful, measured impact on game outcomes and how [url=https://forums.civfanatics.com/threads/great-felons.635080]the use of[/url] a Great Felon Great Person pool, or equivalent mechanism, could make managing growing and disperate populations impactful (26m37s).
– [i]39m21s[/i] | [b]Research Lab[/b]
Incorporating [url=https://forums.civfanatics.com/threads/how-regions-could-add-a-lot-to-the-civ-franchise.630856]regions into[/url] [i]Civ[/i] could make for an improved capacity of gameplay choices (recorded for [url=http://thepolycast.net/polycast/season12.php#episode306]Episode 306[/url]).

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Stating purpose and aging gracefully.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.