The above video was recently published, mentioend on Twitter, and we think it is very relevant to the Civ-fanatics audience. While it’s a bit early in the year for such a preview, it is certainly worth a watch (despite the annoying issues with the voice-over) if you have time to play anything else besides Civ, Old World and Humankind.
The video includes some well-known upcoming games like Galactic Civilizations 4 or Victoria 3. But other games are also highly interesting, like Revival: Recolonization or Master of Magic. If you’re not yet sure what to play next year, then have a look at this video.
Our moderator bite, also known as Brian MacNamara or TL;DR Reviews, has updated his ultimate civilization map: The final map now contains really all known features of Civilization 6, nations, natural wonders, world wonders, everything. The latest update now includes everything from the Khmer and Portugese.
Amplitude has given a status update on the October patch for Humankind. They expect the release of the next patch on October 28. They have already fixed many potential crashes, are working on fixing more issues, also in multiplayer, and hope that they can get out the Mac version soon.
Soren Johnson has again published a blog post about the development work in Old World, this time about the end of the game. He describes the thoughts which went into the ambition system, the relationship to a role-playing AI, and how to make each game more dynamic and unique.
“Of course, one might ask, wouldn’t the player lose if the AI fulfills their ten ambitions first? Well, they would if the AI actually got ambitions, but I knew that would be a mistake. One of the other problems with specialized victory conditions is that because they either measure internal progress (cultural or scientific victory) or something orthogonal to most of the game (religious or even diplomatic victory), an AI victory can come as a sudden surprise. I was sure of one thing above all – a surprise ending to a 20-hour 4X game is not a good ending. Without ambition victories, the AI would clearly be playing a different game from the human, which meant that Old World would be an asymmetrical game. In reality, it just meant that we were admitting that the game was asymmetrical because there is no such thing as a symmetrical 4X game. The genre likes to pretend that it’s symmetrical, like chess or most board games, but a single-player 4X always orbits the human.“
In addition to this they also have a celebratory give-away: You can win a new gaming PC and 25 Steam keys. You can find all the information about the anniversary and the give-away here: https://aspyr.com/25years
The “Game Of The Month” is a competition series organized by a very dedicated team here at Civ-fanatics, to bring you each month an exciting game. Play the same initial game as your fellow players, and see if you can beat them!