Raising world consciousness. The two-hundred-and-eighty-third episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season11.php#episode283]Organically Sourced Empires[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=https://www.youtube.com/user/SBFMadDjinn]”MadDjinn”[/url] with returning guest co-host [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url]. It carries a runtime of 59m59s.
The summary of topics is as follows:
– [i]02m23s[/i] | [b]Forum Talk[/b]
Adding new districts [url=https://forums.civfanatics.com/threads/in-an-expansion-what-new-districts-would-you-like-to-see.616457]to the mix[/url] in [i]Civilization VI[/i] garners some attention.
– [i]17m40s[/i] | [b]Miscellaneous[/b]
From perennial [url=http://www.megabearsfan.net/post/2017/06/03/Frustrations-with-Civ-difficulty-levels.aspx]frustrations with[/url] the [i]Civ[/i] series to [url=http://www.megabearsfan.net/post/2017/06/05/Expanding-challenge-in-Civ.aspx]suggestions to address them[/url], much is considered.
– [i]55m10s[/i] | [b]News[/b]
Expressing [url=https://www.reddit.com/r/civ/comments/6ffu7n/after_8_months_of_release_aspyr_and_2k_still_cant]dissatisfaction with[/url] the [url=https://support.aspyr.com/hc/en-us/articles/216979606-Civilization-VI-STEAM-KB]ongoing lack[/url] of cross-platform [i]Civilization VI[/i] multiplay leads to an unexpected [url=https://i.redd.it/394v9klad21z.png]reference to the release timeline[/url] of the game’s next Downloadable Content (DLC).
– [i]Intro/Outro[/i] | [b]Miscellaneous[/b]
Misunderstanding muse, audible prompting and not knowing of what is said.
[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.