PolyCast Episode 294: “Recurring Consumer Activation”

By | November 18, 2017

PolyCast It’s a thing. The two-hundred-and-ninety-fourth episode of PolyCast, “Recurring Consumer Activation“, features regular co-hosts Stephanie “Makahlua”, Philip “TheMeInTeam” Bellew and ”MadDjinn” with returning guests ”CanusAlbinus” and ”Sedwick”. It carries a runtime of 59m59s.

The summary of topics is as follows:

01m38s | Senate
The “As and Against” series for Civilization VI civilizations return to highlight both Indonesia and the Khmer (07m41s); then, how the War Weariness mechanic works in (13m09s) and whether or not to harvest or chop in the game (25m37s).
31m31s | Forum Talk
First the preview to (recorded for Episode 293), and then , interview with CivVI Lead Designer Ed Beach on what’s next for the title (35m43s) followed by unearthening undocumented changes from its Fall 2017 patch (39m12s), why the Domination Victory, well, dominates in multiplayer play (43m12s) and the notion of “recurring consumer spending” in eyed by Civilization VI publisher Take-Two Interactive garners some reaction (48m53s).

Intro/Outro | Miscellaneous
Introductory appreciations and reading between the lines.

PolyCast is a bi-weekly audio production recording live every other Saturday throughout the year, in an ongoing effort to give the Civilization community an interactive voice; sibling show ModCast focuses on Civ modding, TurnCast on Civ multiplay.

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