
Firaxis has released a small patch for the latest patch! This patch includes improved late-game performance, better stability, various UI issues and some smaller things. For the complete list please check here.
Firaxis has released a small patch for the latest patch! This patch includes improved late-game performance, better stability, various UI issues and some smaller things. For the complete list please check here.
Boosey & Hawkes, a music publishing company, has interviewed our favourite composer, to talk about his work for Civ7.
They ask him about details for Live Gloriously, the change from 20 years ago with Baba Yetu to now, and his future plans.
An excerpt:
Ironically the Civilization team gave me way more creative freedom in the past than on this last game, Civilization VII. In the past, the development team would simply tell me how much music they needed and let me write what I wanted, which was the process that gave birth to Baba Yetu and Sogno di Volare (which are arguably my two best known pieces). With Civilization VII, we went through much more of a typical media composing process, where the developers gave me ‘temp tracks’ that they wanted me to emulate, gave me notes, asked me to rewrite sections, add additional texts, etc. It’s not the way your typical concert music composer likes to work, but those of us who have a background in media scoring are used to this sort of thing; and frankly I think it’s what has made me a better collaborator on things like opera and ballet projects.
You can read the whole interview here, and discuss it with us here.
The latest patch for Civ7, version 1.2.0, is now available. It includes many features which were requested by the community, such as playing past the last turn, MP teams, new UI features, AI improvements, balancing changes, and more. Check the full list in this thread.
Sara has today given us a first glimpse what we can expect for the update 1.2.0 tomorrow. The features which we’ll get include the option to play past the last turn, repair everything in a city, MP teams, research queuing and a lot more. Have a look at our thread here.
Next week Sunday at 2 PM CEST the CivPlayers league will have a 6 player match, with commentary in French and English. We’re hoping again for a great match! Join us for the discussion here. You can watch the match on various channels, e.g. via Youtube here.
Today another interesting indie game has been released: Pax Augusta.
This seems to be a city builder set in ancient Rome, similar to older games like the Caesar series.
As usual, you need to build housing to finally erect big monuments. You can also trade with your neighbours, as story mode exists, but also a free building mode.
The game is currently discounted, for 19.99 instead of 24.99.
You can discuss Pax Augusta with us here.
Approximately 3 years ago it was announced that various developers who previously worked on Civ and XCOM have formed a new studio called BitReactor.
Today it was announced by EA that BitReactor is working on a turn-based Star Wars game called Zero Company.
Right now there is not much information known, the official description is the following:
“The upcoming turn-based tactics game puts you in command during the Clone Wars.
Recruit an unconventional team of operatives and deploy them on missions unlike any other in the galaxy far, far away in Star Wars Zero Company!
The newly announced single-player turn-based tactics game, developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games, will share the first details about the game currently in development with attendees at Star Wars Celebration Japan.
Here’s your exclusive first look at Star Wars Zero Company and just a few members of the elite squad under your command.
[see above]
Stay tuned to StarWars.com for more details about Star Wars Zero Company after the panel at Star Wars Celebration Japan, on 4/19 at 4:30 PM JST!”
You can discuss this new game with us here.
This Thursday Firaxis will be hosting a “feedback event”: During this day, the official discord will all be about a specific question, which beforehand will be announced. The devs will be looking for specific feedback, which should be taken into account for the future development of Civ7. For this Thursday, they would like to know how the scout on autoexplore should behave. You want to discuss? Join us in this thread here, and join on Thursday the official discord here.