PolyCast Episode 305: “Civ Fanatics Are People Too”

By | April 15, 2018

PolyCast Don’t you know it. The three hundred-and-fifth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode305]Civ Fanatics Are People Too[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guest [url=http://www.civplayers.com/index.php?section=profile&user=139]Steve “WarningU2” Warner[/url] and first-time guest [url=https://forums.civfanatics.com/members/uberfrog.118819]”Uberfrog”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]03m52s[/i] | [b]Forum Talk[/b]
Would giving [i]Civilization VI[/i] coast tiles an extra hammer of production be a [url=https://forums.civfanatics.com/threads/should-coast-tiles-yield-an-extra-production-for-balance.630753]sufficient improvement[/url], should giving Fort improvements Loyalty pressure [url=https://forums.civfanatics.com/threads/forts-should-give-loyalty.629421]improve their standing[/url] in the game’s [i]Rise and Fall[/i] expansion, should railroads [url=https://forums.civfanatics.com/threads/railroads.629143]be included[/url] in this series’ latest title (18m13s), could improving gameplay come about with a return of water transport units (25m03s) and the case for having barbarians [url=https://forums.civfanatics.com/threads/barbarians-are-people-too.626206]act as people[/url] too (30m54s).
– [i]38m23s[/i] | [b]Miscellaneous[/b]
What lessons [url=https://www.business2community.com/strategy/5-business-lessons-civilization-02036391]business can learn[/url] from [i]Civ[/i], whether or not a pillaging action be required to clear air units from an Aerodrome distirct (43m48s; recorded for [url=http://thepolycast.net/polycast/season11.php#episode285]Episode 285[/url]) and yearning for the game’s Build Queue feature to return (46m00s).
– [i]49m06s[/i] | [b]Theatre[/b]
Perseverance through tundra and taking over the world from the Gaelic isle are tales followed by a [i]Civilization IV: Colonization[/i] account of hidden nationalities (51m23s; recorded for [url=http://thepolycast.net/polycast/season11.php#episode295]Episode 295[/url]).

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Learning experience, loyalty qualms, taking a liking to overflow and tongue twisted.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.