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Gods & Kings - Summary of May, 10th
By The_J at 2012-05-12 19:17
We had again a massive influx of new articles with also new images, and the actual info is scattered around, so we need a summary here, so that we can have a good overview here at CFC .
Everyone who prefers the info more in a list form, is welcome to take directly a look at the summaries by cuc here and Ulthwithian here. This post is completely based upon these two other posts, and even partially stolen, so you will not miss anything if you skip the text here. Alternatively you might want to take a look at Arioch's overview site for G&K here.
Please don't forget that this here is only the new info, and does not cover what is already known. For the known info please consult the overview thread.
So...

Civilizations

The Celts
The Celtic UA was revealed, it's called Druidic Lore, and with it your cities will generate more faith near unimproved forests. They get the pictish warrior as their UU, and it receives a combat bonus outside of friendly territory, pillaging costs no movement for this unit, and it receives faith equal to half enemy strength upon eliminating an enemy unit. It seems to be a replacement for the spear man, with a strength of 11, one point more than the regular spear man.
The Celts also get a unique building, the Ceilidh Hall. It is unlocked by Acoustics and provides culture, happiness and an artist slot. It's speculated that it might replace the opera house, but this is not yet sure.


The Maya


Their UA seems to involve receiving "Maya Long Count Bonus" at certain intervals. The bonus may include great people. It's also speculated that their calendar display will change from the regular calendar to the Mayan calendar after having researched the calendar tech.
They also get an UB, the pyramid, but there's nothing really known about it. Palenque is their capital and their second city is Tikal.


Austria


Together with the Austrian UA, their UU the Hussar and their UB the coffee house were revealed, but stats for these are not yet known.


Other civs
We know now how Gustav Adolph, King of Sweden, will look ingame via this screenshot. Also noticeable is that neither the Aztec nor the Spanish UA will be changed to fit to G&Ks religious theme.
The Netherlandish UA has also been clarified. The Netherlands retain 50% of happiness from luxuries traded to other civilizations.


Units, Buildings, Techs and Wonders
Like expected, many minor changes happened, mostly moving wonders around in the tech tree, changes to the strength values of units, etc., please see the above mentioned direct summaries for that.
Notable are that catapults don't require iron anymore, that the Alhambra is confirmed as a wonder, we get a new tech named "Drama and Poetry" and that the classical era is finally longer, with 2 tiers. It is now also clear that the mysterious icon from the PAX is a police station, which is an counter intelligence building.

Arioch already put a suspected tech tree for G&K together, which you can find, with the related discussion here.


Religion

You will get a Great Prophet at 200 Faith points, and not randomly, like it was said in one of the first interviews. The special abilities of this GP are that he can spread his religion to max. 4 cities with an amount of 2000 Faith (what this exactly means is not known), will remove the influence of other religions in the respective cities, and it's possible to build a special improvement, a Holy Site, with this unit (screenshot for all of this). In contrast to the other GPs in the game, the prophets will not have any names, because anything which could happen to such a unit ingame could be problematic, as Dennis Shirk explained.
Missionaries can also spread your religion to other cities, but only 2 times, and with half the pressure.
For an interesting article about religion please see this here at GameSpy.

We now also know the Enhancer Beliefs, see list below:
  • Defender of the Faith: +20% Combat near friendly Cities that follow this Religion
  • Holy Order: Missionaries and Inquisitors cost 30% less Faith
  • Itinerant Preachers: Religion spreads to cities 30% further away
  • Just War: +20% Combat near enemy Cities that follow this Religion
  • Messiah: Prophets 25% stronger and earned with 25% less Faith
  • Missionary Zeal: Missionary conversion strength +25%
  • Religious Texts: Religion spreads 34% faster (68% with Printing Press)
  • Religious Unity: Religion spreads to friendly city-states at double rate
  • Reliquary: Gain 50 Faith each time a Great Person is expended


Resources

Finally more resources were revealed. Some more expected, some less.
We will get Salt as luxury, and the yet not specified maritime resource are crabs.
More unexpected we will, as it seems, get copper as some type of resource, and the suspected pig resources turns out to be truffles at the end.


