Read the first Humankind “Story”

By | October 5, 2021

Our user pholkhero has taken up one of the Civ traditions for also for Humankind: Writing a story. Story means in this case that you spin a role-playing story around your current game, describing why you do certain things in-game and why not others, with some flavour (all with screenshots). Some players also ask what decisions would be best to make.

Right now the game is in an early stage, and pholkhero has asked us what we think the people of his game should be called. If you are interest to see how his game progresses, and if he will lead his people to victory, then follow his story in our forum here: https://forums.civfanatics.com/threads/the-people-of-avalaina.673544/

Video: Civilization 2 on the PS1

By | October 4, 2021

Sean Seanson has produced a video for the youtube channel of PotatoMcWhiskey, showcasing the Civilization 2 port on the PS1. The Civ2 version definitely looks like an improvement over the Civ1 version on the PS1, especially given that it is available in English. As the Civ1 version, the Civ2 version looks considerably different.
If you’ve never seen either, have a look at this video and the video of the Civ1 version.

Discuss this post in our forum: https://forums.civfanatics.com/threads/video-civilization-2-on-the-ps1.673560/

Civ5 “Game Of The Month” #209

By | October 2, 2021

Play the new Civ5 “Game Of The Month”. In the “Game Of The Month” series you compete with other civ-players on who does best in a pre-set game. This time you play as Kamehameha on a small continents map on Immortal level. You have until October 30 to finish and to send in your savegame.

Read all the other details here: https://forums.civfanatics.com/threads/news-tsg209-announcement.673507/

Old World designer notes #9: Soren Johnson on events

By | October 1, 2021

Soren Johnson has published a new blog post, this time about “events”, have a read here.

Soren this time writes about how the random events in Civ4 were a necessesity to allow scripted actions happen, and that they were missed from Civ2, since they allowed great story mods there. He didn’t want to repeat them in Old World, since they were basically not diverse enough. In Old World he rather went for a system, which would make your leader and the foreign relations more personal, allowing you to better relate to other leaders and their actions.

An excerpt:

“Thus, I had the basic blueprint for an event system – it would be a virtual deck of event cards which each had a potential trigger (such as meeting a new nation), a set of requirements (a childless leader), and possible effects (a foreign spouse). When a trigger occurs, the game finds all events in the deck valid for the current game state and then chooses one randomly based on the weight, probability, and priority values of each event. The backbone of the event system are the subjects, which are a set of game objects randomly chosen for each potential event. Subjects can be anything from a character to a city to a family and even to a law or technology. Each subject can have multiple tests to find the perfect one – an adult child of the leader who is NOT the heir but IS a bloodthirsty schemer is a good example of a very specific subject that might mean bad things for the current heir. Further, the system can test for relationships between subjects, such as two nations that are at war with each other, the religion of your spouse, or a character who is vengeful against another. The event options can affect any of the subjects and can also be unlocked based on the current ratings or traits of the leader.”

Discuss this blog post in our forum here: https://forums.civfanatics.com/threads/soren-johnson-on-events.673515/

Official from Firaxis: It’s Civilization’s Big 30-Year Celebration!

By | September 30, 2021

Firaxis has announced today that they’re officially starting the party for Civ’s 30th birthday. Besides the above video, they also have an address from Sid Meier himself written down.

Read the official announcement here: https://civilization.com/fr-FR/news/entries/it-s-civilization-s-big-30-year-celebration/

Discuss it in our forum here: https://forums.civfanatics.com/threads/official-from-firaxis-it%E2%80%99s-civilizations-big-30-year-celebration.673485/

30 years Civ – all the little things you didn’t know

By | September 30, 2021

So much time has passed, since the “birth” of Civ. Many people know the game, and all the details about its mechanics. But do you know about all the small things and little jokes, created by Firaxis or the community? You haven’t seen CivAnon, the Civ4 throne room, or about Elvis? No? Have a read here:

https://forums.civfanatics.com/threads/30-years-civ-all-the-little-things-you-didnt-know.673477/

And let us know if you think anything critical is missing, we will update this thread.

Old World patch #72, September 29

By | September 29, 2021

The creators of Old World have released a new patch. This update includes 2 new events, and otherwise mostly balancing changes.

The full change log can be found here: https://mohawkgames.com/2021/09/29/old-world-update-72/

Discuss this patch in our forum here: https://forums.civfanatics.com/threads/old-world-patch-72-september-29-2021.673469/

PCGamesN: A Civilization 6 modder has brought back upgradeable throne rooms and palaces

By | September 27, 2021

The veterans here at CivFanatics will remember Civ2 and Civ3: Civ2 had a throne room, which you could upgrade and make more fancy whenever your had a we-love-the-X day in one of your cities. Civ3 did something similar with a palace. Both features were nice to look at, but did not affect the gameplay at all, and were therefore probably not included in later iterations. They were very beloved though. PCGamesN has an article today here, that there is a Civ6 mod which brings both of them back to Civ6.

So if you want to have the glorious days of palace and throne room building back, you can have them now ;).

You can find the mod here: https://forums.civfanatics.com/threads/technoluddites-mods.673401/ , made by our veteran member Technoluddite.