ModCast Episode 68: “Put Together”

By | January 21, 2017

Ready to go. The sixty-eighth episode of [url=http://thepolycast.net/modcast]ModCast[/url], entitled “[url=http://thepolycast.net/modcast/season9.php#mcepisode68]Put Together[/url]”, is now netcasting with a 51m37s runtime. The ninth season premiere features regular co-hosts [url=http://forums.civfanatics.com/member.php?u=20480]Rob “Rob (R8XFT)” Riley[/url], [url=http://forums.civfanatics.com/member.php?u=243820]Jett “TPangolin”[/url], [url=http://forums.civfanatics.com/member.php?u=205813]Jan “Janboruta” Boruta[/url] and [url=http://forums.civfanatics.com/member.php?u=145352]Scott “AlphaShard” Dirk[/url] and eight others in the show’s first composite episode of archived segments.

The summary of topics is as follows:

– [i]00m52s[/i] | [b]Topic #1[/b]
On pitfalls in the Religion and Tourism mechanics in [i]Civilization V[/i] and towards tweaking the game’s trade system User Interface (02m50s; recorded for [url=http://thepolycast.net/modcast/season5.php#mcepisode48]Episode 48[/url]).
– [i]05m28s[/i] | [b]Cartography Room[/b]
Much quality to be found amongst a number of the game’s user-created civilizations (recorded for [url=http://thepolycast.net/modcast/season6.php#mcepisode50]Episode 50[/url]).
– [i]08m11s[/i] | [b]Code Corner (Part 1 of 2)[/b]
Having City States in [i]CivV[/i] produce Settlers for expansion (recorded for [url=http://thepolycast.net/modcast/season7.php#mcepisode58]Episode 58[/url]).
– [i]13m30s[/i] | [b]Miscellaneous (Part 1 of 2)[/b]
A then-update on [i]Anno Domina[/i] for [i]Civilization V[/i] (recorded for [url=http://thepolycast.net/modcast/season7.php#mcepisode61]Episode 61[/url]).
– [i]20m57s[/i] | [b]Code Corner (Part 2 of 2)[/b]
Varying coding practices in game modding.
– [i]25m49s[/i] | [b]Modding Spotlight[/b]
Using an enhanced modding screen for [i]CivV[/i] and an events generator (recorded for [url=http://thepolycast.net/modcast/season8.php#mcepisode64]Episode 64[/url]).
– [i]30m20s[/i] | [b]Miscellaneous (Part 2 of 2)[/b]
The “weirdest and worst” comments for [i]Civilization V[/i] works in the [b]Steam[/b] [url=https://steamcommunity.com/workshop/browse/?appid=8930]community[/url], how the popularity of some has come to influence those creators’ approach to modding (34m13s) and how the most spent time on mod came to be so consuming (37m25s; recorded for [url=http://thepolycast.net/modcast/season8.php#mcepisode66]Episode 66[/url]).

[u]ModCast[/u] is the first spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url]; fellow sibling [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] focuses on [i]Civ[/i] multiplay.