TurnCast Episode 79: “Ready to Raid”

By | February 4, 2017

Stage set. Regular players [url=http://apolyton.net/member.php/2-DanQ” title=”Click for Profile]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua” title=”Click for Profile]”Makahlua”[/url] are joined by new regulars [url=http://www.civplayers.com/index.php?section=profile&user=139]Steve “WarningU2” Warner[/url] and [url=http://www.youtube.com/user/GrimVek]Matthieu “GrimVek”[/url] alongside fellow co-operative [i]Civilization VI[/i] multiplaying gamers in the seventy-ninth episode of [u]TurnCast[/u] ([u]TC[/u]). Entitled “[url=http://thepolycast.net/turncast/season6.php#tcepisode79]Ready to Raid[/url]”, the series’ seventh season opener carries a runtime is 09m59s. Snippets include but are not limited to recommend undo, can’t remember, that way, too hard and not welcome.

[u]TurnCast[/u] is the third spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url] on which Quick and Makahlua serve as regular co-hosts; fellow sibling [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focusing on [i]Civ[/i] modding was the first.

PolyCast Episode 274 Topics List

By | February 2, 2017

This Saturday, February 04th, 2017 is to see the [url=https://www.youtube.com/user/thepolycast/live]third recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s eleventh season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+274+Recording&iso=20170204T12&p1=188&ah=2]timezone converter[/url]), Episode 274’s topics list is set as follows:

[b]Open Mic[/b]
– Email from “slo” (re: [i]Civilization VI[/i] Artificial Intelligence)

[b]Senate[/b]
– Tackling [i]CivVI[/i] Barbarians
– [i]CivVI[/i] Great People: Setting Priorities
(http://well-of-souls.com/civ/civ6_units.html#great_people)
– [i]CivVI[/i] City States: Befriend, Conquer, Ignore?
(http://well-of-souls.com/civ/civ6_overview.html#city-states)

[b]News[/b]
Team Multiplayer Among Changes Being Worked On: [i]CivVI[/i] Developer [b]Firaxis Games[/b]
[b]Miscellaneous[/b]
“History Respawned”: [i]CivVI[/i]
(https://www.facebook.com/civ/posts/10154758115165359)

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

HOF Civ5 Update

By | February 2, 2017

img]http://hof.civfanatics.net/images/biglogo_five.jpg[/img]
The Civilization V Hall of Fame has been updated. 34 games were accepted since the previous update.

Congratulations to [b]PujolsFan[/b] for the highest Firaxis score of the update with a Deity, Domination, Marathon, Duel, Great Plains, Huns (Attila) [BNW] game for 12400 points.

[b]zenmaster[/b] was the most active player during this update, submitting 10 games.

Only 2 players were brave enough to take on Deity this update
[b]Dines[/b] – 80 AD, Turn 358, 4730 points, Deity, Domination, Marathon, Standard, Pangaea, Celts (Boudicca) [BNW]
[b]Dines[/b] – 860 AD, Turn 472, 4890 points, Deity, Domination, Marathon, Standard, Archipelago, Rome (Augustus Caesar) [BNW]
[b]Dines[/b] – 665 AD, Turn 433, 3653 points, Deity, Domination, Marathon, Large, Pangaea, America (Washington) [BNW]
[b]Dines[/b] – 1075 AD, Turn 515, 4220 points, Deity, Domination, Marathon, Standard, Pangaea, Venice (Enrico Dandolo) [BNW]
[b]Dines[/b] – 890 AD, Turn 478, 3938 points, Deity, Domination, Marathon, Huge, Archipelago, Venice (Enrico Dandolo) [BNW]
[b]PujolsFan[/b] – 3850 BC, Turn 10, 12400 points, Deity, Domination, Marathon, Duel, Great Plains, Huns (Attila) [BNW]

[COLOR=”Blue”][B]Gauntlet Results:[/B][/COLOR]
[b][url=http://hof.civfanatics.net/civ5/gauntlet.php?show=minor&gauntlet=216]G-Minor CXXXVII[/url] – Science, Warlord, Standard, Fractal, Standard, Huns (Attila)[/b]
1st [B]zenmaster[/B] – 1675 AD T-245
2nd [B]qoxf[/B] – 1685 AD T-247
3rd Mighty Dwaarf  – 1780 AD T-266

[SIZE=”3″][B][COLOR=”Blue”]** New Gauntlets Starting **[/COLOR][/B][/SIZE][COLOR=”Green”]
[b][url=http://hof.civfanatics.net/civ5/gauntlet.php?show=minor&gauntlet=217]G-Minor CXXXVIII[/url] – Culture, King, Standard, Fractal, Standard, Mongolia (Genghis Khan)[/b][/COLOR]