Misc stuff
- In the diplomacy department was also some stuff revealed. e.g. you will need an embassy to establish defensive pacts, open borders and other things. Additionally you'll be able to see the other civs capital after you established an embassy in the other empire.
- The natural wonder Uluru will be added to the game, as well as some more city states like Jakarta, Manila, Mombasa, Zurich and others. Some, like Stockholm and Helsinki, were in contrast obviously removed, because they appear on the city list of Sweden.
- It also seems that we'll now get era dependent advisors, because some screenshots show them with other art. This again is not a big surprise, because the art itself is already present in the game (to be seen in our image gallery), but now it appears that it will finally be implemented.
- Female leaders will not longer get male titles. You will now see Lady Catherine instead of Lord Catherine ingame.
- It seems that something has changed with the appearance of the trading posts. What exactly? See this discussion please.


Empire Of The Smokey Skies scenario

TheVerge has an nice overview showing some aspects of this scenario. The scenario is a complete overhaul of the game. You get 5 new factions with new (static) leaderscreens. A new tech tree with 2 new eras, beginning with the discovery of the Steam Engine. New victory conditions. You will get different types of land ships, air ships, Sky Fortresses, and so on. The only thing which had not been changed might actually be the terrain, but that we'll only see when we can play the scenario.
Besides of the mentioned article another screenshot can be seen here.


The article list
We got all the info from these articles. Many people were involved in finding the new things and analyzing the screenshots, thanks to all of you .

PolyCast Episode 146: "Forest for the Trees"
By DanQ at 2012-05-12 13:47
Image Decrease zoom. The one-hundred-and-forty-sixth episode of PolyCast, "Forest for the Trees", features regular co-hosts Daniel "DanQ" Quick, "Makahlua" and Philip "TheMeInTeam" Bellew with first-time guest co-host Danny "snarzberry" Steele; it has a runtime of 59m59s; listeners are encouraged to rate the show on iTunes and follow on Twitter.

The summary of topics is as follows:

- 03m22s | Senate
Comparing the merits of promotions for Galleys, and a generalized "to do" list in the early game, both for Civilization IV.
- 15m40s | Forum Talk
Considering the possibility of a demo for the Civilization V expansion pack Gods & Kings, as well as the most anticipated scenario(s) from it.
- 24m40s | Research Lab
Contrasting the Scout unit in CivIV and CivV in the context of revising its promotion capabilities.
- 31m20s | Miscellaneous
On the implications for CivV's game mechanics from the upcoming G&K expansion, ethics and legalities of Civilization's developer and publisher incorporating community-generated MODs into the base game (47m49s; recorded for Episode 122), playing CivV without any Victory Conditions (50m18s; recorded for Episode 124), and how to keep CivIV interesting after all these years since its release (52m02s; recorded for Episode 134).

- Intro/Outro | Miscellaneous
Losing focus as quickly as it was obtained on the appearance of one's cities in Civ, and how to win for gaming by failing in reality.

Recording live before a listening audience every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding and TurnCast on Civ multiplay.

HOF IV Update
By Ozbenno at 2012-05-10 20:06
ImageThe Civilization IV Hall of Fame has been updated. 74 games were accepted since the previous update.

Congratulations to db8044db for the highest Firaxis score of the update with a Standard, Marathon, Immortal, Domination game for 2223667 points.

clint0601 was the most active player during this update, submitting 11 games.

Only 5 players were brave enough to take on Deity this update:[indent]
AAA - 1540 AD, Standard, Quick, Deity, Religious game for 33468 points.
hhhawk - 1220 AD, Standard, Quick, Deity, Religious game for 47356 points.
Pollina - 275 AD, Standard, Normal, Deity, Religious game for 31550 points.
Sun Tzu Wu - 3340 BC, Duel, Quick, Deity, Conquest game for 27862 points.
Sun Tzu Wu - 1300 BC, Duel, Quick, Deity, Conquest game for 47510 points.
vranasm - 1300 AD, Small, Normal, Deity, Religious game for 74267 points.
Gauntlet Results:
G-Major 103 - Culture, Immortal, Normal, OCC
1st WastinTime 1810AD
2nd shulec 1866AD
3rd neilmeister 1926AD

G-Minor 143 - Domination, Noble, Standard, Normal
1st Bugio 1560BC
2nd Firmlife 1400BC
3rd Pollina 875BC

** New Gauntlets Starting **
G-Major 104 - Space, Immortal, Standard, Epic
G-Minor 144 - Space, Chieftain, Standard, Quick

>> Civ IV HOF
>> Full Update Details
>> Discussion Thread

Warlock - Master Of The Arcane released
By The_J at 2012-05-08 12:16

Today the first real highlight of turn based strategy gaming this year has been released: Warlock - Master Of The Arcane.
It's a fantasy strategy game with partially similar mechanics like Civilization. It uses a hex based grid, and besides building up your fantasy army with mages, dwarfes and other creatures, empire management is also an important part. You build cities, improve these cities and the surrounding, conduct diplomacy, and aim to achieve one of four different types of victory.

