PolyCast Episode 294: “Recurring Consumer Activation”

By | November 18, 2017

PolyCast It’s a thing. The two-hundred-and-ninety-fourth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season11.php#episode294]Recurring Consumer Activation[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=https://www.youtube.com/user/SBFMadDjinn]”MadDjinn”[/url] with returning guests [url=http://www.ustream.tv/user/CanusAlbinus]”CanusAlbinus”[/url] and [url=http://forums.civfanatics.com/member.php?u=253556]”Sedwick”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]01m38s[/i] | [b]Senate[/b]
The “As and Against” series for [i]Civilization VI[/i] civilizations return to highlight both [url=https://civilization.com/news/entries/civilization-vi-fall-2017-update-available-now]Indonesia[/url] and the [url=https://civilization.com/news/entries/civilization-vi-fall-2017-update-available-now]Khmer[/url] (07m41s); then, how the War Weariness [url=https://forums.civfanatics.com/threads/how-war-weariness-works-wip.623207]mechanic works[/url] in (13m09s) and whether or not to [url=https://forums.civfanatics.com/threads/when-would-you-harvest-or-chop.623666]harvest or chop[/url] in the game (25m37s).
– [i]31m31s[/i] | [b]Forum Talk[/b]
First the [url=https://forums.civfanatics.com/threads/ed-beach-pc-gamer-interview.623805]preview to[/url] (recorded for [url=http://thepolycast.net/polycast/season11.php#episode293]Episode 293[/url]), and then [url=]the actual[/url], interview with [i]CivVI[/i] Lead Designer Ed Beach on what’s next for the title (35m43s) followed by unearthening [url=https://forums.civfanatics.com/threads/fall-2017-patch-undocumented-changes.623618]undocumented changes[/url] from [url=https://forums.civfanatics.com/threads/autumn-2017-patch-general-discussion.623539]its[/url] Fall 2017 patch (39m12s), why the Domination Victory, well, [url=https://forums.civfanatics.com/threads/why-cant-people-in-mp-play-anything-but-dom.608098]dominates in[/url] multiplayer play (43m12s) and the notion of “[url=https://www.gamasutra.com/view/news/309190/TakeTwo_plans_to_only_release_games_with_recurrent_consumer_spending_hooks.php]recurring consumer spending[/url]” in eyed by [i]Civilization VI[/i] publisher [b]Take-Two Interactive[/b] garners some reaction (48m53s).

– [i]Intro/Outro[/i] | [b]Miscellaneous[/b]
Introductory appreciations and reading between the lines.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.