PolyCast Episode 310: “Pothole Repair Season”

By | June 24, 2018

PolyCast Sinkholes may follow. The three hundred-and-tenth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode310]Pothole Repair Season[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guest [url=http://forums.civfanatics.com/member.php?u=263216]Jason “NewEarthRelic”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]03m48s[/i] | [b]Forum Talk[/b]
Evaluating the frontloading of tasks [i]Civilization VI[/i] [url=https://forums.civfanatics.com/threads/does-civ-%E2%80%9Cfront-load%E2%80%9D-too-much.633200]imposes on[/url] the player, the [url=https://forums.civfanatics.com/threads/legacy-policy-cards.632912]usefulness of[/url] government Legacy Policy Cards (15m44s), what the priorities for the game’s next patch [url=https://forums.civfanatics.com/threads/when-do-you-expect-next-patch-fall-and-what-could-be-its-priorities.633394]should be[/url] (31m13s) and from the methodology to the madness surrounding the game’s [url=https://forums.civfanatics.com/threads/fyi-civ6-contains-red-shell-analytics-software.633277]inclusion of[/url] analytics software (42m30s).

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Nickname advantage, and mixing a unique blend of protein and dairy.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.