PolyCast Episode 325: “Constituent Parts”

By | November 25, 2018

PolyCast Taking it in. The three hundred-and-twenty-fifth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode325]Constituent Parts[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam”[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with first-time guest [url=https://forums.civfanatics.com/members/supremacyking2.263357]”SupremacyKing2″[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]01m57s[/i] | [b]Senate[/b]
What is the first district you construct in a [i]Civilization VI[/i] city [url=https://forums.civfanatics.com/threads/first-district-in-conquered-undeveloped-city.637635]you’ve just conquered[/url]… and are keeping, of course.
– [i]08m15s[/i] | [b]Research Lab[/b]
From [url=https://forums.civfanatics.com/threads/diverse-barbarians.637747]a general[/url] to [url=https://forums.civfanatics.com/threads/barbarians-are-people-too.626206]an in-depth[/url] suggestion to reimagine, then reimplement, Barbarian mechanics in the [i]Civ[/i] series.
– [i]27m08s[/i] | [b]Open Mic[/b]
Responding to [url=https://forums.civfanatics.com/threads/polycast-episode-323-find-that-sweet-spot.638286]critical and not-so-critical comments[/url] from the [i]Civilization[/i] community on [url=http://thepolycast.net/polycast/season12.php#episode323]Episode 323[/url].
– [i]33m13s[/i] | [b]Forum Talk[/b]
Much to consider with respect to [url=https://forums.civfanatics.com/threads/difficulty.637053]what difficulty level means[/url] for [i]CivVI[/i] and the series beyond (recorded for [url=http://thepolycast.net/polycast/season12.php#episode322]Episode 322[/url]).

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Move to play and hedging for trolling.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.