Overestimating the opposition. Regular players Stephanie “Makahlua” and Matthieu “GrimVek” are accompanied by fellow co-operative Civilization VI multiplayer players in the seventh TurnCast (TC) special entitled “Spokes and Snowflakes“. It carries a 18m58s runtime.
The Civilization IV Hall of Fame has been updated – 38 games were accepted since the previous update.
Congratulations to @elitetroops for the highest Firaxis score of the update with a Large, Marathon, Immortal, Domination game for 368,373 points.
@Major Tom was the most active player during this update, submitting 6 games.
Only 3 players were brave enough to take on Deity this update:
@Fippy – 1270 AD, Standard, Epic, Deity, Cultural game for 63,871 points.
@Fippy – 1455 AD, Standard, Epic, Deity, Cultural game for 66,839 points.
@fizbankovi – 1826 AD, Standard, Normal, Deity, Cultural game for 41,519 points.
@fizbankovi – 1585 AD, Standard, Normal, Deity, Domination game for 310,186 points.
@fizbankovi – 1892 AD, Standard, Normal, Deity, Cultural game for 38,021 points.
@Sun Tzu Wu – Jul 1988 AD, Small, Marathon, Deity, Espionage game for 16,469 points.
A number of players gained number one positions on harder difficulty levels:
@Fippy with a 1270 AD, Standard, Epic, Deity, Cultural game for 63,871 points.
@Sun Tzu Wu with a Jul 1988 AD, Small, Marathon, Deity, Espionage game for 16,469 points.
@elitetroops with a 910 AD, Large, Epic, Immortal, Domination game for 292,528 points.
@elitetroops with a 1730 AD, Small, Quick, Immortal, Space Colony game for 118,039 points.
@elitetroops with a 1515 AD, Standard, Normal, Immortal, Space Colony game for 337,947 points.
@elitetroops with a 1090 BC, Large, Marathon, Immortal, Domination game for 368,373 points.
@elitetroops with a 1665 AD, Large, Quick, Immortal, Espionage game for 46,769 points.
@Fippy with a 40 AD, Small, Quick, Immortal, Domination game for 174,928 points.
@Todelotti with a 2390 BC, Standard, Marathon, Immortal, Conquest game for 87,606 points.
This Saturday, Octber 28th, 2017 is to see the twenty-first recording of Civilization strategy podcast PolyCast‘s eleventh season. Beginning at 12PM ET North America (timezone converter), Episode 293’s topics list is set as follows:
– Civilization VI Fall 2017 Update Available Now
– CivVI ‘Next’ Speculation, Plus Lead Designer to Discuss Its “Year Two”
– Conclusion: “Alternate Leaders” for Existing Civilization VI Civilizations
PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter and subscribe to its YouTube channel. Episode topics list is subject to change. Sibling show ModCast focuses on Civ modding, TurnCast on Civ multiplay.
Change it up. The two-hundred-and-ninety-second episode of PolyCast, “Something Different“, features regular co-hosts Daniel “DanQ” Quick, Stephanie “Makahlua”, Philip “TheMeInTeam” Bellew and ”MadDjinn” with returning guest ”OneCrazyCanadian”. It carries a runtime of 59m59s.
The summary of topics is as follows:
– 02m31s | Forum Talk
For better, worse or somewhere in-between, analyzing the preview of Civilization VI‘s Fall 2017 patch and new Downloadable Content (DLC).
– 07m34s | Open Mic
Towards making the wait worth it, a listener request for coverage as part of the 2016 Christmas Special begins to be realized thanks in no small part to a recent community forum thread on the very topic of re-designing CivVI‘s base civilization set.
– Intro/Outro | Miscellaneous
A present shoutout to the past and consequenced by technical stutter.
PolyCast is a bi-weekly audio production recording live every other Saturday throughout the year, in an ongoing effort to give the Civilization community an interactive voice; sibling show ModCast focuses on Civ modding, TurnCast on Civ multiplay.
This Friday, Oct 20th at 9 PM EST will be the 6th CivPlayers League Podcast. Here’s what were talking about this week!
Co-Hosts Sarnith and KingLewie, and guest Co-Host Under bring you this weeks topics.
Here’s what we’re talking about this week!
• In depth review and analysis of the new Civs; Indonesia and Khmer. How do they compare to the civs we already have?
• Hoplites used to get their +10 bonus for standing with another Hoplite all the time – but it’s finally fixed! What other bugs have you noticed were fixed? Lets discuss it together.
• Religious changes from Pantheons, the Lense, and Pressures Explained – we finally know how it actually works!
• Tourism explained – Including the math behind it. Do you know how to get a Cultural Victory? If not, come find out how!
• Are City States to close to your spawn? How about the AI? Yeah we noticed to, come find out why!
• Do you think the DLC is worth picking up? How about if Religion is worth going for now? Tell us your thoughts and share your questions!(edited)
CivPlayers Podcasts are recorded live on Sarnith’s Twitch every Friday at 9pm EST https://www.twitch.tv/sarnith
You can watch this episode here https://www.youtube.com/watch?v=Y-ivliXqAP4
You can watch all Podcasts as well as other CivPlayers events at our YouTube page https://www.youtube.com/channel/UCbwQClbMfJ2w-BrFY1V8UGw
Yesterday 2K and Firaxis Games have released the ‘Fall 2017 Update’ for Civilization VI.
This update for Civilization VI, available now for PC players and coming soon for Mac and Linux, includes a number of balance changes, AI adjustments, updates to the Religion system, and bug fixes.
The Khmer and Indonesia Civilization & Scenario Pack is also available. This premium DLC adds Khmer, led by Jayavarman, Indonesia, led by Gitarja and new scenario, ‘Path to Nirvana’, to Civilization VI.
For more information on the Khmer and Indonesia Civilization & Scenario Pack, and full list of what’s in the Sid Meier’s Civilization VI ‘Fall 2017 Update’, please see 2K’s official Civilization blog.
Home run. The seventy-third episode of ModCast, entitled “Knock It Out of the Park“, is now netcasting. Lead co-host Rob “Rob (R8XFT)” Riley is joined by fellow regular co-hosts ”vicevirtuoso”, John “Neirai”, Lee “LeeS” Shipp with returning guest Sukrit “Sukritact” Tanticharoenkiat in this 35m49s outing.
The summary of topics is as follows:
– 00m32s | Modder’s Spotlight
Recent Civilization VI works by the show’s returning guest: the Swahili, prompting consideration of heavily faovuring coastal starts for a civilization, custom leaders of Siam and Ethiopia, and at length enter the Policy Manager modification.
– 23m15s | Mailbag
Responding to feedback first from Episode 71 and then, more substantively and in turn substantially, from Episode 72.
– 26m01s | Code Corner
The Application Program Interface (API) for CivVI is compared to Civilization V with focus on the former’s modifier system versus programming language Lua in the latter, and Lua’s presence otherwise in VI.