Civilization VI: Resources

Artifact Resources                                                                                                                                                                                                                     [Contents]

  Name Traits Recovered By Revealed By

Antiquity Site Artifact source  Archaeologist Civic:   Natural History

Shipwreck Artifact source  Archaeologist Civic:   Cultural
Heritage

 

Bonus Resources                                                                                                                                                                                                                        [Contents]

 

Name Traits Improved By Harvest Yield Requirement

Bananas +1  Food  Plantation +25  Food  Irrigation

Cattle +1  Food  Pasture +25  Food  Animal Husbandry

Copper +2  Gold  Mine +50  Gold  Mining

Crabs +2  Gold  Fishing Boats +50  Gold  Celestial
Navigation

Deer +1  Production  Camp +25  Production  Animal Husbandry

Fish +1  Food  Fishing Boats +25  Food  Celestial
Navigation

Rice +1  Food  Farm +25  Food  Pottery

Sheep +1  Food  Pasture +25  Food  Animal Husbandry

Stone +1  Production  Quarry +25  Production  Masonry

Wheat +1  Food  Farm +25  Food  Pottery

 

Strategic Resources                                                                                                                                                                                                                   [Contents]

 

  Traits Improved By Requirement

Aluminum +1  Science  Mine  Advanced Flight

Coal +2  Production  Mine  Steam Power

Horses +1  Food,

+1  Production

 Pasture  

Iron +1  Science  Mine  Bronze Working

Niter +1  Food,

+1  Production

 Mine  Gunpowder

Oil +3  Production  Oil Well,  Offshore Oil
Rig
 Combustion,
Created by
 John Rockefeller

Uranium +2  Production  Mine  Nuclear Fission

 

 

 

Luxury Resources
– Cinnamon to Perfume (1 of 2)                                                                                                                                                   [Contents]

 

Name Traits Improved By Requirement

Cinnamon +6  Amenities (1 per city)   Become Suzerain of Zanzibar

Citrus +2  Food, +4  Amenities (1 per city)  Plantation  

Cloves +6  Amenities(1 per city)   Become Suzerain of Zanzibar

Cocoa +3  Gold, +4  Amenities (1 per city)  Plantation  

Coffee +1  Culture, +4  Amenities (1 per city)  Plantation  

Cosmetics +4  Amenities (1 per city)   Created by  Helena Rubinstein

Cotton +3  Gold, +4  Amenities (1 per city)  Plantation  

Diamonds +3  Gold, +4  Amenities (1 per city)  Mine  

Dyes +1  Faith, +4  Amenities (1 per city)  Plantation  

Furs +1  Food, +1  Gold, +4  Amenities (1 per city)  Camp  

Gypsum +1  Production, +1  Gold, +4  Amenities (1 per city)  Quarry  

Incense +1  Faith, +4  Amenities (1 per city)  Plantation  

Ivory +1  Production, +1  Gold, +4  Amenities (1 per city)  Camp  

Jade +1  Culture, +4  Amenities (1 per city)  Mine  

Jeans +4  Amenities (1 per city)   Created by  Levi Strauss

Marble +1  Culture, +4  Amenities (1 per city)  Quarry  

Mercury +1  Science, +4  Amenities (1 per city)  Mine  

Pearls +1  Faith, +4  Amenities (1 per city)  Fishing Boats  

Perfume +6  Amenities(1 per city)   Created by  Estee Lauder

 

 

 

 

Luxury Resources
– Salt to Wine (2 of 2)                                                                                                                                                                                 [Contents]

 

Name Traits Improved By Requirement

Salt +1  Food, +1  Gold, +4  Amenities (1 per city)  Mine  

Silk +1  Culture, +4  Amenities (1 per city)  Plantation  

Silver +3  Gold, +4  Amenities (1 per city)  Mine  

Spices +2  Food, +4  Amenities (1 per city)  Plantation  

Sugar +2  Food, +4  Amenities (1 per city)  Plantation  

Tea +1  Science, +4  Amenities (1 per city)  Plantation  

Tobacco +1  Faith, +4  Amenities (1 per city)  Plantation  

Toys +4  Amenities (1 per city)   Created by  John Spilsbury

Truffles +3  Gold, +4  Amenities (1 per city)  Camp  

Whales +1  Food, +1  Gold, +4  Amenities (1 per city)  Fishing Boats  

Wine +1  Food, +1  Gold, +4  Amenities (1 per city)  Plantation Â