Category Archives: Old World

Soren Johnson on citizens and specialists in Old World

By | August 31, 2021

Soren Johnson has released his latest blog post about the development of Old World. You can find the blog post here. An excerpt: “I used this opportunity to fix a couple other problems with the design. Players had complained that cities were too similar to each other, which was certainly a problem with yields coming less from the… Read More »

New Old World patch, August 25 2021

By | August 25, 2021

A new patch for Old World has been released. The patch notes can be found here, the full log here. The changes include various balancing related items in single, as well in multiplayer, in addition to 39 new events. Discuss these changes in our Old World forum here: https://forums.civfanatics.com/threads/old-world-patch-august-25-2021.672732/. Follow this discussion on Twitter: https://twitter.com/civfanatics/status/1430645958904369154

Soren Johnson on yields in Old World

By | August 25, 2021

Soren Johnson has written another blog post about how the different yields in Old World were developed, and what considerations the developers had. An excerpt: “In contrast, Civ has relied on a much more abstract model that shifts around from game to game. In Civs 1 & 2, resources like Iron and Stone were turned into generic “production”… Read More »

New patch for Old World

By | August 20, 2021

Mohawk Games has released a new patch for Old World. The patch includes AI improvements, performance improvements, and various bug fixes. You can find the full list of changes here: https://gist.github.com/MohawkGames/1f15dc66a5b4ad5aae957247d547a7e6 Discuss Old World in our forum here: https://forums.civfanatics.com/categories/old-world.612/

Soren Johnson’s designer notes about the tech tree

By | August 18, 2021

Soren Johnson, the lead designer of Old World, which is probably the biggest contender for Humankind right now, has written another note about the design decisions in Old World. An excerpt: “Of course, every piece of game design is a set of trade-offs, and one of the trade-offs that the traditional tech tree made in the name of… Read More »

Old World update #65

By | August 12, 2021

The developers of Old World have updated the game yesterday with a new patch. There seem to be mainly improvements on the multiplayer side, as well as bug fixes. Read the details here.

Soren Johnson on 1UpT in Old World

By | August 11, 2021

Soren Johnson has written a blog-post on the challenges with the concepts of “one unit per tile” (1UpT) versus “stacked units” in Old World, you can read it here. 1 UpT was certainly one of the most controversial changes going from Civ4 to Civ5. Soren did not work on Civ5, but had to make the same decisions for… Read More »

Expanded forums for “Old World” and “Humankind”

By | August 10, 2021

Since there are two recent/upcoming games, which are of interest for the civ-fanatics community, we have decided to expand their forums. We have given sub-categories to both the Old World and Humankind forum, to allow a better organization of tech support, modding, strategy guides and and everything else what we desire for these games.