One More Turn Episode 505: “Relative Separation”

By | November 2, 2016

omt_logoNew wrinkles open old wounds. The fifth episode of dramedy podcast [u]One More Turn[/u]’s ([u]OMT[/u]) fifth season [url=http://onemoreturn.net/episodes5.php#episode505]is now available[/url]. Entitled “Relative Separation”, it has a runtime of 09m34s. A story set in the near future, [u]OMT[/u] features geeks deal with non-geeky problems. One can [url=https://twitter.com/onemoreturnshow]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/onemoreturnshow]check out[/url] its YouTube channel for caption capability.

[u]OMT[/u] features the voice talents of [i]Civilization[/i] strategy-centric podcast [url=http://thepolycast.net]PolyCast[/url] regular co-hosts [url=http://apolyton.net/forums/member.php?action=getinfo&userid=2]Daniel “DanQ” Quick[/url] and [url=http://apolyton.net/forums/member.php?action=getinfo&userid=22677]Stephanie “Makahlua”[/url] among others; Quick is also the show’s writer and creator. Selections of American music and soundtrack composer [url=http://www.imdb.com/name/nm2228215]Kevin MacLeod[/url]’s work is included throughout the series. Episode 506 is scheduled for release on [i]November 09th, 2016[/i].

Civ6 – General Reference & Guides

By | November 2, 2016

We have created a new Civ6 – General Reference & Guides category in our Resource Manager.

If you have created a reference or guide for Civ6 and would like to share with the community, feel free to add the resource there.

Currently we have two guides, amenity guide by Iron Angel and housing guide by Browd. Check them out!

Civ6 Hall of Fame Opened

By | October 30, 2016

The Civ VI Hall of Fame has started up the first Beta (ie unofficial) Gauntlet, while the official Civ VI Hall of Fame is being readied for business.

The idea is to get some discussion going as to strategy, introduce new players to the Hall of Fame and welcome back old friends from V and earlier.

The winner is the person who submits the fastest finishing game with the following settings:

  • Victory Condition: Cultural (though all victory conditions must be enabled)
  • Difficulty: Prince
  • Starting Era: Ancient
  • Map Size: Small
  • Map Type: Continents
  • Speed: Normal
  • Leader: Phillip II
  • Opponents: Any, 5 opponents only (default option)
  • Resources: Standard
  • Start Position: Standard
  • Limit Turns: By Game Speed
  • Must Not Be Checked: No Barbarians
  • Date: 30th October to 29th November 2016

Check out the thread for submitting entries right here.

Civ6 Reviews Roundup

By | October 27, 2016

Civilization VI has been out for almost a week now and lots of reviews have been published.

At Metacritic, the game’s current meta score is 90 based on 36 reviews, which is “Universal acclaim” rating.

Here are excerpts from some of the reviews:

GameSpot (90/100)
“Civ 6 has a few rough edges, but they’re pushed far into the periphery by spectacular strategic depth and intricate interlocking nuances. Any frustrations I experienced were immediately eclipsed by my desire to continue playing. Just one more turn, every turn, forever.”

IGN (94/100)
“Civilization VI will go down in history as the most fully-featured launch version in the series. Many of those are smartly revamped versions of Civ classics, buy it finds its own identity with great new ideas like spread-out cities, customizeable governments, research boosts, and leader agendas. And even though the AI has some improving to do, it can put up enough of a fight to make world domination a challenge.”

PC Gamer (93/100)
“Sight, sound, and systems harmonize to make Civilization 6 the liveliest, most engrossing, most rewarding, most challenging 4X in any corner of the earth.

Kotaku
“Civilization VI has issues in unexpected places, but only a catastrophe was going to stop this being a real good time. And this is no catastrophe. What we’ve got here is a strategy game that, while preserving most of the series’ longtime fundamentals, has also found new and surprising ways—through an investment in player choice and more hands-on time with your people—to keep things interesting.”

Game Revolution (90/100)
“This is a captivating game, one that consumes your time and gives back more than you put in. It’ll test your ability to make sound decisions, and anticipate the future. While diplomacy and numbers tuning will be required to combat some of the frustration that the game brings, this is yet another outstanding 4X game from Firaxis Games that will undoubtedly become one of the most popular PC titles for the years to come.”

