Tomatekh’s Historical Religions available for Civilization VI

By | November 27, 2016

Tomatekh’s immensely popular “Historical Religions” mod has now debuted in Civilization VI with a fantastic new look!

The mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are also updated to prefer an appropriate historical religion. Several additional generic icons are also included.
religionstomatekh

This is just a sample of what is available; the mod covers several religions and even covers the signs of the zodiac not already in the base files! The mod is available to download directly from Civfanatics; there’s also a discussion thread where you can give Tomatekh valuable feedback and suggest suitable additions for the future.

Civilization IV HOF Update Discussion Thread

By | November 26, 2016

minilogo_quattroThe Civilization IV Hall of Fame has been updated. 14 games were accepted since the previous update.

Congratulations to [b]A_Turkish_Guy[/b] for the highest Firaxis score of the update with a Huge, Marathon, Chieftain, Domination game for 2,895,122 points.

[b]Chaosquo[/b] was the most active player during this update, submitting 10 games.

No players were brave enough to take on Deity this update.

A number of players gained a composite table High Score [i](i.e. Any Condition)[/i]:
[b]A_Turkish_Guy[/b] with a 850 AD, Huge, Marathon, Chieftain, game for 2,895,122 points.

>> [url=http://hof.civfanatics.net/civ4/index.php]Civ IV HOF[/url]
>> [url=http://hof.civfanatics.net/civ4/stats.php?show=updates]Full Update Details[/url]
>> [url=https://forums.civfanatics.com/threads/civ-iv-hof-update-discussion-thread.606199]Discussion Thread[/url]

ModCast Episode 67: “Newborn Smell”

By | November 26, 2016

modcast_logoRefreshing. The sixty-seventh episode of [url=http://thepolycast.net/modcast]ModCast[/url] is now netcasting. Entitled “[url=http://thepolycast.net/modcast/season8.php#mcepisode67]Newborn Smell[/url]” with a runtime of 48m00s, features regular co-hosts [url=http://forums.civfanatics.com/member.php?u=20480]Rob “Rob (R8XFT)” Riley[/url], [url=http://forums.civfanatics.com/member.php?u=243820]Jett “TPangolin”[/url] and [url=http://forums.civfanatics.com/member.php?u=145352]Scott “AlphaShard” Dirk[/url].

The summary of topics is as follows:

– [i]01m58s[/i] | [b]First Game Impressions[/b]
The release of [i]Civilization VI[/i] brings about first impressions of the game itself.
– [i]14m39s[/i] | [b]First Modding Thoughts[/b]
The same release leads to first thoughts on the potential scope of the game’s modding.
– [i]29m41s[/i] | [b]First Wants[/b]
Modding and gameplay mesh in consideration of first wants for [i]CivVI[/i].

[u]ModCast[/u] is the first spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url]; fellow sibling [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] focuses on [i]Civ[/i] multiplay.

Shekelesh unit pack available for Civ III

By | November 25, 2016

Register’s Shekelesh unit pack is now available to download to enhance your Civ III ancient era experience!

shekelesh

The pack includes an archer, horse spearman, oxen cart, spearman and two swordsmen; a perfect combination to use in a mod based on the Ancient World. The Shekelesh were named by the Egyptians as one of the Sea Peoples, and these units will be invaluable to modders interested in creating the perfect ancient invasion scenario and to those creating a specific civilization based on the Shekelesh.

Register credits Kinboat, utahjazz7, CamJH, Plotinus, Micaelus, Steph, and Moeniir for their resources that helped him to create the units. This excellent pack just goes to show that Civ III modding is still thriving and still generating some interesting, good quality and extremely useful mods!

 

PolyCast Episode 270 Topics List

By | November 24, 2016

polycast_logoThis Saturday, November 26th, 2016 is to see the [url=https://www.youtube.com/user/thepolycast/live]twenty-fourth recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s tenth season. Beginning at 12PM ET North America ([url=www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+270+Recording&iso=20161126T12&p1=188&ah=2]timezone converter[/url]), Episode 270’s topics list is set as follows:

[b]News[/b]
– 2K Says [i]Pre-Civilization[/i] Games Infringe on “Civilization” Trademark (Link 1  | Link 2)
– First [i]Civilization VI[/i] Patch Has Arrived (Link 1 | Link 2)

[b]Forum Talk[/b]
– Reviewing [i]Civilization VI[/i] (Link 1 | Link 2)

