PolyCast Episode 317: “The Letters ‘F’ and ‘O'”

By | September 2, 2018

PolyCast Select combinations. The three hundred-and-seventeenth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode317]The Letters ‘F’ and ‘O'[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with first-time guest [url=https://forums.civfanatics.com/members/mr-shadows.270951]Brian “Mr. Shadows”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]02m35s[/i] | [b]Forum Talk[/b]
Wondering why Irrigation technology in [i]Civilization VI[/i] is an [url=https://forums.civfanatics.com/threads/irrigation-is-pretty-bad-i-think.634715]underwhelming dead-end[/url], one’s [url=https://forums.civfanatics.com/threads/whats-your-standard-barracks-to-stables-ratio.634652]typical ratio of[/url] Barracks to Stables in Encampment districts (10m03s), identifying the [url=https://forums.civfanatics.com/threads/what-are-your-biggest-criticisms-of-civ-vi-maps.634456]shortcomings of[/url] the game’s map and whether [url=https://forums.civfanatics.com/threads/bringing-back-corporations-vassal-states-and-introducing-trade-notes-to-civ-vi.633112]to bring back[/url] Corporations, Vassal States — if so, how — while adding the idea of Trade Nodes in the process (29m21s; recorded for [url=http://thepolycast.net/polycast/season12.php#episode310]Episode 310[/url]).
– [i]43m53s[/i] | [b]Theatre[/b]
A religious strategy for [i]CivVI[/i] Poland is first up, followed by revising a strategy for the game full-stop stemming from a difference in combat mechanics found in [i]Civilization V[/i] (45m39s).
– [i]49m02s[/i] | [b]Miscellaneous[/b]
A notable eight jobs [url=https://firaxis.com/careers]now available[/url] at [i]Civ[/i] developer [b]Firaxis Games[/b] seem to jive with its owner, publisher [b]2K Games[/b], looking to [url=https://www.gamesindustry.biz/articles/2018-07-23-2ks-light-slate-belies-bigger-ambitions]add a new series[/url] to its property’s gaming line-up (53m27s).

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Silhouette counting and grammatical instruction.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.