>> [url=http://hof.civfanatics.net/civ5/index.php]Civ V HOF[/url]
>> [url=https://forums.civfanatics.com/threads/hof-civ5-update-discussion.609871]Discussion Thread[/url]

PolyCast Episode 273: “Moving Target”

By | January 28, 2017

Acquisition flexible. The two-hundred-and-seventy-third episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season11.php#episode273]Moving Target[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=https://www.youtube.com/user/SBFMadDjinn]”MadDjinn”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]02m57s[/i] | [b]News[/b]
The [url=https://blog.aspyr.com/2017/01/09/sid-meiers-civilization-vi-coming-soon-linux]confirmation[/url] [url=https://www.facebook.com/civ/posts/10154758161740359]announcement[/url] of [i]Civliization VI[/i] to come to Linux and what’s now aligned and still not following the [url=https://blog.aspyr.com/2017/01/11/civilization-vi-winter-update-live-mac-steam-someone-say-dlc]release[/url] [url=https://www.facebook.com/civ/posts/10154764168805359]the[/url] “Winter 2016” patch for the game on the Mac (06m26s).
– [i]08m36s[/i] | [b]Open Mic[/b]
Taking in [url=https://www.civfanatics.com/2016/12/24/polycast-2016-christmas-special-we-wish-you-a-merry-civmas/#comments]more feedback[/url] from the show’s 2016 Christmas Special, the gambit of comments in response to its Listener Feedback Survey for the same year (26m09s) and the [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14590881]first suggestion[/url] for the former not covered on it: the optimum use of [i]CivVI[/i] districts (39m46s).

– [i]Intro/Outro[/i] | [b]Miscellaneous[/b]
Be [url=https://www.facebook.com/civ/posts/10154789363950359]happy[/url] not contrary, liquid corollary and what, and how, to anticipate future game content.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

ANNOUNCEMENT: “Fall of the Inca” – Hall of Fame Challenge Series XVIII (BTS)

By | January 27, 2017

The Hall of Fame Team would like to welcome new players, and welcome back old vets, to the Eighteenth running of the Civfanatics Civ IV Hall of Fame Challenge Series.

HOF Challenge XVII was a successful and competitive instalment of the series, won by ChrisFromLux. HOF Challenge XVIII is a collection of 10 games with a time limit of 6 months to complete them (from 25th January to 24th July 2017).

The winner will be the person who finishes the most games and collects the most points along the way (10 for 1st in each individual game, down to 1 for 10th). Progress results for all games can be found at http://hof.civfanatics.net/civ4/challenge.php. There are individual threads for each game in the Challenge Series forum so head on over and check it out.

This challenge has a theme – “Fall of the Inca“. The Inca are widely recognised as the most powerful nation you can play in Civ IV, especially at the higher levels where the anti-archery bonus for the Quecha UU means you have a powerful attacking force from Turn 0. Their UB, the Terrace, is based on a building you will normally construct in every city (Granary) and acts as a mini-creative trait. Their actual traits are 2 of the strongest in the game – Financial and Industrious. Finally their starting techs of Agriculture and Mysticism are very flexible – your workers have something to do immediately and you can compete in the race for early religions if you so desire. The Incans are so strong that their games do not count towards Elite Quatrromaster status and they are not normally chosen for Gauntlets.

Normally Challenge games have quite restrictive options and difficult opponents, this time the real challenge is the fact that each of these games is aimed at one of the oldest standing records in the HOF. We have targeted 10 of the oldest #1 slots held by the Incans, dates perceived as very difficult to beat playing as another Civ. Not only will you compete against the other players in this Challenge but also the spectre of these records which have stood the test of time.

As well as the Challenge page itself and the forum mentioned above we have created a special page on the site where you can explore some of the facts and figures behind the Incans and their dominance – this can be found at http://hof.civfanatics.net/civ4/fall_inca.php.

Civ IV Hall of Fame updated

By | January 25, 2017

The Civilization IV Hall of Fame has been updated. 7 games were accepted since the previous update.

Congratulations to NobleZarkon for the highest score of the update with a Small, Marathon, Warlord, Time game for 40,959 points.

Chaosquo was the most active player during this update, submitting 6 games. These games enable him to become our 19th Emperor Quattromaster (All Expansions)! He comes in ranked a very impressive 12th.

No player was brave enough to take on Deity this update.

Congratulations to NobleZarkon for winning Major Gauntlet 149 with a score of 40,959.

