Known upon discovery. The three hundred-and-twenty-third episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode323]Find That Sweet Spot[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam”[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url]. It carries a runtime of 59m59s.
The summary of topics is as follows:
– [i]02m18s[/i] | [b]Forum Talk[/b]
Putting together [url=https://forums.civfanatics.com/threads/help-me-understand-trade-routes-and-trading-posts.602911]the pieces of[/url] trade routes and understanding the [url=https://forums.civfanatics.com/threads/why-the-trade-exclusion-of-markets-vs-lighthouses.637231]continued exclusion[/url] of Markets and Lighthouses creating one if the other already exists in a city (05m19s) precede a [url=https://forums.civfanatics.com/threads/here-is-my-pitch-for-an-8th-governor.637945]construct for[/url] an eighth Governor (14m47s), all in [i]Civilization VI[/i].
– [i]21m55s[/i] | [b]Research Lab[/b]
What to make of [url=https://forums.civfanatics.com/threads/false-flags-and-war-declaration-changes.637939]disguising one’s units[/url] as belonging to that of another [i]CivVI[/i] player, a proposal [url=https://forums.civfanatics.com/threads/an-idea-for-agendas.636466]to improve[/url] leader Agendas (27m18s; recorded for [url=http://thepolycast.net/polycast/season12.php#episode322]Episode 322[/url]) and the if, and how, to implement the [url=https://forums.civfanatics.com/threads/central-banks.637943]concept of[/url] a Central Bank for a given civilization (33m20s).
– [i]45m15s[/i] | [b]Open Mic[/b]
Community and subsequent panel follow-up input from [url=http://thepolycast.net/polycast/season12.php#episode322]Episode 322[/url] [url=https://forums.civfanatics.com/threads/polycast-episode-322-the-dulcet-tones.637814]on how[/url] resource copy counting for improving one’s empire in [i]Civilization VI[/i] could take lead from [i]Civilization: Beyond Earth[/i].
– [i]48m53s[/i] | [b]Time Machine[/b]
Shining the spotlight back on [i]Civilization III[/i] as it passes seventeen years [url=https://en.wikipedia.org/wiki/Civilization_III]since release[/url].
– [i]Intro/Outro[/i] | [b]Assorted[/b]
Missed opportunity and giving it a try.
[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.