The game requires a dual core computer with at least 2 GB RAM, a GeForce GT240 and Windows Vista (XP not supported; users note that it still works). A demo can be tested via Steam, which is also used as DRM. The price is 19.99€/$.

For more info please visit the homepage, the related forum or our thread here at CFC.

RevCast Episode 40: "The Nitty Gritty"
By DanQ at 2012-05-05 14:18
Image Straight to the heart of the matter. Regular co-hosts Matt "elthrasher" Morgan and Mike "dukeblue1987" lead the forteith episode of RevCast (RC) entitled "The Nitty Gritty"; with returning guest co-host Craig "GrizzleyTigers4" and first-time guest co-host "MultiPlayaBeast", it is now netcasting with a runtime of 29m59s. The summary of topics is as follows:

- 02m19s | Topic #1
An update on a number of tournaments recently concluded, in-progress and up-and-coming for Civilization: Revolution.
- 05m00s | Topic #2
The good, the bad and the ugly when it comes to Wonders of the World in the game throughout all its eras.
- 21m58s | Topic #3
Reflecting on the continued draw and future prospect for CivRev's longevity in the video gaming community.

RevCast is the second spin-off of the Civ strategy-centric PolyCast; fellow sibling ModCast focuses on Civ modding and TurnCast on Civ multiplay.

HOF V Update
By Ozbenno at 2012-05-01 22:10


The Civilization V Hall of Fame has been updated. 129 games were accepted since the previous update.

Congratulations to ColinTH for the highest Firaxis score of the update with a Settler, Domination, Epic, Standard, Pangaea, Rome (Augustus Caesar) game for 26462 points.

jeffgentry was the most active player during this update, submitting 23 games.

Only 5 players were brave enough to take on Deity this update

Arnold_T - 2665 BC, Turn 89, 4540 points, Deity, Domination, Marathon, Duel, Pangaea, Germany (Bismark)
dribnairb - 1954 AD, Turn 247, 777 points, Deity, Culture, Quick, Small, Tiny Islands, Egypt (Ramesses II)
dribnairb - 1704 AD, Turn 747, 4130 points, Deity, Diplomacy, Marathon, Large, Continents, Rome (Augustus Caesar)
dribnairb - 1950 AD, Turn 370, 744 points, Deity, Culture, Standard, Small, Ice Age, Egypt (Ramesses II)
fanie - 2200 BC, Turn 45, 2255 points, Deity, Domination, Standard, Duel, Pangaea, Germany (Bismark)
FeiLing - 1900 AD, Turn 220, 3207 points, Deity, Culture, Quick, Duel, Tiny Islands, China (Wu Zetian)
FeiLing - 3385 BC, Turn 41, 4950 points, Deity, Domination, Marathon, Duel, Pangaea, Germany (Bismark)
junkets - 1884 AD, Turn 212, 1001 points, Deity, Science, Quick, Tiny, Archipelago, India (Gandhi)

Gauntlet Results:
G-Major XIV - Science, Immortal, Standard, Quick, Songhai
1st khrax -1360 AD T-128
2nd Tabarnak - 1550 AD T-145
3rd Lord Bubu - 1665 AD T-158

G-Minor XXVII - Diplomacy, Chieftain, Standard, Standard
1st khrax -1000 AD T-160
2nd morrg - 1020 AD T-162
3rd Tabarnak - 1080 AD T-168

** New Gauntlets Starting **
G-Major XV - Domination, Deity, Large, Epic, Tiny Islands, England
G-Minor XXVIII - Domination, Immortal, Tiny, Marathon, Inland Sea, Germany


>> Civ V HOF
>> Discussion Thread

PolyCast Episode 145: "Being Pedantic"
By DanQ at 2012-04-28 13:28
Image Quibbling together. The one-hundred-and-forty-fifth episode of PolyCast, "Being Pedantic", features regular co-hosts Daniel "DanQ" Quick, "Makahlua", Philip "TheMeInTeam" Bellew and Lisa "qnl" Bang with first-time guest co-host Brandon "bcaiko" Keith Hallmark; it has a runtime of 59m59s; listeners are encouraged to rate the show on iTunes and follow on Twitter.

