ModCast Episode 73: “Knock It Out of the Park”

By | October 15, 2017

ModCast Home run. The seventy-third episode of [url=http://thepolycast.net/modcast]ModCast[/url], entitled “[url=http://thepolycast.net/modcast/season9.php#mcepisode73]Knock It Out of the Park[/url]”, is now netcasting. Lead co-host [url=https://forums.civfanatics.com/members/rob-r8xft.20480]Rob “Rob (R8XFT)” Riley[/url] is joined by fellow regular co-hosts [url=https://forums.civfanatics.com/members/vicevirtuoso.243485]”vicevirtuoso”[/url], [url=https://forums.civfanatics.com/members/neirai.248017]John “Neirai”[/url], [url=https://forums.civfanatics.com/members/lees.247111]Lee “LeeS” Shipp[/url] with returning guest [url=http://forums.civfanatics.com/member.php?u=190122]Sukrit “Sukritact” Tanticharoenkiat[/url] in this 35m49s outing.

The summary of topics is as follows:

– [i]00m32s[/i] | [b]Modder’s Spotlight[/b]
Recent [i]Civilization VI[/i] works by the show’s returning guest: the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1127339491]Swahili[/url], prompting consideration of heavily faovuring coastal starts for a civilization, custom leaders of [url=http://steamcommunity.com/sharedfiles/filedetails/?id=884825964]Siam[/url] and [url=http://steamcommunity.com/sharedfiles/filedetails/?id=917555008]Ethiopia[/url], and at length enter the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1092955906]Policy Manager[/url] modification.
– [i]23m15s[/i] | [b]Mailbag[/b]
Responding to feedback [url=https://forums.civfanatics.com/threads/modcast-episode-71-faucets-on.617040/#post-14783180]first from[/url] [url=http://thepolycast.net/modcast/season9.php#mcepisode71]Episode 71[/url] and then, more substantively and in turn substantially, [url=https://forums.civfanatics.com/threads/modcast-episode-72-%E2%80%9Cwhere-the-buffalo-roam%E2%80%9D.620856/#post-14835326]from[/url] [url=http://thepolycast.net/modcast/season9.php#mcepisode72]Episode 72[/url].
– [i]26m01s[/i] | [b]Code Corner[/b]
The Application Program Interface (API) for [i]CivVI[/i] is compared to [i]Civilization V[/i] with focus on the former’s modifier system versus programming language Lua in the latter, and Lua’s presence otherwise in [i]VI[/i].

[u]ModCast[/u] is the first spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url]; fellow sibling [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] focuses on [i]Civ[/i] multiplay.