PolyCast Episode 305 Topics List

By | April 5, 2018

PolyCast This Saturday, April 7th, 2018 is to see the [url=https://www.youtube.com/user/thepolycast/live]seventh recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s twelfth season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+305+Recording&iso=20180407T12&p1=188&ah=2]timezone converter[/url]), Episode 305’s topics list is set as follows:

[b]Forum Talk[/b]
– Should Coast Tiles Yield an Extra Production for Balance?
[url]https://forums.civfanatics.com/threads/should-coast-tiles-yield-an-extra-production-for-balance.630753[/url]
– Forts Should Give Loyalty
[url]https://forums.civfanatics.com/threads/forts-should-give-loyalty.629421[/url]
– Railroads?
[url]https://forums.civfanatics.com/threads/railroads.629143[/url]
– Barbarians Are People Too
[url]https://forums.civfanatics.com/threads/barbarians-are-people-too.626206[/url]

[b]Miscellaneous[/b]
– 5 Business Lessons from [i]Civilization[/i]
[url]https://www.business2community.com/strategy/5-business-lessons-civilization-02036391[/url]

[b]Theatre[/b]
– [i]Civilization VI: Rise and Fall[/i] Gameplay Experiences to Date

[b]Intro/Outro[/b]
– [i]CivVI[/i] “Independence Day”

– April Fool’s 2018: Aspyr Media Announced [i]CivVI[/i] for Smart Watches
[url]https://mailchi.mp/c6df649f3a46/announcing-civilization-vi-for-smart-watches[/url]

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.