>> [url=http://hof.civfanatics.net/civ4/index.php]Civ IV HOF[/url]
>> [url=http://hof.civfanatics.net/civ4/stats.php?show=updates]Full Update Details[/url]
>> [url=http://forums.civfanatics.com/threads/civ-iv-hof-update-discussion-thread.609535]Discussion Thread[/url]

ModCast Episode 68: “Put Together”

By | January 21, 2017

Ready to go. The sixty-eighth episode of [url=http://thepolycast.net/modcast]ModCast[/url], entitled “[url=http://thepolycast.net/modcast/season9.php#mcepisode68]Put Together[/url]”, is now netcasting with a 51m37s runtime. The ninth season premiere features regular co-hosts [url=http://forums.civfanatics.com/member.php?u=20480]Rob “Rob (R8XFT)” Riley[/url], [url=http://forums.civfanatics.com/member.php?u=243820]Jett “TPangolin”[/url], [url=http://forums.civfanatics.com/member.php?u=205813]Jan “Janboruta” Boruta[/url] and [url=http://forums.civfanatics.com/member.php?u=145352]Scott “AlphaShard” Dirk[/url] and eight others in the show’s first composite episode of archived segments.

The summary of topics is as follows:

– [i]00m52s[/i] | [b]Topic #1[/b]
On pitfalls in the Religion and Tourism mechanics in [i]Civilization V[/i] and towards tweaking the game’s trade system User Interface (02m50s; recorded for [url=http://thepolycast.net/modcast/season5.php#mcepisode48]Episode 48[/url]).
– [i]05m28s[/i] | [b]Cartography Room[/b]
Much quality to be found amongst a number of the game’s user-created civilizations (recorded for [url=http://thepolycast.net/modcast/season6.php#mcepisode50]Episode 50[/url]).
– [i]08m11s[/i] | [b]Code Corner (Part 1 of 2)[/b]
Having City States in [i]CivV[/i] produce Settlers for expansion (recorded for [url=http://thepolycast.net/modcast/season7.php#mcepisode58]Episode 58[/url]).
– [i]13m30s[/i] | [b]Miscellaneous (Part 1 of 2)[/b]
A then-update on [i]Anno Domina[/i] for [i]Civilization V[/i] (recorded for [url=http://thepolycast.net/modcast/season7.php#mcepisode61]Episode 61[/url]).
– [i]20m57s[/i] | [b]Code Corner (Part 2 of 2)[/b]
Varying coding practices in game modding.
– [i]25m49s[/i] | [b]Modding Spotlight[/b]
Using an enhanced modding screen for [i]CivV[/i] and an events generator (recorded for [url=http://thepolycast.net/modcast/season8.php#mcepisode64]Episode 64[/url]).
– [i]30m20s[/i] | [b]Miscellaneous (Part 2 of 2)[/b]
The “weirdest and worst” comments for [i]Civilization V[/i] works in the [b]Steam[/b] [url=https://steamcommunity.com/workshop/browse/?appid=8930]community[/url], how the popularity of some has come to influence those creators’ approach to modding (34m13s) and how the most spent time on mod came to be so consuming (37m25s; recorded for [url=http://thepolycast.net/modcast/season8.php#mcepisode66]Episode 66[/url]).

[u]ModCast[/u] is the first spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url]; fellow sibling [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] focuses on [i]Civ[/i] multiplay.

PolyCast Episode 273 Topics List

By | January 19, 2017

This Saturday, January 21st, 2017 is to see the [url=https://www.youtube.com/user/thepolycast/live]second recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s eleventh season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+273+Recording&iso=20170121T12&p1=188&ah=2]timezone converter[/url]), Episode 273’s topics list is set as follows:

[b]News[/b]
[i]Civilization VI[/i] Coming to Linux
(https://www.facebook.com/civ/posts/10154758161740359)
[i]CivVI[/i] “Winter 2016 Update” Now Available on Mac
(https://www.facebook.com/civ/posts/10154764168805359)

[b]Open Mic[/b]
More 2016 Christmas Special Feedback
2016 Christmas Special Suggestions Redux
– PolyCast 2016 Feedback Survey Results (Comments)

[b]Miscellaneous[/b]
“History Respawned”: [i]CivVI[/i]
(https://www.facebook.com/civ/posts/10154758115165359)

[b]Intro/Outro[/b]
Aztecs Now Available for All [i]CivVI[/i] Players
“New Workers”, Old Issues
“Thought I Survived”: Sean Bean on [i]CivVI[/i] Narration

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.