PolyCast Episode 320: “Random Other Stuff”

By | October 14, 2018

PolyCast Mishmash. The three hundred-and-twentieth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode320]Random Other Stuff[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with first-time guest [url=https://forums.civfanatics.com/members/willowbrook.51123]Laura “WillowBrook”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]02m34s[/i] | [b]Forum Talk[/b]
Taking in the suggestion that [url=https://forums.civfanatics.com/threads/seems-like-its-better-just-to-build-warriors.637007]only building Warriors[/url] is the way to go at the outset of a [i]Civilization VI[/i] game, responding to the assertion that Appeal [url=https://forums.civfanatics.com/threads/appeal-is-irrelevant.636964]is “irrelevant”[/url] (11m03s) and pushing back on how Unique Improvements are [url=https://forums.civfanatics.com/threads/unique-improvements-disappearing-upon-conquest.636381]destroyed upon capture[/url] (17m20s); then, proposing a meshing of Era Score, Alliances and shared victories (24m33s; recorded for [url=http://thepolycast.net/polycast/season12.php#episode308]Episode 308[/url]) and dozens of pages and tens of thousands of pageviews later: [url=https://forums.civfanatics.com/threads/all-quiet-on-the-civ-front.633171]”all quiet”[/url] on the [i]Civ[/i] front… or is it? (28m30s)
– [i]30m21s[/i] | [b]Theatre[/b]
Past peaceful expansion for present conquest and declaring war on one’s self in an Emergency clash?
– [i]41m50s[/i] | [b]Open Mic[/b]
Asks “etsharry” during [url=]a live recording[/url] of the show: “[do] you guys mind[,] and I think I heard before you do[,] if there was even more micro/speed required in [i]Civ[/i] to be a good player” (recorded for [url=http://thepolycast.net/polycast/season12.php#episode319]Episode 319[/url]).
– [i]46m00s[/i] | [b]News[/b]
First the [u]iPad[/u], and now the [u]iPhone[/u]: [i]Civilization VI[/i] [url=https://www.engadget.com/2018/10/04/civilization-vi-iphone-release]arrives[/url] [url=https://forums.civfanatics.com/threads/civ6-now-on-iphone7-and-later.637073]on[/url] the cellular mobile platform.

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Breaking the ice and cause for hesitation.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.