ModCast Episode 70: “Seeing What There Is To See”

By | May 27, 2017

Looking forward. The seventieth episode of [url=]ModCast[/url], entitled “[url=]Seeing What There Is To See[/url]”, is now netcasting with a 39m33s runtime. Regular co-hosts [url=]Rob “Rob (R8XFT)” Riley[/url], [url=]John “Neirai”[/url] and [url=]Lee “LeeS” Shipp[/url] are joined by first-time guest co-host “[url=]Deliverator[/url]”.

The summary of topics is as follows:

– [i]03m10s[/i] | [b]Modding Spotlight[/b]
All eyes and ears on the work of “Deliberator” for [i]Civilization VI[/i], and how the works came to be.
– [i]17m38s[/i] | [b]Miscellaneous[/b]
The good, bad and ugly elements that make up the present state of [i]CivVI[/i] modding.
– [i]28m10s[/i] | [b]Code Corner[/b]
For modders and players alike, “[url=]Buildings Are Fun[/url] looks to setup buildings with specific construction requirements that also makes use of “[url=]Dummy Buildings Systems[/url]”.

[u]ModCast[/u] is the first spin-off of the [i]Civ[/i] strategy-centric [url=]PolyCast[/url]; fellow sibling [url=][u]TurnCast[/u][/url] focuses on [i]Civ[/i] multiplay.