[b]Intro/Outro[/b]
– [i]CivVI[/i] City With 2+ Billion People (Link 1 | Link 2)

– [i]CivVI[/i] Discount Was Too Good to Be True (Link)

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

One More Turn Episode 508: “In the Know”

By | November 23, 2016

omt_logoFamilial angst gives way to associative strife. The eighth episode of dramedy podcast [u]One More Turn[/u]’s ([u]OMT[/u]) fifth season [url=http://onemoreturn.net/episodes5.php#episode508]is now available[/url]. Entitled “In the Know”, it has a runtime of 08m33s. A story set in the near future, [u]OMT[/u] features geeks deal with non-geeky problems. One can [url=https://twitter.com/onemoreturnshow]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/onemoreturnshow]check out[/url] its YouTube channel for caption capability.

[u]OMT[/u] features the voice talents of [i]Civilization[/i] strategy-centric podcast [url=http://thepolycast.net]PolyCast[/url] regular co-hosts [url=http://apolyton.net/forums/member.php?action=getinfo&userid=2]Daniel “DanQ” Quick[/url] and [url=http://apolyton.net/forums/member.php?action=getinfo&userid=22677]Stephanie “Makahlua”[/url] among others; Quick is also the show’s writer and creator. Selections of American music and soundtrack composer [url=http://www.imdb.com/name/nm2228215]Kevin MacLeod[/url]’s work is included throughout the series. Episode 509 is scheduled for release on [i]November 30th, 2016[/i].

Civ4 and Civ3 War Academy Articles Restored

By | November 20, 2016

We are happy to announce that the War Academy articles have been restored for Civilization IV and Civilization III.

In addition, all Civ2 and Civ1 articles are also restored couple weeks back.

Thanks for your patience while we re-link the articles to their proper page hierarchy. This is an ongoing and manual effort.

PolyCast Episode 269: “That’s Our Number”

By | November 19, 2016

polycast_logoCounted. The two-hundred-and-sixty-ninth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season10.php#episode269]That’s Our Number[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=https://www.youtube.com/user/SBFMadDjinn]”MadDjinn”[/url] with returning guest co-hosts [url=http://forums.civfanatics.com/member.php?u=145352]Scott “AlphaShard” Dirk[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBaersFan” Grade[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]01m18s[/i] | [b]News[/b]
The number of [i]Civilization VI[/i] [url=https://www.facebook.com/civ/photos/a.349831890358.197044.117631940358/10154540390300359/?type=3]tops[/url] [url=https://www.vg247.com/2016/11/07/civilization-6-hits-1m-players-in-just-two-weeks-is-the-most-popular-third-party-game-on-steam]one million[/url] and the game’s Mac port [url=https://twitter.com/aspyrmedia/status/790712736963584001]has[/url] [url=http://forums.civfanatics.com/threads/civilization-vi-for-mac-now-available-on-steam.601761]arrived[/url] and on the Linux [url=http://www.infoworld.com/article/3135647/linux/will-aspyr-release-civilization-vi-for-linux.html]possibility[/url] (06m47s); then, [i]CivVI[/i] [url=https://www.teamliquidpro.com/news/2016/10/21/discovering-new-land-with-mrgametheory]entering the[/url] [url=http://forums.civfanatics.com/threads/liquid-civilization.600699]realm[/url] of eSports (10m53s) and game developer [b]Firaxis Games[/b] [url=https://www.youtube.com/watch?v=hYzLFaBzfTM]plays[/url] multiplayer and [url=https://www.youtube.com/watch?v=l9oGTVER1rY]shows[/url] [url=https://www.facebook.com/civ/posts/10154540764420359]off[/url] its Artificial Intelligence as it fights itself (27m02s).
– [i]39m13s[/i] | [b]Miscellaneous[/b]
Sid Meier is [url=https://www.youtube.com/watch?v=Q1d08T8_wI4]interviewed[/url] [url=https://www.facebook.com/civ/posts/10154543192465359]marking[/url] 25 years for the [i]Civilization[/i] gaming franchise and listening to [i]CivVI[/i]’s all-but-complete soundtrack for free… [url=https://www.youtube.com/watch?v=eqJFVg05b8Q]legally[/url] (49m37s).

– [i]Intro/Outro[/i] | [b]Miscellaneous[/b]
Scripting scriptless and ‘back in the day’.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.