Cautiously moving forward. The three hundred-and-eighth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode308]Managing Expectations[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guest [url=http://www.ustream.tv/user/CanusAlbinus]”CanusAlbinus”[/url] and first-time guest [url=https://www.youtube.com/channel/UClgw97CS5Wksv0oF_AMCy6g]Simon “The Buzzing”[/url]. It carries a runtime of 59m59s.
The summary of topics is as follows:
– [i]01m47s[/i] | [b]News[/b]
Following the most lead time between announcement and release in recent [i]Civilization[/i] series history, the Spring 2018 patch for the game’s sixth iteration [url=https://civilization.com/news/entries/civilization-vi-rise-and-fall-spring-2018-update-release-date]has[/url] [url=https://forums.civfanatics.com/threads/spring-patch-notes.632218]arrived[/url] with many an addition, balancing, bug fixing and more.
– [i]31m02s[/i] | [b]Forum Talk[/b]
Pushing for late-game science yields [url=https://forums.civfanatics.com/threads/ice-tiles-should-provide-science-in-late-game.632510]from ice tiles[/url] leads to an off-shoot conversation about conceptualizing the game map as a sphere and the impact it would have on city placement and unit pathing (34m06s).
– [i]45m32s[/i] | [b]Miscellaneous[/b]
[i]Civilization VI[/i] developer is [url=https://www.linkedin.com/jobs/view/online-services-engineer-at-firaxis-games-629680887]looking for[/url] an “Online Services Engineer”: part of future [i]Civ[/i] development or not?
– [i]Intro/Outro[/i] | [b]Assorted[/b]
Stopping before starting, pinpointing responsibility and claiming knowledge.
[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.