Humankind patch 1.0.3.253

By | September 21, 2021

Amplitude has released the latest patch for Humankind, version 1.0.3.253.

They have included lots of changes to the AI, fixed various technical problems, and ironed out bugs. You can find the whole change log in our forum here.

30 years of Civilization: Play Civ1 on your Android phone!

By | September 19, 2021

Recently we learned that you can play Civ1 in HD. But what if you’re not at home on your big screen, but on the way to somewhere? Our user raen has put together instructions how you can play your Civ1 copy on your Android phone! So if you want to give the old addiction a go again, then check out their instructions here.

Humankind map creation contest: The winners

By | September 16, 2021

The winners of the Humankind map creation contest have been announced! The best 10 maps for Humankind, plus the community choice of most subscribed map have been announced today by Amplitude, and can be found here. The map winning the main prize is the Giant Earth Map by our own Gedemon! We are very thrilled about this, and again very proud of all the things our community creates!

Check them out and have fun playing!

Follow this discussion on Twitter: https://twitter.com/humankindgame/status/1438548348496187392

Paradox Interactive strategy weekend sale

By | September 16, 2021

Paradox Interactive has currently a sale of a big bunch of their games. There are discounts up to 80% on various games, including Hearts of Iron IV, Europa Universales IV, Crusader Kings III, Stellaris (currently free), and more. Check out the sales here.

30 years of Civilization: Civilization 1 HD Tour With Mods & Scenarios

By | September 16, 2021

Our user Blake00 has made a very special present for Civ’s 30th birthday: A video series showing what things Civ1 is capable of! Would you have thought that you can play Civ1 in HD quality? That there are mods for Civ1? That you can get really good sound for Civ1? Or that you could play it on the SNES and Playstation 1?

Check out his thread with his first video of the series here: https://forums.civfanatics.com/threads/civ-video-series-ep-01-civilization-1-hd-tour-with-mods-scenarios.673292/

Follow this discussion on Twitter: https://twitter.com/civfanatics/status/1438477463772962825

Old World designer notes #8: Soren Johnson on opinions

By | September 16, 2021

Soren Johnson has published a new blog post, this time about “Opinions”, have a read here.

This blog post is mostly about how in the Civ games, you would mainly need to deal with threats from the outside, and the only thing which internally is causing issues is unhappiness and related concepts. This is a very simple mechanic, and he wanted to make this more interesting for Old World, so they have added more mechanics to the game, the opinions of the families living in the cities.

An excerpt

“One of the defining features of 4X games with an Eternal China Syndrome is that the conflict primarily comes from external sources, from barbarians and rival nations. With certain random maps or diplomatic situations, players can often be in a position where they are largely unchallenged, and without any other pressure, the game slowly slides into auto-pilot. Old World addresses this problem by adding internal pressure from families and religions, each of which have their own opinion of you, just like a foreign power.
Making internal opinions matter requires a pair of mechanics – how the opinion is determined and how it affects the game. Designing the latter was the easier task as family opinions could simply affect cities and units if they each had a specific family type. Thus, each new city would be assigned a family, and units produced by that city would also be attached to that family. Then, each city and unit could get various bonuses and penalties depending on the opinion of the family itself. Cites belonging to a friendly family have reduced Maintenance, units of an angry family have a combat penalty, and so on. Perhaps most importantly for family opinions thematically, an unhappy family has a chance of producing rebel units which are capable of capturing cities if not defeated.”

Discuss this blog post in our forum: https://forums.civfanatics.com/threads/soren-johnson-on-opinions.673289/

Follow this discussion on Twitter: https://twitter.com/civfanatics/status/1438427846041645062

Humankind beta-version for Mac now available

By | September 16, 2021

Amplitude has announced yesterday that a beta-version of Humankind for Mac should be available now.

You can read all the necessary information here: https://www.games2gether.com/amplitude-studios/humankind/blogs/782-humankind-mac-beta-available-now

Old World patch, September 15

By | September 15, 2021

The developers of Old World have released a new patch.

Besides various bug fixes, the game now includes a manual and a tutorial!

Discuss this patch in our forum: https://forums.civfanatics.com/threads/old-world-patch-september-15.673281/

Follow this discussion on Twitter: https://twitter.com/mohawkgames/status/1438249262496686081