The summary of topics is as follows:

- 01m04s | News
Breaking down the Civilization V: Gods and Kings playthrough shown at PAX East 2012 a couple of weeks prior.
- 41m53s | Open Mic
Verbal feedback emailed in from a listener that expands on their forum post in response to a topic discussed last episode.
- 47m35s | Miscellaneous
Strengths, weaknesses and next steps for a survey to serve as the basis for a university dissertation connecting interest in Ancient Egypt and video games.

- Intro/Outro | Miscellaneous
Semi-formal introductions, and political correctness for civilization leader selections based on gender.

Recording live before a listening audience every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding and TurnCast on Civ multiplay.

New Stardock game: Fallen Enchantress
By ainwood at 2012-04-27 03:40
Fallen Enchantress


Fallen Enchantress is a 4x strategy game that features magic, monsters, tactical combat and empire building in a fantasy world. It is designed by Derek "Kael" Paxton, the lead designer of Fall from Heaven, and the team at Stardock Entertainment, the creators of Galactic Civilizations. Jon Shafer, the lead designer of Civilization V, created the campaign for Fallen Enchantress.

It is scheduled for release later this year, but players that preorder the game can get into the beta and start playing immediately.

Read more about Fallen Enchantress and discuss it >>here<<

HOF IV Update
By Ozbenno at 2012-04-26 00:23
ImageThe Civilization IV Hall of Fame has been updated. 48 games were accepted since the previous update.

Congratulations to The-Hawk for the highest score of the update with a Standard, Marathon, Immortal, Domination game for 1023078 points.

Firmlife was the most active player during this update, submitting 8 games.

Only 6 players were brave enough to take on Deity this update:
AAA - 1410 AD, Standard, Normal, Deity, Diplomatic game for 161041 points
cabert - 1986 AD, Small, Quick, Deity, Conquest game for 18514 points
fizbankovi - 1878 AD, Standard, Epic, Deity, Domination game for 126730 points
lymond - 1450 AD, Standard, Quick, Deity, Religious game for 49932 points
Sun Tzu Wu - 350 BC, Standard, Epic, Deity, Domination game for 322821 points
tachywaxon - 1846 AD, Large, Normal, Deity, Space Colony game for 108628 points
tachywaxon - 1725 AD, Large, Normal, Deity, Space Colony game for 290256 points
tachywaxon - 1780 AD, Large, Normal, Deity, Conquest game for 239335 points
A number of players gained number one positions at the higher difficulty levels:
cabert with a 1986 AD, Small, Quick, Deity, Conquest game for 18514 points.
Sun Tzu Wu with a 350 BC, Standard, Epic, Deity, Domination game for 322821 points.
tachywaxon with a 1725 AD, Large, Normal, Deity, Space Colony game for 290256 points.
tachywaxon with a 1780 AD, Large, Normal, Deity, Conquest game for 239335 points.

Firmlife with a 560 AD, Small, Normal, Emperor, Conquest game for 72084 points.

Gauntlet Results:
G-Minor 142 - Space Colony, Noble, Small, Quick
1st lymond 1815AD
2nd Pollina 1820AD
3rd Firmlife 1922AD

** New Gauntlets Starting **
G-Minor 143 - Domination, Noble, Standard

SCivCast Episode 02: "Socially Complex"
By DanQ at 2012-04-21 15:01
Image Complex socially too. Regular co-hosts Dog "ShuShu62", Melissa "wwjdfakb" and Troy "troyd" re-launch SCivCast (SC) as its new regular co-hosts with its second episode entitled "Socially Complex" with first-time guest co-host Ed "random user"; now netcasting, it has a runtime of 29m59s. The summary of topics is as follows:

- 03m55s | Topic #1
For new players to Civilization: World, getting oriented and then getting settled.
- 09m44s | Topic #2
The role barbarians play in the game between themselves and players, and between players themselves.
- 14m16s | Topic #3
On the ability to jump from civilization to civilization, the value of 5-minute "trickles" and moderating harvest levels in CivWorld.
- 17m35s | Topic #4
Reasons to play the game other than to win.

SCivCast is the fourth spin-off of the Civ strategy-centric PolyCast; follow the show on Twitter. Fellow sibling ModCast focuses on Civ modding, RevCast on Civilization: Revolution and TurnCast on Civ multiplay.

