Civilization II: Game of the Month: GOTM 125

Civilization II: Game of the Month

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Game of the Month 125:August 2011

Game Settings:
Civilization: Vikings
Map: Large; random civ’s, flat
Difficulty: King
Barbarians: Raging Hordes
Restarts: On
Victory: First to deliver three caravans/freigt to all own four cities (each caravan/freight is from different city)
Special rule #1: You are not allowed to build lighthouse
Special rule #2: No ships before discovery of Magnetism
Special rule#3: No ships before all cities are size 20. Start building them after the last city reaches size 20. You may rush buy them that turn.
Special rule#4: You must build cities with the starting (four) settlers, more cities are not allowed
Special rule#5: It’s not allowed to conquer/bribe enemy cities
Special rule#6: You are free to choose which settler builds the first city
Special rule#6: After Magnetism and size 20 each city must deliver one van/freight to all other three cities
Special rule#7: You may use the mapeditor to look at the map (at the start of the game)
Save 1: First save after discovery of Magnetism
Save 2: 2nd save when all cities are size 20
Save 3: Last save when last van/freight is delivered

Starting Techs:

~ Alphabet;
~ Bronze Working;
~ Code of Laws;
~ Masonry.


This month a special game. Read the special rules carefully. Good luck and have fun.


Games will be due on September 13th, 2011.


Please be sure to follow the submission guidelines when submitting your game (please do not send your files in a .zip file. Attach them directly to your e-mail with your name in the save file).


Please sent the savegames only to

Have fun.

For more info look at this thread.