Civilization VI: Beliefs

Pantheon Beliefs                                                                                                                                                                                                                        [Contents]


Name Description

Dance of the Aurora  Holy Site districts
get +1
 Faith from adjacent  Tundra tiles.

Desert Folklore  Holy Site districts
get +1
 Faith from adjacent  Desert tiles.

Divine Spark +1  Great Person point from  Holy Site (Prophet),
 Campus (Scientist),
 Theater Square
(Writer) districts.

Fertility Rites City growth rate is 10%

God of Craftsmen +1  Production from  Mines over Strategic Resources.

God of Healing Increases Healing by +30 in
 Holy Site district,
or any adjacent tiles.

God of the Forge +25%  Production toward Ancient and Classical military

God of the Open Sky +1  Culture from  Pastures.

God of the Sea +1  Production from  Fishing Boats

God of War Bonus  Faith equal to 50% of the strength of each enemy
unit killed within 8 tiles of a
 Holy Site district
you own.

Goddess of Festivals +1  Food from  Wine,  Incense,  Cocao,  Tobacco,  Coffee, and  Tea Plantations.

Goddess of the Harvest Harvesting a Resource or removing a Feature
receives a
 Faith equal to the other yields quantity.

Goddess of the Hunt +1  Food from  Camps.

Initiation Rites +50  Faith for each Barbarian Outpost cleared.

Lady of the Reeds and
+1  Production from  Marsh,  Oasis, and  Floodplains.

Monument to the Gods +15%  Production towards Ancient and Classical era

Oral Tradition +1  Culture from  Banana,  Citrus,  Cotton,  Dyes,  Silk,  Spices, and  Sugar Plantations.

Religious Idols +1  Faith from  Mines over Luxury and Bonus

Religious Settlements Border expansion rate 15%

River Goddess +1  Amenity to cities if they have a  Holy Site district
adjacent to a River.

Sacred Path  Holy Site districts
get +1
 Faith from adjacent  Rainforest

Stone Circles +2  Faith from  Quarries.




Worship Beliefs                                                                                                                                                                                                                          [Contents]


Name Description

Cathedral Allows construction of  Cathedrals (+3  Faith, 1 slot for  religious art).

Gurdwara Allows construction of  Gurdwaras (+3  Faith, +2  Food).

Meeting House Allows construction of  Meeting Houses
 Faith, +2  Production).

Mosque Allows construction of  Mosques (+3  Faith).   Missionaries and  Apostles +1 Spread.

Pagoda Allows construction of  Pagodas (+3  Faith, +1  Housing).

Synagogue Allows construction of  Synagogues (+5  Faith).

Wat Allows construction of  Wats (+3  Faith, +2  Science).



Follower Beliefs                                                                                                                                                                                                                          [Contents]


Name Description

Divine Inspiration All world wonders provide +4

Feed the World  Shrines and  Temples provide  Food equal to their intrinsic  Faith output.

Jesuit Education May purchase  Campus and  Theater Square
district buildings with

Religious Community  Shrines and  Temples each provide +1

Reliquaries  Relics have triple yield of both  Faith and  Tourism.

Work Ethic +1  Production for each follower.

Zen Meditation +1  Amenity in cities with 2 specialty Districts.




Founder Beliefs                                                                                                                                                                                                                           [Contents]


Name Description

Church Property +2  Gold for each city following this Religion.

Lay Ministry Each  Holy Site or  Theater Square
district in a city following this Religion
provides +1
 Faith or +1  Culture respectively.

Papal Primacy Type bonuses from
city-states following your Religion are 50%
more powerful.

Pilgrimage +2  Faith for every city following this Religion in other civilizations and City-States.

Stewardship Each  Campus or  Commercial Hub
district in a city following this Religion
provides +1
 Science or +1  Gold respectively.

Tithe +1  Gold for every 4 followers of this Religion.

World Church +1  Culture for every 5 followers of this Religion in other civilizations.



Enhancer Beliefs                                                                                                                                                                                                                        [Contents]


Name Description

Crusade Combat units gain +10  Combat Strength near foreign cities that follow this

Defender of the Faith Combat units gain +10  Combat Strength when within the borders of friendly
cities that follow this Religion.

Holy Order  Missionaries and  Apostles are 30% cheaper
to purchase.

Itinerant Preachers Religion
spreads to cities 30% further away.

Missionary Zeal Religious units ignore  Movement costs of Terrain
and Features.

Monastic Isolation Your Religion’s pressure never
drops due to losses in Theological Combat.

Scripture Religious spread from
adjacent city pressure is 25% stronger.  Boosted to 50% once
 Printing is