HOF V Update
By Denniz at 2012-04-16 17:22

The Civilization V Hall of Fame has been updated. 118 games were accepted since the previous update.
Note: We will be doing second update on the 16th rather than 15th from now on.

Congratulations to FeiLing for the highest Firaxis score of the update with a Settler, Time, Quick, Duel, Lakes, Aztec (Montezuma) game for 15156 points.

ColinTH was the most active player during this update, submitting 38 games.

Only 2 players were brave enough to take on Deity this update
dribnairb - 1877 AD, Turn 896, 3262 points, Deity, Culture, Marathon, Large, Continents, China (Wu Zetian)
Smirk - 1874 AD, Turn 207, 1658 points, Deity, Culture, Quick, Duel, Tiny Islands, Siam (Ramkhamhaeng)
Gauntlet Results:
G-Minor XXVI - Science, Prince, Tiny, Ice Age, Standard, India (Gandhi)
1st khrax -1560 AD T-222
2nd Neuro - 1565 AD T-223 2613 points
3rd vexing - 1565 AD T-223 2452 points

** New Gauntlets Starting **
G-Minor XXVII - Diplomacy, Chieftain, Standard, Standard (Any Map Type, Any Leader)

>> Civ V HOF
>> Discussion Thread

PolyCast Episode 144: "Too Long Didn't Listen"
By DanQ at 2012-04-14 15:10
Image So is claimed. The one-hundred-and-forty-forth episode of PolyCast, "Too Long Didn't Listen", features regular co-hosts Daniel "DanQ" Quick, "Makahlua" and Philip "TheMeInTeam" Bellew with returning guest co-host John "LzPrst" Ftonnessen; it has a runtime of 59m59s; listeners are encouraged to rate the show on iTunes and follow on Twitter.

The summary of topics is as follows:

- 01m36s | News
On the first of Civilization V: Gods and Kings' presence at PAX East 2012, as well as its announced release date.
- 34m00s | Forum Talk
An analysis of the 'CIV5Worlds.xml' file catches the panel's attention.
- 41m27s | Senate
The connection between Great Scientists, bulbing for research and the Fishing technology is scruitinized (recorded for Episode 134).
- 43m06s | Miscellaneous
A collection of saves for instant CivV achievement gratification draws ire, while an April Fool's Joke for its Gods and Kings expansion generates buzz (53m02s).

- Intro/Outro | Miscellaneous
Critiquing the Internet, real vs. imagined singing and a question of seniority.

Recording live before a listening audience every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding and TurnCast on Civ multiplay.

The PAX is over - A Gods & Kings summary
By The_J at 2012-04-11 08:34


We had some exciting days with the info from the PAX East in Boston, we got lots of interesting stuff, which should be summarized here.

The Civilizations


The Huns: Some of the speculation about the Huns has ended now. It was conjectured that they might not be able to found cities, due to the lack of city names, but this turned out to be totally false, as the developers confirmed that they can found cities and will take city names from the end of the lists of other civs.
But they get a flavourful trait, which is named Scourge of God: they can raze cities at double speed and start with Animal Husbandry, fitting to the theme of horse barbarians. Additionally they get a production bonus from pastures.
Their UUs also fit the early conquering style, with some sort of horse archer and a battering ram (as spearman replacement).
It is still not known which language Attila will speak, but it's not any of the first predicted languages, like e.g. Hunnic. Interested people with broader language knowledge, especially about turkic languages, are welcome to participate in the thread about analyzing Attila's voice.

Austria: Austria with Maria Theresa as leader (screenshot) is the first time really a civilization in the series. Their ability is called Diplomatic Marriage and will allow Austria to more easily absorb city states into their fold, but no specific details have been given yet.

Ethiopia: The last announced civilization at this point was Ethiopia, with probably the most modern leader ever in Civilization, Haile Selassie (screenshot). Their UU is a rifleman replacement, the Mehal Sefari (wikipedia), and their unique ability will grant them a 20% combat bonus against empires with more cities.

Carthage: Carthage gets an elephant UU, which strikes fear into the enemies unit and generates GGs faster, and a Quinquereme. Their UA is called Phoenician Heritage and allows them to move units over mountains (getting 50% damage if they finish their turn on them) and gives them a free harbor in each of their cities.

Other civs: One civ is still not announced, but other civs were a bit more covered. The Byzantines will get a ship UU, the Dromon, which can somehow throw fire, and the Mayans get the Atl-Atl, as a spear throwing unit (wikipedia). It was also mentioned that the trait of Askia will be changed, since all embarked units in Gods & Kings will be able to defend themselves.
Another important note was that Spain, which has been sold as DLC, will be included as normal civilization in Gods & Kings (but is NOT one of the 9 new civs).