PCWorld (80/100)
“Civilization VI has room to improve (particularly the AI), but this is the most complete a baseline Civ game has felt in ages and a few smart tweaks on the formula distinguish it from its predecessor.”

Destructoid (85/100)
“The old Civ mantra of “one more turn” is stronger than ever. The additions make for a much deeper strategy game and the inclusion of most of the features from previous entries makes for a remarkably well-rounded launch. It will be interesting to see where Civ VI goes, but I have a feeling there won’t be nearly as dramatic a change as Civ V saw.”

Polygon (85/100)
“Civilization 6 is an advance on the previous game, offering more variety, smarter use of assets and a wider palette of potential activities. It remains the best of its kind, always demanding my attention, forever creating new narratives out of stats and maps. But it fails to move the concept of a history simulation beyond the ambitions set 25 years ago. We’ve reached the point where Civ games are as much a simulation of themselves, as they are of the march of human progress.”

Game Informer (95/100)
“These are just a few of the dozens of minor tweaks to what was already an incredibly strong formula. Firaxis’ newest entry in the Civilization series isn’t a game changer, because the game was already great. However, Civilization VI could easily be the pinnacle of the series.”

Time (80/100)
“It is, in most of the ways that matter, the best-looking, most systemically well thought out, and thereby most fun I’ve had with a Civilization since 1996…Except for that one thing.”

Rock, Paper, Shotgun
“It is, quite simply, a thing of wonder, and a late contender for my personal game of the year.”

Civilization VI Macintosh Version Released!

By | October 25, 2016
civ6ma_avail_nowComing hot on the heels of the PC release, Aspyr today announced the release of the Macintosh version of Sid Meier’s Civilization VI. Both the Mac and PC versions are available for all those who have purchased the game.
Aspyr also tweeted that Linux users have not forgotten, indicating that the company is investigating a port for that platform.
 You can discuss everything related to the Mac version of the game in our Civ6 – Macintosh forum >>> http://forums.civfanatics.com/forums/civ6-macintosh.552/

Playing Civ6 This Weekend?

By | October 22, 2016

To all Civ fans who are playing Civ6 this weekend:

Happy Civing! 🙂

Team Liquid Civilization Team Announced

By | October 22, 2016

team_liquid_logo-svgThe professional gaming organization, Team Liquid, has marked the release of Sid Meier’s Civilization VI by announcing a Civilization Team, headed by multiplayer stalwart MrGameTheory.

Team Liquid noted that they were, “proud to announce the creation of our Civilization Team and an initiative to launch Civilization VI into the world of competitive esports,” and stated that, “We’ll be launching a tournament soon, and the revitalization of the Civplayers and Civfanatic communities will be a great start to what will become of the scene.”

In addition, Team Liquid have noted that two additional team members will be announced on October 29, before a ‘series of tournaments’ are hosted starting on November 19 to find more team members.

Sid Meier’s Civilization VI Released!

By | October 21, 2016

civ6ma_avail_nowSid Meier’s Civilization VI has been released worldwide! Marking the 25th anniversary of the Civ series, the game both builds upon the critically and commercially successful Sid Meier’s Civilization V, and introduces a variety of new features, such as the District system.

CivFanatics houses a number of forums to discuss Civ6:
  • General Discussions – discuss any and all aspects of the game here; let everyone know what you enjoy and what you don’t about the game.
  • Bug Reports – if you run into any bugs while playing the game, post them here. Firaxis staff have in the past perused our Bug Report forums to identify problems that need fixing in the next patch of the game.
  • Ideas & Suggestions – have you thought of a way to improve on Civ6? If so, post your idea in this forum and see what other fanatics think.
  • Strategy & Tips – discuss the best strategies for playing the game with players of all difficulty levels.
  • Creation & Customization – get involved in the modding scene, or find out about new mods for the game. Right now, you can check out the first version of the Anno Domini mod by Rob (R8XFT).
  • Multiplayer – sick of the AI? Play against some humans! Discuss all multiplayer topics here.
  • Stories & Let’s Plays – if you have a game story to share, or an LP to post, do so here.
  • Technical Support – if you run into any technical difficulties with the game, post in this forum to see if others can help you.
  • Macintosh – this is a forum for the discussion of the recently announced Mac version of Civ6.