ModCast Episode 70: “Seeing What There Is To See”

By | May 27, 2017

Looking forward. The seventieth episode of [url=http://thepolycast.net/modcast]ModCast[/url], entitled “[url=http://thepolycast.net/modcast/season9.php#mcepisode70]Seeing What There Is To See[/url]”, is now netcasting with a 39m33s runtime. Regular co-hosts [url=https://forums.civfanatics.com/members/rob-r8xft.20480]Rob “Rob (R8XFT)” Riley[/url], [url=https://forums.civfanatics.com/members/neirai.248017]John “Neirai”[/url] and [url=https://forums.civfanatics.com/members/lees.247111]Lee “LeeS” Shipp[/url] are joined by first-time guest co-host “[url=https://forums.civfanatics.com/members/deliverator.137543]Deliverator[/url]”.

The summary of topics is as follows:

– [i]03m10s[/i] | [b]Modding Spotlight[/b]
All eyes and ears on the work of “Deliberator” for [i]Civilization VI[/i], and how the works came to be.
– [i]17m38s[/i] | [b]Miscellaneous[/b]
The good, bad and ugly elements that make up the present state of [i]CivVI[/i] modding.
– [i]28m10s[/i] | [b]Code Corner[/b]
For modders and players alike, “[url=https://forums.civfanatics.com/resources/lees-buildings-are-fun.26136]Buildings Are Fun[/url] looks to setup buildings with specific construction requirements that also makes use of “[url=https://forums.civfanatics.com/resources/lees-dummy-buildings-systems.26207]Dummy Buildings Systems[/url]”.

[u]ModCast[/u] is the first spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url]; fellow sibling [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] focuses on [i]Civ[/i] multiplay.