For a general discussion about the civilizations in G&K please see this thread.


City States
A couple of things about the CS have been revealed. There are new CS, like Colombo, a mercantile CS, Milan, a cultural CS, and Geneva, a religious one.
It was already said that the mercantile CS will have unique resources, like porcelain or jewelry, but now it was the first time mentioned that they could have more than 1.
The religious CS will be able to generate faith for the player, somehow similar to cultural CS.
Also a new global quest system will be implemented for city states. As example it was given that the first Civ to get X culture becomes the CS ally. This will also influence the diplomatic victory, because gold will have less influence and requests by city states (which will become more diverse) will have a bigger impact.


Units & Combat
Some new things were also said about units, e.g. that the great admiral will be able to heal nearby ships, and that Destroyers are melee, but Battleships are ranged. Due to the general revamping of the naval side of the game, the AI has also been reprogrammed for better amphibious invasions.

A couple of things were changed for existing units, please see this thread for notes. New units see below:

NameStrengthRanged StrengthMovementCostOther note
Composite Bow7112-Can't melee attack
African Forest Elephant14-367-
Quinquereme134-30Melee ship
Great War Infantry50-2- 
Mehal Sefari34-2- 
Great War Bomber50---Range of 6
Landship60-4- 


Religion and Social Policies
The users Optional, albie_123, sukritact and AriochIV were able to figure out the Pantheon, Founder and Follower Beliefs from different screenshots. Since there is way too much to summarize it, please take a look at this thread if you're interested.
Noticeable in other regards are that you can buy great persons with faith if you have certain social policies. Order allows you to purchase GEs, Autocracy GGs and Freedom GAs.
Social policies also receive other adjustments, like that Freedom unlocks in the Industrial Era and that the Order finisher is now +2 of everything, instead of just +1. And most importantly; they'll influence the diplomacy in the later game. Autocracy followers will have worse diplomatic relations with civs that follow Order or Freedom, and vice versa.


Minor things
There'll be a retire option in the ingame menu, and "Trying to win the game the same way as us" has been removed from G&K as a diplomatic modifier alltogether.
Also different new resources will appear, but some are not clear. We'll get pigs and crabs in the game, but it's not figured out if we saw citrus or coffee in the video.
Canada will also get a first represenation in the Civ series, with the CN tower revealed as a wonder (artwork).


The Videos
All videos from the PAX are availabe on twitch.tv:

External sources
A couple of gaming sites have already published articles and videos about the PAX, so you might want to take a look at Destructoid, ThoseGamingNerds, SpaceSector, TheEscapist, BrainLazy and PsychoButtons.

Direct links:
We hope that everyone has fun with the discussions which are sparked by this new info .

HOF IV Update
By Ozbenno at 2012-04-10 19:44
ImageThe Civilization IV Hall of Fame has been updated. 54 games were accepted since the previous update.

Congratulations to db8044db for the highest score of the update with a Standard, Marathon, Immortal, Domination game for 1040335 points.

Firmlife was the most active player during this update, submitting 8 games.

Only 3 players were brave enough to take on Deity this update:
Firmlife - 3640 BC, Duel, Marathon, Deity, Conquest game for 22864 points
kcd_swede - 1850 AD, Standard, Quick, Deity, Religious game for 13217 points
Sun Tzu Wu - 2605 BC, Duel, Marathon, Deity, Domination game for 114727 points
Sun Tzu Wu - 2190 BC, Duel, Marathon, Deity, Domination game for 115129 points
Sun Tzu Wu - 2560 BC, Duel, Marathon, Deity, Domination game for 90751 points
A number of players gained number one positions on the higher difficulties:
Sun Tzu Wu with a 2605 BC, Duel, Marathon, Deity, Domination game for 114727 points.

