PolyCast Episode 285: “Work That In”

By | July 15, 2017

Putting in an effort. The two-hundred-and-eighty-fifth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season11.php#episode285]Work That In[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url] and [url=https://www.youtube.com/user/SBFMadDjinn]”MadDjinn”[/url] with returning guest co-host [url=http://forums.civfanatics.com/member.php?u=263216]”NewEarthRelic”[/url] and first-time guest co-host [url=https://twitter.com/JohnnyChugs]T.J. Denzer[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]01m09s[/i] | [b]Senate[/b]
The strengths [url=http://civilization.wikia.com/wiki/Roman_(Civ6)]of Rome[/url], the hits and misses [url=http://civilization.wikia.com/wiki/Russian_(Civ6)]of Russia[/url] (10m18s) and the variability [url=http://civilization.wikia.com/wiki/Spanish_(Civ6)]of Spain[/url] (18m00s) in [i]Civilization VI[/i] playing as, and against, each.
– [i]24m08s[/i] | [b]Forum Talk[/b]
What to do about [i]CivVI[/i]’s Artificial Intelligence (AI) [url=https://forums.civfanatics.com/threads/ai-use-of-air-force.619597]in air combat[/url] and mixing agreement, disagreement and compromise with respect to ten things to [url=https://forums.civfanatics.com/threads/10-things-from-previous-games-that-should-come-back.607127]bring back[/url] to the series from its past (29m10s).

– [i]Intro/Outro[/i] | [b]Miscellaneous[/b]
Staying consistent and out, about and boating.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.