Today we had the developer update live stream, and it gave us some interesting news. Long awaited options like regenerating the start, renaming your cities or directly quitting to desktop will be added, among gameplay improvements such as quick move, more UI improvements and balancing and pacing changes. Other points not directly mentioend are that The “Right to Rule” DLC is delayed until summer, and apparently all forum members love the Bulgarian soundtrack. If you want to join the discussion of the live stream, then please check this thread.
Civ7 – now we got a mod manager!

Civ has a long tradition of mods, and Civ7 is no different. We already got a range of smaller mods, which do some excellent work in improving Civ7. But installing them and keeping them up-to-date can be complicated.
Now no more! Our user leonardify took on the challenge to create a mod manager for Civ7, and it seems to be working nicely. With it you can manage all the mods here from CivFanatics, without worrying too much about the technicalities. You can check out his website here, and you can discuss the mod manager also in the Civ7 modding forum here. Give it a try!
All Civ6 wondes in LEGO form!

Our user MangoCheeseCakey has in the last 1.5 years worked on getting all the 53 Civ6 wonders made in virtual LEGO! He has now finished, and you can have a look at all the wonders in their LEGO glory in this gallery here. If you’d like to comment, then please do it in this thread.
Take Closer Look at Materials & Assets Created for Sid Meier’s Civilization 7

80lv, a company which specializes in digital art, has taken a closer look at the work of Clark Coots, one of the artists for Civ7. They show some of the textures in assets a bit more in detail. If you are curious, you can have a look at the article here, or discuss it with us here.
March 2025 Update Livestream – live on March 24!

As the next update is coming on March 25, Firaxis has organized a life stream the day before, on March 24 at 10AM PT / 1PM ET / 5PM GMT / 6PM CET on the Firaxis Games Twitch Channel or the Civilization YouTube Channel. They plan to showcase some of the new features, like Quick Move, Settlement & Commander Renaming, a new Restart button, and more. The live stream will also include one of the next DLC civs, Bulgaria. For more information, please check our thread here.
Fallout Series Total Conversion Apocalyptic Mods for Civilization Games

Thanks to the success and popularity of the recent Fallout TV show many fallout players are returning to their favourite Fallout game. However what if you wanted to play a 4X turn based strategy game set in the Fallout universe? Well fear not, CivFanatics and the Civilization series has you covered! 🙂
While there are no Fallout mods for Civ2 per se, there are plenty of similar Apocalyptic wasteland scenarios that many of which can be found here: https://forums.civfanatics.com/threads/scenario-hunt.657278/
However the best ones are for good old Civ3 where Thorgrimm created the truly remarkable Fallout The Rebirth of Civilization total conversion scenario based on the earlier Fallout games. Then Sudo007Â took Thorgrimm’s work and created a Fallout Liberty scenario based on Fallout 3. Both suffered some frustrating bugs however in 2024 Fallible_Fiend patched both scenarios with bug fixes and new features.
Fallout Rebirth: https://forums.civfanatics.com/threads/fallout-the-rebirth-of-civilization.199196/
Fallout Liberty: https://forums.civfanatics.com/threads/fallout-liberty.540161/
Then for Civ4 there is also the excellent Fallout Tame The Waste total conversion mod which is sadly no longer worked on but is fully playable.
Fallout Tame The Waste: https://forums.civfanatics.com/threads/data-disk-mod-download-links.542324/
Civ5 fans might find Sasquatch’s Fallout Civs & Components collection and Ghost Toast’s WIP Project Aftermath mod interesting..
Fallout Civs & Components: https://steamcommunity.com/workshop/filedetails/?id=548525084
Project Aftermath: https://forums.civfanatics.com/threads/project-aftermath.677099/
While several Civ6 mods have been proposed sadly there is no complete Fallout mod we know of. Civ6 does come with a rather fun post apocalyptic Red Death mode though. Red Death assets could be used in a project such as DirtyCarie’s unfinished Fallout 4 Commonwealth mod.
Red Death Mode: https://forums.civfanatics.com/threads/red-death.649574/
Fallout 4 Commonwealth: https://forums.civfanatics.com/threads/fallout-mod.650381/
Give them a try!
Ara: History Untold – Patch 1.3 and 50% off (until March 20)!

Last week the latest patch for Ara: History Untold was released, bringing the game to version 1.3. This patch comes with new diplomacy features to the game. You can now bribe your opponents, demand tribute or send military aid, and you get also some better overview features for the diplomacy. Oh, and you get nukes! The patch also brings changes to the gameplay, UI, and more. You can find the patch notes either here on Steam or directly in our thread.
For the people who’s love for nukes is triggering another look at the game, you can now also get it cheaper! Right now it’s spring sale time (or it seems so), and Ara is 50% off, with the base edition costing only 29.99. All other version are on sale too, all until March 20. You can check the prices and all other info here on Steam, and you can discuss this sale with us here.
Civ7: Ars Technica on the state of the game, and the Oklahome Gazette about the Shawnee

We got 2 news articles for you today.
In the first news article in Ars Technica Dennis Shirk talks about the current state of the game, that they are aware that the interface is lacking, their decision to hire sukritact, the challenges with making everything work also on the different consoles, and the necessity to keep tweaking and balancing the game further. You can read the article here, and discuss it with us here.
In the second article, from the Oklahoma Gazette, the devs talk about the challenges to get a voice actor for Tecumseh, how the voice actor Dillon Dean took this as a chance to investigate his native roots, and Chief Barnes explains that such projects are important to keep the language of the Shawnee alive. You can read the article here and discuss it with us here.