Firmlife with a 3725 BC, Duel, Epic, Immortal, Conquest game for 11993 points.

neilmeister with a 310 BC, Huge, Marathon, Emperor, Religious game for 42404 points.
Gauntlet Results:
G-Major 102 - Religious, Immortal, Standard
1st neilmeister 1040AD
2nd AndiD 1710AD

G-Minor 141 - Culture, Monarch, Small
1st Walter Wolf 1280AD
2nd lymond 1515AD
3rd neilmeister

** New Gauntlets Starting **
G-Major 103 - Culture, Immortal, Standard, Tokogawa
G-Minor 142 - Space, Noble, Wang Kon

>> Civ IV HOF
>> Full Update Details
>> Discussion Thread

TurnCast Episode 17: "Every Combination of Word"
By DanQ at 2012-04-07 16:19
Image There's a song for that. Daniel "DanQ" Quick is accompanied by Michael "emeseles" Lucas-Smith, Makahlua and Philip "TheMeInTeam" Bellew as regular players on TurnCast (TC) focusing on co-operative multiplayer experiences in Civilization IV/V. Its seventeenth episode, "Every Combination of Word", is now netcasting, it has a runtime of 09m59s.

TurnCast is the third spin-off of the Civ strategy-centric PolyCast on which Quick, Makahlua and Bellew serve as regular co-hosts; the modding-centric ModCast was the first, and the console-centric RevCast the second, such spin-off. The fourth spin-off, SCivCast covers Civ on social media.

Reminder: 2K Live stream from PAX east
By ainwood at 2012-04-06 16:31
2K games are streaming their booth at PAX east this weekend, live on TwitchTV (and if you miss it live, they put the videos up later)

The stream will include Civ5 Gods & Kings gameplay videos, and interviews with Civ5 producers / programmers and other stuff (they are also covering Borderlands 2, Spec Ops and XCOM: Enemy Unknown)

More details and discussion can be found in this thread.

Civ5: Gods & Kings release date announced - June 19 2012
By Camikaze at 2012-04-05 08:14
2K Greg has posted the following on the 2K forums:
It's always exciting to announce a release date. It's one of those things that everyone asks for when they're looking forward to an upcoming game, ever hopeful that it's sooner than they fear, and I always have to encourage them to be patient and that the announcement will happen when we're ready. So when I finally get to announce it, I really enjoy it.

What's even more exciting than announcing a release date, however, is announcing a release date that is a mere 10 weeks away. That's right, Civilization V: Gods & Kings will be available in North America on June 19, and internationally on June 22!.
Thanks to Ford for posting this update on our forums.

New Civ III Downloads for April
By Blue Monkey at 2012-04-04 17:54
ImageWork by the masters continues to be released at a steady pace that reveals the loving detail they put into every creation. A couple of new artists join the ranks who already show a high degee of skill and the same devotion to their art. Fantastic and authentic units,unique terrains, complementary things for their factions to build, together with the first expansion set to a comprehensive epic mod and a practical utility to streamline creatorsÂ' work all await your discovery and enjoyment.


MODS, MAPS & SCENARIOS
UNITS

TERRAIN & RESOURCES

CITIES

IMPROVEMENTS & WONDERS
  • "Wake of the Tiger" Buildings Pack 1 by Ogedei_the_Mad
  • Industrial-Information Age Buildings by Ogedei_the_Mad. The set includes related tech icons
  • Tempest of the Dragon" Buildings - made with the wuxia scenarist in mind - by Ogedei_the_Mad

UTILITIES

A quick click on the image will get you a full-size preview. The C3 C&C forum includes discussion of many long term projects. A lot of what's on display here is involved, but there is a lot of other work being done and posted that hasn't made it to the front page. Most of our creators have wip/preview threads that are worth following. There are monthly polls for various categories of creations as well.

Civ V HOF Update
By Ozbenno at 2012-04-02 20:37

The Civilization V Hall of Fame has been updated. 153 games were accepted since the previous update.

Congratulations to ColinTH for the highest Firaxis score of the update with a Chieftain, Science, Standard, Small, Highlands, Greece (Alexander) game for 15408 points.

ColinTH was the most active player during this update, submitting 52 games.

