PolyCast Episode 302: “Always Improving”

By | March 18, 2018

PolyCast Always. The three hundred-and-second episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode302]Always Improving[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with first-time guest co-host [url=https://forums.civfanatics.com/members/timothy001.213497]”Timothy001″[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]01m17s[/i] | [b]News[/b]
All about the [url=http://steamcommunity.com/games/289070/announcements/detail/1657760039074270683]March[/url] [url=https://forums.civfanatics.com/threads/patch-is-live.629897]2018[/url] [url=https://www.youtube.com/watch?v=ZSFhqOPiU-E]Update[/url] for [i]Civilization VI: Rise and Fall[/i] is followed by an addendum, requesting a change with respect to hex options when occupied by an enemy unit (17m07s).
– [i]20m27s[/i] | [b]Senate[/b]
The “good”, “bad and the ugly” of [i]CivVI[/i] Governors introduced in the game’s first expansion pack [url=https://forums.civfanatics.com/threads/governors-the-good-the-bad-and-the-ugly.629735]are rated[/url] through their abilities, absolute and relative to each other.
– [i]43m56s[/i] | [b]Forum Talk[/b]
Individually limited, collectively extensive: a call for the [url=https://forums.civfanatics.com/threads/your-top-three-most-wanted-gameplay-changes.629006]most pressing[/url] [i]Civilization VI: Rise and Fall[/i] gameplay changes needed presently.

– [i]Intro/Outro[/i] | [b]Miscellaneous[/b]
A case for blooping.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.