The winners of the Humankind map creation contest have been announced! The best 10 maps for Humankind, plus the community choice of most subscribed map have been announced today by Amplitude, and can be found here. The map winning the main prize is the Giant Earth Map by our own Gedemon! We are very thrilled about this, and again very proud of all the things our community creates!
Our user Blake00 has made a very special present for Civ’s 30th birthday: A video series showing what things Civ1 is capable of! Would you have thought that you can play Civ1 in HD quality? That there are mods for Civ1? That you can get really good sound for Civ1? Or that you could play it on the SNES and Playstation 1?
Soren Johnson has published a new blog post, this time about “Opinions”, have a read here.
This blog post is mostly about how in the Civ games, you would mainly need to deal with threats from the outside, and the only thing which internally is causing issues is unhappiness and related concepts. This is a very simple mechanic, and he wanted to make this more interesting for Old World, so they have added more mechanics to the game, the opinions of the families living in the cities.
“One of the defining features of 4X games with an Eternal China Syndrome is that the conflict primarily comes from external sources, from barbarians and rival nations. With certain random maps or diplomatic situations, players can often be in a position where they are largely unchallenged, and without any other pressure, the game slowly slides into auto-pilot. Old World addresses this problem by adding internal pressure from families and religions, each of which have their own opinion of you, just like a foreign power. Making internal opinions matter requires a pair of mechanics – how the opinion is determined and how it affects the game. Designing the latter was the easier task as family opinions could simply affect cities and units if they each had a specific family type. Thus, each new city would be assigned a family, and units produced by that city would also be attached to that family. Then, each city and unit could get various bonuses and penalties depending on the opinion of the family itself. Cites belonging to a friendly family have reduced Maintenance, units of an angry family have a combat penalty, and so on. Perhaps most importantly for family opinions thematically, an unhappy family has a chance of producing rebel units which are capable of capturing cities if not defeated.”
Both PCGamesN and Venturebeat report that latest sales numbers report Humankind as the best selling PC game for August. It’s overall 4th, after 3 multi-platform games, it is also the best selling strategy game after Crusader Kings III last year and in addition so far the best selling PC game of the year.