Only 6 players were brave enough to take on Deity this update

chuvi - 1640 AD, Turn 348, 3076 points, Deity, Domination, Epic, Standard, Archipelago, England (Elizabeth)
chuvi - 1900 AD, Turn 220, 2815 points, Deity, Culture, Quick, Duel, Tiny Islands, China (Wu Zetian)
clint0601 - 1840 AD, Turn 290, 2474 points, Deity, Diplomacy, Standard, Small, Continents, Mongolia (Genghis Khan)
ColinTH - 2935 BC, Turn 71, 8375 points, Deity, Domination, Marathon, Duel, Great Plains, Germany (Bismark)
ColinTH - 3325 BC, Turn 45, 3300 points, Deity, Domination, Marathon, Duel, Pangaea, Germany (Bismark)
ColinTH - 2830 BC, Turn 78, 2000 points, Deity, Domination, Marathon, Duel, Terra, Germany (Bismark)
ColinTH - 2520 BC, Turn 37, 2057 points, Deity, Domination, Standard, Duel, Pangaea, Greece (Alexander)
Lord_Bubu - 1942 AD, Turn 241, 1149 points, Deity, Culture, Quick, Duel, Archipelago, France (Napoleon)
Lord_Bubu - 1984 AD, Turn 264, 832 points, Deity, Culture, Quick, Duel, Archipelago, Mongolia (Genghis Khan)
ORTRO_16 - 3100 BC, Turn 60, 7950 points, Deity, Domination, Marathon, Duel, Great Plains, Greece (Alexander)
tyzm - 510 BC, Turn 299, 2184 points, Deity, Domination, Marathon, Duel, Tiny Islands, France (Napoleon)

Gauntlet Results:

G-Major XIII -Domination, King, Standard, Pangeae, Epic, Mongolia
1st vexing - 2250 BC T-70 2011 points
2nd ORTRO_16 - 1625 BC T-95 2266 points
3rd Tabarnak - 1500 BC T-100 2461 points

G-Minor XXV -Culture, Chieftain, Small, Lakes, Epic, Egypt
1st vexing - 1465 AD T-313 6412 points
2nd numaru7 - 1520 AD T-324 6604 points
3rd chuvi - 1605 AD T-341 6477 points

>> Civ V HOF
>> Discussion Thread

[April Fools] New Civilization 5: Gods & Kings Details released
By vexing at 2012-03-31 22:22
2K Games' blog has released some more highlights of the new Gods & Kings expansion for Civilization 5. Amongst the information disclosed:

Civilization: Zulu (Shaka)
Shaka is officially returning to the Civilization series. The unique unit Impi Warrior (Pikeman replacement) will earn culture for each kill.

Wonders: Large Hadron Collider & Walt Disney World
The LHC will provide two great scientists to its builder, and WDW will provide a large happiness boost and trade route income boost specific to the city it is built in. The concept art for Walt Disney World is visible here.
Spoiler:

Map: True Globe
A new large scale global map featuring optional true start location for Civilizations will be released with the expansion. To remove size distortions near the poles, the map will feature a Goode homolosine projection of the globe, wrapping in parts other than just the ends.

Combat System: Two Units Per Tile (2upt)
The combat system revamp is including the ability for both a melee and ranged unit to occupy the same tile. Apparently we will now be facing plusher carpets of doom. Dennis Shirk comments: "The system of one unit per tile was locked in design prior to any testing of how the combat AI could function. We've had the opportunity to test this new system, and the AI is much more effective at combat given the new ability to reinforce melee with ranged units directly."

Improved Automation
Almost any aspect of the game can now be automated. Enable the Tech Tree Governor to have research choices handled by the AI, or enabled the War Governor to have the AI handle all combat, allowing the player to focus on just the aspects of the game they enjoy most.

Additional Uniques
Each civilization is gaining an additional unique unit, improvement or building, with these additions generally being later era replacements. The six noted additions are: SEALs replacing Marines for America, Cultivar Farms with higher food production for India, Universal Hopsital for France, an Atomic Bomb replacement for Persia, Knight of the Round Table as a replacement Knight for England, and a Giant Death Robot replacement for Japan named Mecha G. (see picture).

Cross Promotion with Upcoming Movie
2K Games has struck a deal with Warner Brothers regarding the upcoming Stephen Spielberg film Gods and Kings. Purchasers of the expansion will at a later date be able to get a discounted movie ticket. Spielberg says, "I am a longtime fan of the Civilization series." Christoph Hartmann, president of 2K Games, is quoted as saying "This will make strategy games way more contemporary than in the past."

Prehistoric Start
In response to community concerns regarding the early game being too brief, players now start in the prehistoric era and have to learn Agriculture before founding their civilization. All new Animal units take the place of barbarians, and upon discovering the Domestication technology these animals may be herded to your prospective foundation site. Prior to discovering Agriculture, you must explore and discover all new technologies such as 'Fire', 'Tools', 'Language' and 'Don't eat that!' The Ancient and Classical Eras have been merged to make room for these changes.


Edit: Apparently this information was unintentionally released early, as the blog post has since been taken down.

(Please note: this was an April Fools joke concocted by CFC Content Staff)

 
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